{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.VertexShader (
gl_EXT_vertex_shader
, glBeginVertexShaderEXT
, glBindLightParameterEXT
, glBindMaterialParameterEXT
, glBindParameterEXT
, glBindTexGenParameterEXT
, glBindTextureUnitParameterEXT
, glBindVertexShaderEXT
, glDeleteVertexShaderEXT
, glDisableVariantClientStateEXT
, glEnableVariantClientStateEXT
, glEndVertexShaderEXT
, glExtractComponentEXT
, glGenSymbolsEXT
, glGenVertexShadersEXT
, glGetInvariantBooleanvEXT
, glGetInvariantFloatvEXT
, glGetInvariantIntegervEXT
, glGetLocalConstantBooleanvEXT
, glGetLocalConstantFloatvEXT
, glGetLocalConstantIntegervEXT
, glGetVariantBooleanvEXT
, glGetVariantFloatvEXT
, glGetVariantIntegervEXT
, glGetVariantPointervEXT
, glInsertComponentEXT
, glIsVariantEnabledEXT
, glSetInvariantEXT
, glSetLocalConstantEXT
, glShaderOp1EXT
, glShaderOp2EXT
, glShaderOp3EXT
, glSwizzleEXT
, glVariantPointerEXT
, glVariantbvEXT
, glVariantdvEXT
, glVariantfvEXT
, glVariantivEXT
, glVariantsvEXT
, glVariantubvEXT
, glVariantuivEXT
, glVariantusvEXT
, glWriteMaskEXT
, pattern GL_CURRENT_VERTEX_EXT
, pattern GL_FULL_RANGE_EXT
, pattern GL_INVARIANT_DATATYPE_EXT
, pattern GL_INVARIANT_EXT
, pattern GL_INVARIANT_VALUE_EXT
, pattern GL_LOCAL_CONSTANT_DATATYPE_EXT
, pattern GL_LOCAL_CONSTANT_EXT
, pattern GL_LOCAL_CONSTANT_VALUE_EXT
, pattern GL_LOCAL_EXT
, pattern GL_MATRIX_EXT
, pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT
, pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT
, pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT
, pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
, pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT
, pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT
, pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT
, pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT
, pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
, pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT
, pattern GL_MVP_MATRIX_EXT
, pattern GL_NEGATIVE_ONE_EXT
, pattern GL_NEGATIVE_W_EXT
, pattern GL_NEGATIVE_X_EXT
, pattern GL_NEGATIVE_Y_EXT
, pattern GL_NEGATIVE_Z_EXT
, pattern GL_NORMALIZED_RANGE_EXT
, pattern GL_ONE_EXT
, pattern GL_OP_ADD_EXT
, pattern GL_OP_CLAMP_EXT
, pattern GL_OP_CROSS_PRODUCT_EXT
, pattern GL_OP_DOT3_EXT
, pattern GL_OP_DOT4_EXT
, pattern GL_OP_EXP_BASE_2_EXT
, pattern GL_OP_FLOOR_EXT
, pattern GL_OP_FRAC_EXT
, pattern GL_OP_INDEX_EXT
, pattern GL_OP_LOG_BASE_2_EXT
, pattern GL_OP_MADD_EXT
, pattern GL_OP_MAX_EXT
, pattern GL_OP_MIN_EXT
, pattern GL_OP_MOV_EXT
, pattern GL_OP_MULTIPLY_MATRIX_EXT
, pattern GL_OP_MUL_EXT
, pattern GL_OP_NEGATE_EXT
, pattern GL_OP_POWER_EXT
, pattern GL_OP_RECIP_EXT
, pattern GL_OP_RECIP_SQRT_EXT
, pattern GL_OP_ROUND_EXT
, pattern GL_OP_SET_GE_EXT
, pattern GL_OP_SET_LT_EXT
, pattern GL_OP_SUB_EXT
, pattern GL_OUTPUT_COLOR0_EXT
, pattern GL_OUTPUT_COLOR1_EXT
, pattern GL_OUTPUT_FOG_EXT
, pattern GL_OUTPUT_TEXTURE_COORD0_EXT
, pattern GL_OUTPUT_TEXTURE_COORD10_EXT
, pattern GL_OUTPUT_TEXTURE_COORD11_EXT
, pattern GL_OUTPUT_TEXTURE_COORD12_EXT
, pattern GL_OUTPUT_TEXTURE_COORD13_EXT
, pattern GL_OUTPUT_TEXTURE_COORD14_EXT
, pattern GL_OUTPUT_TEXTURE_COORD15_EXT
, pattern GL_OUTPUT_TEXTURE_COORD16_EXT
, pattern GL_OUTPUT_TEXTURE_COORD17_EXT
, pattern GL_OUTPUT_TEXTURE_COORD18_EXT
, pattern GL_OUTPUT_TEXTURE_COORD19_EXT
, pattern GL_OUTPUT_TEXTURE_COORD1_EXT
, pattern GL_OUTPUT_TEXTURE_COORD20_EXT
, pattern GL_OUTPUT_TEXTURE_COORD21_EXT
, pattern GL_OUTPUT_TEXTURE_COORD22_EXT
, pattern GL_OUTPUT_TEXTURE_COORD23_EXT
, pattern GL_OUTPUT_TEXTURE_COORD24_EXT
, pattern GL_OUTPUT_TEXTURE_COORD25_EXT
, pattern GL_OUTPUT_TEXTURE_COORD26_EXT
, pattern GL_OUTPUT_TEXTURE_COORD27_EXT
, pattern GL_OUTPUT_TEXTURE_COORD28_EXT
, pattern GL_OUTPUT_TEXTURE_COORD29_EXT
, pattern GL_OUTPUT_TEXTURE_COORD2_EXT
, pattern GL_OUTPUT_TEXTURE_COORD30_EXT
, pattern GL_OUTPUT_TEXTURE_COORD31_EXT
, pattern GL_OUTPUT_TEXTURE_COORD3_EXT
, pattern GL_OUTPUT_TEXTURE_COORD4_EXT
, pattern GL_OUTPUT_TEXTURE_COORD5_EXT
, pattern GL_OUTPUT_TEXTURE_COORD6_EXT
, pattern GL_OUTPUT_TEXTURE_COORD7_EXT
, pattern GL_OUTPUT_TEXTURE_COORD8_EXT
, pattern GL_OUTPUT_TEXTURE_COORD9_EXT
, pattern GL_OUTPUT_VERTEX_EXT
, pattern GL_SCALAR_EXT
, pattern GL_VARIANT_ARRAY_EXT
, pattern GL_VARIANT_ARRAY_POINTER_EXT
, pattern GL_VARIANT_ARRAY_STRIDE_EXT
, pattern GL_VARIANT_ARRAY_TYPE_EXT
, pattern GL_VARIANT_DATATYPE_EXT
, pattern GL_VARIANT_EXT
, pattern GL_VARIANT_VALUE_EXT
, pattern GL_VECTOR_EXT
, pattern GL_VERTEX_SHADER_BINDING_EXT
, pattern GL_VERTEX_SHADER_EXT
, pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT
, pattern GL_VERTEX_SHADER_INVARIANTS_EXT
, pattern GL_VERTEX_SHADER_LOCALS_EXT
, pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
, pattern GL_VERTEX_SHADER_OPTIMIZED_EXT
, pattern GL_VERTEX_SHADER_VARIANTS_EXT
, pattern GL_W_EXT
, pattern GL_X_EXT
, pattern GL_Y_EXT
, pattern GL_ZERO_EXT
, pattern GL_Z_EXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_EXT_vertex_shader :: Bool
gl_EXT_vertex_shader :: Bool
gl_EXT_vertex_shader = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_EXT_vertex_shader" Set String
extensions
{-# NOINLINE gl_EXT_vertex_shader #-}
glBeginVertexShaderEXT :: MonadIO m => m ()
glBeginVertexShaderEXT :: forall (m :: * -> *). MonadIO m => m ()
glBeginVertexShaderEXT = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glBeginVertexShaderEXTFunPtr
glBeginVertexShaderEXTFunPtr :: FunPtr (IO ())
glBeginVertexShaderEXTFunPtr :: FunPtr (IO ())
glBeginVertexShaderEXTFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBeginVertexShaderEXT")
{-# NOINLINE glBeginVertexShaderEXTFunPtr #-}
glBindLightParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint
glBindLightParameterEXT :: forall (m :: * -> *). MonadIO m => GLenum -> GLenum -> m GLenum
glBindLightParameterEXT = FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
