{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.NV.ConservativeRaster (
gl_NV_conservative_raster
, glSubpixelPrecisionBiasNV
, pattern GL_CONSERVATIVE_RASTERIZATION_NV
, pattern GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV
, pattern GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV
, pattern GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_NV_conservative_raster :: Bool
gl_NV_conservative_raster :: Bool
gl_NV_conservative_raster = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_NV_conservative_raster" Set String
extensions
{-# NOINLINE gl_NV_conservative_raster #-}
glSubpixelPrecisionBiasNV :: MonadIO m => GLuint -> GLuint -> m ()
glSubpixelPrecisionBiasNV :: forall (m :: * -> *). MonadIO m => GLuint -> GLuint -> m ()
glSubpixelPrecisionBiasNV = FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> IO ()) -> GLuint -> GLuint -> m ()
ffiuintuintIOV FunPtr (GLuint -> GLuint -> IO ())
glSubpixelPrecisionBiasNVFunPtr
glSubpixelPrecisionBiasNVFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glSubpixelPrecisionBiasNVFunPtr :: FunPtr (GLuint -> GLuint -> IO ())
glSubpixelPrecisionBiasNVFunPtr = IO (FunPtr (GLuint -> GLuint -> IO ()))
-> FunPtr (GLuint -> GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLuint -> GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glSubpixelPrecisionBiasNV")
{-# NOINLINE glSubpixelPrecisionBiasNVFunPtr #-}
pattern GL_CONSERVATIVE_RASTERIZATION_NV :: (Eq a, Num a) => a
pattern $mGL_CONSERVATIVE_RASTERIZATION_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CONSERVATIVE_RASTERIZATION_NV :: forall a. (Eq a, Num a) => a
GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346
pattern GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV :: (Eq a, Num a) => a
pattern $mGL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV :: forall a. (Eq a, Num a) => a
GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349
pattern GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV :: (Eq a, Num a) => a
pattern $mGL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV :: forall a. (Eq a, Num a) => a
GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347
pattern GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV :: (Eq a, Num a) => a
pattern $mGL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV :: forall a. (Eq a, Num a) => a
GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348