{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.MESAX.TextureStack (
gl_MESAX_texture_stack
, pattern GL_PROXY_TEXTURE_1D_STACK_MESAX
, pattern GL_PROXY_TEXTURE_2D_STACK_MESAX
, pattern GL_TEXTURE_1D_STACK_BINDING_MESAX
, pattern GL_TEXTURE_1D_STACK_MESAX
, pattern GL_TEXTURE_2D_STACK_BINDING_MESAX
, pattern GL_TEXTURE_2D_STACK_MESAX
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_MESAX_texture_stack :: Bool
gl_MESAX_texture_stack :: Bool
gl_MESAX_texture_stack = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_MESAX_texture_stack" Set String
extensions
{-# NOINLINE gl_MESAX_texture_stack #-}
pattern GL_PROXY_TEXTURE_1D_STACK_MESAX :: (Eq a, Num a) => a
pattern $mGL_PROXY_TEXTURE_1D_STACK_MESAX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PROXY_TEXTURE_1D_STACK_MESAX :: forall a. (Eq a, Num a) => a
GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B
pattern GL_PROXY_TEXTURE_2D_STACK_MESAX :: (Eq a, Num a) => a
pattern $mGL_PROXY_TEXTURE_2D_STACK_MESAX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PROXY_TEXTURE_2D_STACK_MESAX :: forall a. (Eq a, Num a) => a
GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C
pattern GL_TEXTURE_1D_STACK_BINDING_MESAX :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_1D_STACK_BINDING_MESAX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_1D_STACK_BINDING_MESAX :: forall a. (Eq a, Num a) => a
GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D
pattern GL_TEXTURE_1D_STACK_MESAX :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_1D_STACK_MESAX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_1D_STACK_MESAX :: forall a. (Eq a, Num a) => a
GL_TEXTURE_1D_STACK_MESAX = 0x8759
pattern GL_TEXTURE_2D_STACK_BINDING_MESAX :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_2D_STACK_BINDING_MESAX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_2D_STACK_BINDING_MESAX :: forall a. (Eq a, Num a) => a
GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E
pattern GL_TEXTURE_2D_STACK_MESAX :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_2D_STACK_MESAX :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_2D_STACK_MESAX :: forall a. (Eq a, Num a) => a
GL_TEXTURE_2D_STACK_MESAX = 0x875A