ffienumenumIOuint FunPtr (GLenum -> GLenum -> IO GLenum)
glBindLightParameterEXTFunPtr
glBindLightParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLuint)
glBindLightParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLenum)
glBindLightParameterEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBindLightParameterEXT")
{-# NOINLINE glBindLightParameterEXTFunPtr #-}
glBindMaterialParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint
glBindMaterialParameterEXT :: forall (m :: * -> *). MonadIO m => GLenum -> GLenum -> m GLenum
glBindMaterialParameterEXT = FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
ffienumenumIOuint FunPtr (GLenum -> GLenum -> IO GLenum)
glBindMaterialParameterEXTFunPtr
glBindMaterialParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLuint)
glBindMaterialParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLenum)
glBindMaterialParameterEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBindMaterialParameterEXT")
{-# NOINLINE glBindMaterialParameterEXTFunPtr #-}
glBindParameterEXT :: MonadIO m => GLenum -> m GLuint
glBindParameterEXT :: forall (m :: * -> *). MonadIO m => GLenum -> m GLenum
glBindParameterEXT = FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
ffienumIOuint FunPtr (GLenum -> IO GLenum)
glBindParameterEXTFunPtr
glBindParameterEXTFunPtr :: FunPtr (GLenum -> IO GLuint)
glBindParameterEXTFunPtr :: FunPtr (GLenum -> IO GLenum)
glBindParameterEXTFunPtr = IO (FunPtr (GLenum -> IO GLenum)) -> FunPtr (GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBindParameterEXT")
{-# NOINLINE glBindParameterEXTFunPtr #-}
glBindTexGenParameterEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> m GLuint
glBindTexGenParameterEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> m GLenum
glBindTexGenParameterEXT = FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> GLenum -> m GLenum
ffienumenumenumIOuint FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum)
glBindTexGenParameterEXTFunPtr
glBindTexGenParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO GLuint)
glBindTexGenParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum)
glBindTexGenParameterEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBindTexGenParameterEXT")
{-# NOINLINE glBindTexGenParameterEXTFunPtr #-}
glBindTextureUnitParameterEXT :: MonadIO m => GLenum -> GLenum -> m GLuint
glBindTextureUnitParameterEXT :: forall (m :: * -> *). MonadIO m => GLenum -> GLenum -> m GLenum
glBindTextureUnitParameterEXT = FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> m GLenum
ffienumenumIOuint FunPtr (GLenum -> GLenum -> IO GLenum)
glBindTextureUnitParameterEXTFunPtr
glBindTextureUnitParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLuint)
glBindTextureUnitParameterEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLenum)
glBindTextureUnitParameterEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBindTextureUnitParameterEXT")
{-# NOINLINE glBindTextureUnitParameterEXTFunPtr #-}
glBindVertexShaderEXT :: MonadIO m => GLuint -> m ()
glBindVertexShaderEXT :: forall (m :: * -> *). MonadIO m => GLenum -> m ()
glBindVertexShaderEXT = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glBindVertexShaderEXTFunPtr
glBindVertexShaderEXTFunPtr :: FunPtr (GLuint -> IO ())
glBindVertexShaderEXTFunPtr :: FunPtr (GLenum -> IO ())
glBindVertexShaderEXTFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBindVertexShaderEXT")
{-# NOINLINE glBindVertexShaderEXTFunPtr #-}
glDeleteVertexShaderEXT :: MonadIO m => GLuint -> m ()
glDeleteVertexShaderEXT :: forall (m :: * -> *). MonadIO m => GLenum -> m ()
glDeleteVertexShaderEXT = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glDeleteVertexShaderEXTFunPtr
glDeleteVertexShaderEXTFunPtr :: FunPtr (GLuint -> IO ())
glDeleteVertexShaderEXTFunPtr :: FunPtr (GLenum -> IO ())
glDeleteVertexShaderEXTFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glDeleteVertexShaderEXT")
{-# NOINLINE glDeleteVertexShaderEXTFunPtr #-}
glDisableVariantClientStateEXT :: MonadIO m => GLuint -> m ()
glDisableVariantClientStateEXT :: forall (m :: * -> *). MonadIO m => GLenum -> m ()
glDisableVariantClientStateEXT = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glDisableVariantClientStateEXTFunPtr
glDisableVariantClientStateEXTFunPtr :: FunPtr (GLuint -> IO ())
glDisableVariantClientStateEXTFunPtr :: FunPtr (GLenum -> IO ())
glDisableVariantClientStateEXTFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glDisableVariantClientStateEXT")
{-# NOINLINE glDisableVariantClientStateEXTFunPtr #-}
glEnableVariantClientStateEXT :: MonadIO m => GLuint -> m ()
glEnableVariantClientStateEXT :: forall (m :: * -> *). MonadIO m => GLenum -> m ()
glEnableVariantClientStateEXT = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glEnableVariantClientStateEXTFunPtr
glEnableVariantClientStateEXTFunPtr :: FunPtr (GLuint -> IO ())
glEnableVariantClientStateEXTFunPtr :: FunPtr (GLenum -> IO ())
glEnableVariantClientStateEXTFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glEnableVariantClientStateEXT")
{-# NOINLINE glEnableVariantClientStateEXTFunPtr #-}
glEndVertexShaderEXT :: MonadIO m => m ()
glEndVertexShaderEXT :: forall (m :: * -> *). MonadIO m => m ()
glEndVertexShaderEXT = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glEndVertexShaderEXTFunPtr
glEndVertexShaderEXTFunPtr :: FunPtr (IO ())
glEndVertexShaderEXTFunPtr :: FunPtr (IO ())
glEndVertexShaderEXTFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glEndVertexShaderEXT")
{-# NOINLINE glEndVertexShaderEXTFunPtr #-}
glExtractComponentEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
= FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glExtractComponentEXTFunPtr
glExtractComponentEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
= IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glExtractComponentEXT")
