{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.CopyBuffer (
gl_NV_copy_buffer
, glCopyBufferSubDataNV
, pattern GL_COPY_READ_BUFFER_NV
, pattern GL_COPY_WRITE_BUFFER_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_copy_buffer :: Bool
gl_NV_copy_buffer :: Bool
gl_NV_copy_buffer = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NV_copy_buffer" Set String
extensions
{-# NOINLINE gl_NV_copy_buffer #-}
glCopyBufferSubDataNV :: MonadIO m => GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> m ()
glCopyBufferSubDataNV :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> m ()
glCopyBufferSubDataNV = FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
-> GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> m ()
ffienumenumintptrintptrsizeiptrIOV FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
glCopyBufferSubDataNVFunPtr
glCopyBufferSubDataNVFunPtr :: FunPtr (GLenum -> GLenum -> GLintptr -> GLintptr -> GLsizeiptr -> IO ())
glCopyBufferSubDataNVFunPtr :: FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
glCopyBufferSubDataNVFunPtr = IO
(FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLenum -> GLintptr -> GLintptr -> GLintptr -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glCopyBufferSubDataNV")
{-# NOINLINE glCopyBufferSubDataNVFunPtr #-}
pattern GL_COPY_READ_BUFFER_NV :: (Eq a, Num a) => a
pattern $mGL_COPY_READ_BUFFER_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COPY_READ_BUFFER_NV :: forall a. (Eq a, Num a) => a
GL_COPY_READ_BUFFER_NV = 0x8F36
pattern GL_COPY_WRITE_BUFFER_NV :: (Eq a, Num a) => a
pattern $mGL_COPY_WRITE_BUFFER_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COPY_WRITE_BUFFER_NV :: forall a. (Eq a, Num a) => a
GL_COPY_WRITE_BUFFER_NV = 0x8F37