{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.IMG.TextureEnvEnhancedFixedFunction (
gl_IMG_texture_env_enhanced_fixed_function
, pattern GL_ADD_BLEND_IMG
, pattern GL_DOT3_RGBA_IMG
, pattern GL_FACTOR_ALPHA_MODULATE_IMG
, pattern GL_FRAGMENT_ALPHA_MODULATE_IMG
, pattern GL_MODULATE_COLOR_IMG
, pattern GL_RECIP_ADD_SIGNED_ALPHA_IMG
, pattern GL_TEXTURE_ALPHA_MODULATE_IMG
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_IMG_texture_env_enhanced_fixed_function :: Bool
gl_IMG_texture_env_enhanced_fixed_function :: Bool
gl_IMG_texture_env_enhanced_fixed_function = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_IMG_texture_env_enhanced_fixed_function" Set String
extensions
{-# NOINLINE gl_IMG_texture_env_enhanced_fixed_function #-}
pattern GL_ADD_BLEND_IMG :: (Eq a, Num a) => a
pattern $mGL_ADD_BLEND_IMG :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ADD_BLEND_IMG :: forall a. (Eq a, Num a) => a
GL_ADD_BLEND_IMG = 0x8C09
pattern GL_DOT3_RGBA_IMG :: (Eq a, Num a) => a
pattern $mGL_DOT3_RGBA_IMG :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT3_RGBA_IMG :: forall a. (Eq a, Num a) => a
GL_DOT3_RGBA_IMG = 0x86AF
pattern GL_FACTOR_ALPHA_MODULATE_IMG :: (Eq a, Num a) => a
pattern $mGL_FACTOR_ALPHA_MODULATE_IMG :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FACTOR_ALPHA_MODULATE_IMG :: forall a. (Eq a, Num a) => a
GL_FACTOR_ALPHA_MODULATE_IMG = 0x8C07
pattern GL_FRAGMENT_ALPHA_MODULATE_IMG :: (Eq a, Num a) => a
pattern $mGL_FRAGMENT_ALPHA_MODULATE_IMG :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAGMENT_ALPHA_MODULATE_IMG :: forall a. (Eq a, Num a) => a
GL_FRAGMENT_ALPHA_MODULATE_IMG = 0x8C08
pattern GL_MODULATE_COLOR_IMG :: (Eq a, Num a) => a
pattern $mGL_MODULATE_COLOR_IMG :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MODULATE_COLOR_IMG :: forall a. (Eq a, Num a) => a
GL_MODULATE_COLOR_IMG = 0x8C04
pattern GL_RECIP_ADD_SIGNED_ALPHA_IMG :: (Eq a, Num a) => a
pattern $mGL_RECIP_ADD_SIGNED_ALPHA_IMG :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RECIP_ADD_SIGNED_ALPHA_IMG :: forall a. (Eq a, Num a) => a
GL_RECIP_ADD_SIGNED_ALPHA_IMG = 0x8C05
pattern GL_TEXTURE_ALPHA_MODULATE_IMG :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_ALPHA_MODULATE_IMG :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_ALPHA_MODULATE_IMG :: forall a. (Eq a, Num a) => a
GL_TEXTURE_ALPHA_MODULATE_IMG = 0x8C06