{-# NOINLINE glExtractComponentEXTFunPtr #-}
glGenSymbolsEXT :: MonadIO m => GLenum -> GLenum -> GLenum -> GLuint -> m GLuint
glGenSymbolsEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> GLenum -> m GLenum
glGenSymbolsEXT = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> GLenum -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum)
-> GLenum -> GLenum -> GLenum -> GLenum -> m GLenum
ffienumenumenumuintIOuint FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum)
glGenSymbolsEXTFunPtr
glGenSymbolsEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLuint -> IO GLuint)
glGenSymbolsEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum)
glGenSymbolsEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGenSymbolsEXT")
{-# NOINLINE glGenSymbolsEXTFunPtr #-}
glGenVertexShadersEXT :: MonadIO m => GLuint -> m GLuint
glGenVertexShadersEXT :: forall (m :: * -> *). MonadIO m => GLenum -> m GLenum
glGenVertexShadersEXT = FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
ffiuintIOuint FunPtr (GLenum -> IO GLenum)
glGenVertexShadersEXTFunPtr
glGenVertexShadersEXTFunPtr :: FunPtr (GLuint -> IO GLuint)
glGenVertexShadersEXTFunPtr :: FunPtr (GLenum -> IO GLenum)
glGenVertexShadersEXTFunPtr = IO (FunPtr (GLenum -> IO GLenum)) -> FunPtr (GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGenVertexShadersEXT")
{-# NOINLINE glGenVertexShadersEXTFunPtr #-}
glGetInvariantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m ()
glGetInvariantBooleanvEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr GLboolean -> m ()
glGetInvariantBooleanvEXT = FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
ffiuintenumPtrbooleanIOV FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetInvariantBooleanvEXTFunPtr
glGetInvariantBooleanvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ())
glGetInvariantBooleanvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetInvariantBooleanvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetInvariantBooleanvEXT")
{-# NOINLINE glGetInvariantBooleanvEXTFunPtr #-}
glGetInvariantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetInvariantFloatvEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetInvariantFloatvEXT = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetInvariantFloatvEXTFunPtr
glGetInvariantFloatvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetInvariantFloatvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetInvariantFloatvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetInvariantFloatvEXT")
{-# NOINLINE glGetInvariantFloatvEXTFunPtr #-}
glGetInvariantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetInvariantIntegervEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr GLint -> m ()
glGetInvariantIntegervEXT = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetInvariantIntegervEXTFunPtr
glGetInvariantIntegervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetInvariantIntegervEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetInvariantIntegervEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetInvariantIntegervEXT")
{-# NOINLINE glGetInvariantIntegervEXTFunPtr #-}
glGetLocalConstantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m ()
glGetLocalConstantBooleanvEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr GLboolean -> m ()
glGetLocalConstantBooleanvEXT = FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
ffiuintenumPtrbooleanIOV FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetLocalConstantBooleanvEXTFunPtr
glGetLocalConstantBooleanvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ())
glGetLocalConstantBooleanvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetLocalConstantBooleanvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetLocalConstantBooleanvEXT")
{-# NOINLINE glGetLocalConstantBooleanvEXTFunPtr #-}
glGetLocalConstantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetLocalConstantFloatvEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetLocalConstantFloatvEXT = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetLocalConstantFloatvEXTFunPtr
glGetLocalConstantFloatvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetLocalConstantFloatvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetLocalConstantFloatvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetLocalConstantFloatvEXT")
{-# NOINLINE glGetLocalConstantFloatvEXTFunPtr #-}
glGetLocalConstantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetLocalConstantIntegervEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr GLint -> m ()
glGetLocalConstantIntegervEXT = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetLocalConstantIntegervEXTFunPtr
glGetLocalConstantIntegervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetLocalConstantIntegervEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetLocalConstantIntegervEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetLocalConstantIntegervEXT")
{-# NOINLINE glGetLocalConstantIntegervEXTFunPtr #-}
glGetVariantBooleanvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLboolean -> m ()
glGetVariantBooleanvEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr GLboolean -> m ()
glGetVariantBooleanvEXT = FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> GLenum -> Ptr GLboolean -> m ()
ffiuintenumPtrbooleanIOV FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetVariantBooleanvEXTFunPtr
glGetVariantBooleanvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLboolean -> IO ())
glGetVariantBooleanvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
glGetVariantBooleanvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetVariantBooleanvEXT")
{-# NOINLINE glGetVariantBooleanvEXTFunPtr #-}
glGetVariantFloatvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLfloat -> m ()
glGetVariantFloatvEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr GLfloat -> m ()
glGetVariantFloatvEXT = FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintenumPtrfloatIOV FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetVariantFloatvEXTFunPtr
glGetVariantFloatvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLfloat -> IO ())
glGetVariantFloatvEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
glGetVariantFloatvEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetVariantFloatvEXT")
{-# NOINLINE glGetVariantFloatvEXTFunPtr #-}
glGetVariantIntegervEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLint -> m ()
glGetVariantIntegervEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr GLint -> m ()
glGetVariantIntegervEXT = FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
-> GLenum -> GLenum -> Ptr GLint -> m ()
ffiuintenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetVariantIntegervEXTFunPtr
glGetVariantIntegervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLint -> IO ())
glGetVariantIntegervEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetVariantIntegervEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetVariantIntegervEXT")
{-# NOINLINE glGetVariantIntegervEXTFunPtr #-}
glGetVariantPointervEXT :: MonadIO m => GLuint -> GLenum -> Ptr (Ptr ()) -> m ()
glGetVariantPointervEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
glGetVariantPointervEXT = FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
ffiuintenumPtrPtrVIOV FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVariantPointervEXTFunPtr
glGetVariantPointervEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVariantPointervEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetVariantPointervEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetVariantPointervEXT")
{-# NOINLINE glGetVariantPointervEXTFunPtr #-}
glInsertComponentEXT :: MonadIO m => GLuint -> GLuint -> GLuint -> m ()
glInsertComponentEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> m ()
glInsertComponentEXT = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glInsertComponentEXTFunPtr
glInsertComponentEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> IO ())
glInsertComponentEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glInsertComponentEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glInsertComponentEXT")
{-# NOINLINE glInsertComponentEXTFunPtr #-}
glIsVariantEnabledEXT :: MonadIO m => GLuint -> GLenum -> m GLboolean
glIsVariantEnabledEXT :: forall (m :: * -> *). MonadIO m => GLenum -> GLenum -> m GLboolean
glIsVariantEnabledEXT = FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO GLboolean)
-> GLenum -> GLenum -> m GLboolean
ffiuintenumIOboolean FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsVariantEnabledEXTFunPtr
glIsVariantEnabledEXTFunPtr :: FunPtr (GLuint -> GLenum -> IO GLboolean)
glIsVariantEnabledEXTFunPtr :: FunPtr (GLenum -> GLenum -> IO GLboolean)
glIsVariantEnabledEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
-> FunPtr (GLenum -> GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glIsVariantEnabledEXT")
{-# NOINLINE glIsVariantEnabledEXTFunPtr #-}
glSetInvariantEXT :: MonadIO m => GLuint -> GLenum -> Ptr () -> m ()
glSetInvariantEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr () -> m ()
glSetInvariantEXT = FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
ffiuintenumPtrVIOV FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glSetInvariantEXTFunPtr
glSetInvariantEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> IO ())
glSetInvariantEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glSetInvariantEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glSetInvariantEXT")
{-# NOINLINE glSetInvariantEXTFunPtr #-}
glSetLocalConstantEXT :: MonadIO m => GLuint -> GLenum -> Ptr () -> m ()
glSetLocalConstantEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr () -> m ()
glSetLocalConstantEXT = FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> Ptr () -> m ()
ffiuintenumPtrVIOV FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glSetLocalConstantEXTFunPtr
glSetLocalConstantEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr () -> IO ())
glSetLocalConstantEXTFunPtr :: FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
glSetLocalConstantEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glSetLocalConstantEXT")
{-# NOINLINE glSetLocalConstantEXTFunPtr #-}
glShaderOp1EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> m ()
glShaderOp1EXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> m ()
glShaderOp1EXT = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glShaderOp1EXTFunPtr
glShaderOp1EXTFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> IO ())
glShaderOp1EXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glShaderOp1EXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glShaderOp1EXT")
{-# NOINLINE glShaderOp1EXTFunPtr #-}
glShaderOp2EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> m ()
glShaderOp2EXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> GLenum -> m ()
glShaderOp2EXT = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glShaderOp2EXTFunPtr
glShaderOp2EXTFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> IO ())
glShaderOp2EXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glShaderOp2EXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glShaderOp2EXT")
{-# NOINLINE glShaderOp2EXTFunPtr #-}
glShaderOp3EXT :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glShaderOp3EXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glShaderOp3EXT = FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintuintuintIOV FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glShaderOp3EXTFunPtr
glShaderOp3EXTFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glShaderOp3EXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glShaderOp3EXTFunPtr = IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glShaderOp3EXT")
{-# NOINLINE glShaderOp3EXTFunPtr #-}
glSwizzleEXT :: MonadIO m => GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glSwizzleEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glSwizzleEXT = FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintenumenumenumenumIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glSwizzleEXTFunPtr
glSwizzleEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glSwizzleEXTFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glSwizzleEXTFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glSwizzleEXT")
{-# NOINLINE glSwizzleEXTFunPtr #-}
glVariantPointerEXT :: MonadIO m => GLuint -> GLenum -> GLuint -> Ptr () -> m ()
glVariantPointerEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> Ptr () -> m ()
glVariantPointerEXT = FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr () -> m ()
ffiuintenumuintPtrVIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
glVariantPointerEXTFunPtr
glVariantPointerEXTFunPtr :: FunPtr (GLuint -> GLenum -> GLuint -> Ptr () -> IO ())
glVariantPointerEXTFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
glVariantPointerEXTFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVariantPointerEXT")
{-# NOINLINE glVariantPointerEXTFunPtr #-}
glVariantbvEXT :: MonadIO m => GLuint -> Ptr GLbyte -> m ()
glVariantbvEXT :: forall (m :: * -> *). MonadIO m => GLenum -> Ptr GLbyte -> m ()
glVariantbvEXT = FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLbyte -> IO ())
-> GLenum -> Ptr GLbyte -> m ()
ffiuintPtrbyteIOV FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVariantbvEXTFunPtr
glVariantbvEXTFunPtr :: FunPtr (GLuint -> Ptr GLbyte -> IO ())
glVariantbvEXTFunPtr :: FunPtr (GLenum -> Ptr GLbyte -> IO ())
glVariantbvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
-> FunPtr (GLenum -> Ptr GLbyte -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLbyte -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVariantbvEXT")
{-# NOINLINE glVariantbvEXTFunPtr #-}
glVariantdvEXT :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVariantdvEXT :: forall (m :: * -> *). MonadIO m => GLenum -> Ptr GLdouble -> m ()
glVariantdvEXT = FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLdouble -> IO ())
-> GLenum -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVariantdvEXTFunPtr
glVariantdvEXTFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVariantdvEXTFunPtr :: FunPtr (GLenum -> Ptr GLdouble -> IO ())
glVariantdvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
-> FunPtr (GLenum -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVariantdvEXT")
{-# NOINLINE glVariantdvEXTFunPtr #-}
glVariantfvEXT :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glVariantfvEXT :: forall (m :: * -> *). MonadIO m => GLenum -> Ptr GLfloat -> m ()
glVariantfvEXT = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVariantfvEXTFunPtr
glVariantfvEXTFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glVariantfvEXTFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glVariantfvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVariantfvEXT")
{-# NOINLINE glVariantfvEXTFunPtr #-}
glVariantivEXT :: MonadIO m => GLuint -> Ptr GLint -> m ()
glVariantivEXT :: forall (m :: * -> *). MonadIO m => GLenum -> Ptr GLint -> m ()
glVariantivEXT = FunPtr (GLenum -> Ptr GLint -> IO ())
-> GLenum -> Ptr GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLint -> IO ())
-> GLenum -> Ptr GLint -> m ()
ffiuintPtrintIOV FunPtr (GLenum -> Ptr GLint -> IO ())
glVariantivEXTFunPtr
glVariantivEXTFunPtr :: FunPtr (GLuint -> Ptr GLint -> IO ())
glVariantivEXTFunPtr :: FunPtr (GLenum -> Ptr GLint -> IO ())
glVariantivEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLint -> IO ()))
-> FunPtr (GLenum -> Ptr GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVariantivEXT")
{-# NOINLINE glVariantivEXTFunPtr #-}
glVariantsvEXT :: MonadIO m => GLuint -> Ptr GLshort -> m ()
glVariantsvEXT :: forall (m :: * -> *). MonadIO m => GLenum -> Ptr GLshort -> m ()
glVariantsvEXT = FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLshort -> IO ())
-> GLenum -> Ptr GLshort -> m ()
ffiuintPtrshortIOV FunPtr (GLenum -> Ptr GLshort -> IO ())
glVariantsvEXTFunPtr
glVariantsvEXTFunPtr :: FunPtr (GLuint -> Ptr GLshort -> IO ())
glVariantsvEXTFunPtr :: FunPtr (GLenum -> Ptr GLshort -> IO ())
glVariantsvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
-> FunPtr (GLenum -> Ptr GLshort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLshort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVariantsvEXT")
{-# NOINLINE glVariantsvEXTFunPtr #-}
glVariantubvEXT :: MonadIO m => GLuint -> Ptr GLubyte -> m ()
glVariantubvEXT :: forall (m :: * -> *). MonadIO m => GLenum -> Ptr GLboolean -> m ()
glVariantubvEXT = FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLboolean -> IO ())
-> GLenum -> Ptr GLboolean -> m ()
ffiuintPtrubyteIOV FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVariantubvEXTFunPtr
glVariantubvEXTFunPtr :: FunPtr (GLuint -> Ptr GLubyte -> IO ())
glVariantubvEXTFunPtr :: FunPtr (GLenum -> Ptr GLboolean -> IO ())
glVariantubvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
-> FunPtr (GLenum -> Ptr GLboolean -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLboolean -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVariantubvEXT")
{-# NOINLINE glVariantubvEXTFunPtr #-}
glVariantuivEXT :: MonadIO m => GLuint -> Ptr GLuint -> m ()
glVariantuivEXT :: forall (m :: * -> *). MonadIO m => GLenum -> Ptr GLenum -> m ()
glVariantuivEXT = FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLenum -> IO ())
-> GLenum -> Ptr GLenum -> m ()
ffiuintPtruintIOV FunPtr (GLenum -> Ptr GLenum -> IO ())
glVariantuivEXTFunPtr
glVariantuivEXTFunPtr :: FunPtr (GLuint -> Ptr GLuint -> IO ())
glVariantuivEXTFunPtr :: FunPtr (GLenum -> Ptr GLenum -> IO ())
glVariantuivEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVariantuivEXT")
{-# NOINLINE glVariantuivEXTFunPtr #-}
glVariantusvEXT :: MonadIO m => GLuint -> Ptr GLushort -> m ()
glVariantusvEXT :: forall (m :: * -> *). MonadIO m => GLenum -> Ptr GLushort -> m ()
glVariantusvEXT = FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLushort -> IO ())
-> GLenum -> Ptr GLushort -> m ()
ffiuintPtrushortIOV FunPtr (GLenum -> Ptr GLushort -> IO ())
glVariantusvEXTFunPtr
glVariantusvEXTFunPtr :: FunPtr (GLuint -> Ptr GLushort -> IO ())
glVariantusvEXTFunPtr :: FunPtr (GLenum -> Ptr GLushort -> IO ())
glVariantusvEXTFunPtr = IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
-> FunPtr (GLenum -> Ptr GLushort -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLushort -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVariantusvEXT")
{-# NOINLINE glVariantusvEXTFunPtr #-}
glWriteMaskEXT :: MonadIO m => GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glWriteMaskEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glWriteMaskEXT = FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintenumenumenumenumIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glWriteMaskEXTFunPtr
glWriteMaskEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glWriteMaskEXTFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glWriteMaskEXTFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glWriteMaskEXT")
{-# NOINLINE glWriteMaskEXTFunPtr #-}
pattern GL_CURRENT_VERTEX_EXT :: (Eq a, Num a) => a
pattern $mGL_CURRENT_VERTEX_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CURRENT_VERTEX_EXT :: forall a. (Eq a, Num a) => a
GL_CURRENT_VERTEX_EXT = 0x87E2
pattern GL_FULL_RANGE_EXT :: (Eq a, Num a) => a
pattern $mGL_FULL_RANGE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FULL_RANGE_EXT :: forall a. (Eq a, Num a) => a
GL_FULL_RANGE_EXT = 0x87E1
pattern GL_INVARIANT_DATATYPE_EXT :: (Eq a, Num a) => a
pattern $mGL_INVARIANT_DATATYPE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INVARIANT_DATATYPE_EXT :: forall a. (Eq a, Num a) => a
GL_INVARIANT_DATATYPE_EXT = 0x87EB
pattern GL_INVARIANT_EXT :: (Eq a, Num a) => a
pattern $mGL_INVARIANT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INVARIANT_EXT :: forall a. (Eq a, Num a) => a
GL_INVARIANT_EXT = 0x87C2
pattern GL_INVARIANT_VALUE_EXT :: (Eq a, Num a) => a
pattern $mGL_INVARIANT_VALUE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INVARIANT_VALUE_EXT :: forall a. (Eq a, Num a) => a
GL_INVARIANT_VALUE_EXT = 0x87EA
pattern GL_LOCAL_CONSTANT_DATATYPE_EXT :: (Eq a, Num a) => a
pattern $mGL_LOCAL_CONSTANT_DATATYPE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LOCAL_CONSTANT_DATATYPE_EXT :: forall a. (Eq a, Num a) => a
GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED
pattern GL_LOCAL_CONSTANT_EXT :: (Eq a, Num a) => a
pattern $mGL_LOCAL_CONSTANT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LOCAL_CONSTANT_EXT :: forall a. (Eq a, Num a) => a
GL_LOCAL_CONSTANT_EXT = 0x87C3
pattern GL_LOCAL_CONSTANT_VALUE_EXT :: (Eq a, Num a) => a
pattern $mGL_LOCAL_CONSTANT_VALUE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LOCAL_CONSTANT_VALUE_EXT :: forall a. (Eq a, Num a) => a
GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC
pattern GL_LOCAL_EXT :: (Eq a, Num a) => a
pattern $mGL_LOCAL_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LOCAL_EXT :: forall a. (Eq a, Num a) => a
GL_LOCAL_EXT = 0x87C4
pattern GL_MATRIX_EXT :: (Eq a, Num a) => a
pattern $mGL_MATRIX_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MATRIX_EXT :: forall a. (Eq a, Num a) => a
GL_MATRIX_EXT = 0x87C0
pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA
pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD
pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE
pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC
pattern GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB
pattern GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5
pattern GL_MAX_VERTEX_SHADER_INVARIANTS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_VERTEX_SHADER_INVARIANTS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_VERTEX_SHADER_INVARIANTS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7
pattern GL_MAX_VERTEX_SHADER_LOCALS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_VERTEX_SHADER_LOCALS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_VERTEX_SHADER_LOCALS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9
pattern GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8
pattern GL_MAX_VERTEX_SHADER_VARIANTS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_VERTEX_SHADER_VARIANTS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_VERTEX_SHADER_VARIANTS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6
pattern GL_MVP_MATRIX_EXT :: (Eq a, Num a) => a
pattern $mGL_MVP_MATRIX_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MVP_MATRIX_EXT :: forall a. (Eq a, Num a) => a
GL_MVP_MATRIX_EXT = 0x87E3
pattern GL_NEGATIVE_ONE_EXT :: (Eq a, Num a) => a
pattern $mGL_NEGATIVE_ONE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NEGATIVE_ONE_EXT :: forall a. (Eq a, Num a) => a
GL_NEGATIVE_ONE_EXT = 0x87DF
pattern GL_NEGATIVE_W_EXT :: (Eq a, Num a) => a
pattern $mGL_NEGATIVE_W_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NEGATIVE_W_EXT :: forall a. (Eq a, Num a) => a
GL_NEGATIVE_W_EXT = 0x87DC
pattern GL_NEGATIVE_X_EXT :: (Eq a, Num a) => a
pattern $mGL_NEGATIVE_X_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NEGATIVE_X_EXT :: forall a. (Eq a, Num a) => a
GL_NEGATIVE_X_EXT = 0x87D9
pattern GL_NEGATIVE_Y_EXT :: (Eq a, Num a) => a
pattern $mGL_NEGATIVE_Y_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NEGATIVE_Y_EXT :: forall a. (Eq a, Num a) => a
GL_NEGATIVE_Y_EXT = 0x87DA
pattern GL_NEGATIVE_Z_EXT :: (Eq a, Num a) => a
pattern $mGL_NEGATIVE_Z_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NEGATIVE_Z_EXT :: forall a. (Eq a, Num a) => a
GL_NEGATIVE_Z_EXT = 0x87DB
pattern GL_NORMALIZED_RANGE_EXT :: (Eq a, Num a) => a
pattern $mGL_NORMALIZED_RANGE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NORMALIZED_RANGE_EXT :: forall a. (Eq a, Num a) => a
GL_NORMALIZED_RANGE_EXT = 0x87E0
pattern GL_ONE_EXT :: (Eq a, Num a) => a
pattern $mGL_ONE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ONE_EXT :: forall a. (Eq a, Num a) => a
GL_ONE_EXT = 0x87DE
pattern GL_OP_ADD_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_ADD_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_ADD_EXT :: forall a. (Eq a, Num a) => a
GL_OP_ADD_EXT = 0x8787
pattern GL_OP_CLAMP_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_CLAMP_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_CLAMP_EXT :: forall a. (Eq a, Num a) => a
GL_OP_CLAMP_EXT = 0x878E
pattern GL_OP_CROSS_PRODUCT_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_CROSS_PRODUCT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_CROSS_PRODUCT_EXT :: forall a. (Eq a, Num a) => a
GL_OP_CROSS_PRODUCT_EXT = 0x8797
pattern GL_OP_DOT3_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_DOT3_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_DOT3_EXT :: forall a. (Eq a, Num a) => a
GL_OP_DOT3_EXT = 0x8784
pattern GL_OP_DOT4_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_DOT4_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_DOT4_EXT :: forall a. (Eq a, Num a) => a
GL_OP_DOT4_EXT = 0x8785
pattern GL_OP_EXP_BASE_2_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_EXP_BASE_2_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_EXP_BASE_2_EXT :: forall a. (Eq a, Num a) => a
GL_OP_EXP_BASE_2_EXT = 0x8791
pattern GL_OP_FLOOR_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_FLOOR_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_FLOOR_EXT :: forall a. (Eq a, Num a) => a
GL_OP_FLOOR_EXT = 0x878F
pattern GL_OP_FRAC_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_FRAC_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_FRAC_EXT :: forall a. (Eq a, Num a) => a
GL_OP_FRAC_EXT = 0x8789
pattern GL_OP_INDEX_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_INDEX_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_INDEX_EXT :: forall a. (Eq a, Num a) => a
GL_OP_INDEX_EXT = 0x8782
pattern GL_OP_LOG_BASE_2_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_LOG_BASE_2_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_LOG_BASE_2_EXT :: forall a. (Eq a, Num a) => a
GL_OP_LOG_BASE_2_EXT = 0x8792
pattern GL_OP_MADD_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_MADD_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_MADD_EXT :: forall a. (Eq a, Num a) => a
GL_OP_MADD_EXT = 0x8788
pattern GL_OP_MAX_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_MAX_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_MAX_EXT :: forall a. (Eq a, Num a) => a
GL_OP_MAX_EXT = 0x878A
pattern GL_OP_MIN_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_MIN_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_MIN_EXT :: forall a. (Eq a, Num a) => a
GL_OP_MIN_EXT = 0x878B
pattern GL_OP_MOV_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_MOV_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_MOV_EXT :: forall a. (Eq a, Num a) => a
GL_OP_MOV_EXT = 0x8799
pattern GL_OP_MULTIPLY_MATRIX_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_MULTIPLY_MATRIX_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_MULTIPLY_MATRIX_EXT :: forall a. (Eq a, Num a) => a
GL_OP_MULTIPLY_MATRIX_EXT = 0x8798
pattern GL_OP_MUL_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_MUL_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_MUL_EXT :: forall a. (Eq a, Num a) => a
GL_OP_MUL_EXT = 0x8786
pattern GL_OP_NEGATE_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_NEGATE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_NEGATE_EXT :: forall a. (Eq a, Num a) => a
GL_OP_NEGATE_EXT = 0x8783
pattern GL_OP_POWER_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_POWER_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_POWER_EXT :: forall a. (Eq a, Num a) => a
GL_OP_POWER_EXT = 0x8793
pattern GL_OP_RECIP_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_RECIP_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_RECIP_EXT :: forall a. (Eq a, Num a) => a
GL_OP_RECIP_EXT = 0x8794
pattern GL_OP_RECIP_SQRT_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_RECIP_SQRT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_RECIP_SQRT_EXT :: forall a. (Eq a, Num a) => a
GL_OP_RECIP_SQRT_EXT = 0x8795
pattern GL_OP_ROUND_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_ROUND_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_ROUND_EXT :: forall a. (Eq a, Num a) => a
GL_OP_ROUND_EXT = 0x8790
pattern GL_OP_SET_GE_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_SET_GE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_SET_GE_EXT :: forall a. (Eq a, Num a) => a
GL_OP_SET_GE_EXT = 0x878C
pattern GL_OP_SET_LT_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_SET_LT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_SET_LT_EXT :: forall a. (Eq a, Num a) => a
GL_OP_SET_LT_EXT = 0x878D
pattern GL_OP_SUB_EXT :: (Eq a, Num a) => a
pattern $mGL_OP_SUB_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OP_SUB_EXT :: forall a. (Eq a, Num a) => a
GL_OP_SUB_EXT = 0x8796
pattern GL_OUTPUT_COLOR0_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_COLOR0_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_COLOR0_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_COLOR0_EXT = 0x879B
pattern GL_OUTPUT_COLOR1_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_COLOR1_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_COLOR1_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_COLOR1_EXT = 0x879C
pattern GL_OUTPUT_FOG_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_FOG_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_FOG_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_FOG_EXT = 0x87BD
pattern GL_OUTPUT_TEXTURE_COORD0_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD0_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD0_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D
pattern GL_OUTPUT_TEXTURE_COORD10_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD10_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD10_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7
pattern GL_OUTPUT_TEXTURE_COORD11_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD11_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD11_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8
pattern GL_OUTPUT_TEXTURE_COORD12_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD12_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD12_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9
pattern GL_OUTPUT_TEXTURE_COORD13_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD13_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD13_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA
pattern GL_OUTPUT_TEXTURE_COORD14_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD14_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD14_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB
pattern GL_OUTPUT_TEXTURE_COORD15_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD15_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD15_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC
pattern GL_OUTPUT_TEXTURE_COORD16_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD16_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD16_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD
pattern GL_OUTPUT_TEXTURE_COORD17_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD17_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD17_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE
pattern GL_OUTPUT_TEXTURE_COORD18_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD18_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD18_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF
pattern GL_OUTPUT_TEXTURE_COORD19_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD19_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD19_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0
pattern GL_OUTPUT_TEXTURE_COORD1_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD1_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD1_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E
pattern GL_OUTPUT_TEXTURE_COORD20_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD20_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD20_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1
pattern GL_OUTPUT_TEXTURE_COORD21_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD21_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD21_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2
pattern GL_OUTPUT_TEXTURE_COORD22_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD22_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD22_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3
pattern GL_OUTPUT_TEXTURE_COORD23_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD23_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD23_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4
pattern GL_OUTPUT_TEXTURE_COORD24_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD24_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD24_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5
pattern GL_OUTPUT_TEXTURE_COORD25_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD25_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD25_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6
pattern GL_OUTPUT_TEXTURE_COORD26_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD26_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD26_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7
pattern GL_OUTPUT_TEXTURE_COORD27_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD27_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD27_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8
pattern GL_OUTPUT_TEXTURE_COORD28_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD28_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD28_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9
pattern GL_OUTPUT_TEXTURE_COORD29_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD29_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD29_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA
pattern GL_OUTPUT_TEXTURE_COORD2_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD2_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD2_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F
pattern GL_OUTPUT_TEXTURE_COORD30_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD30_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD30_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB
pattern GL_OUTPUT_TEXTURE_COORD31_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD31_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD31_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC
pattern GL_OUTPUT_TEXTURE_COORD3_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD3_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD3_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0
pattern GL_OUTPUT_TEXTURE_COORD4_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD4_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD4_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1
pattern GL_OUTPUT_TEXTURE_COORD5_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD5_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD5_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2
pattern GL_OUTPUT_TEXTURE_COORD6_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD6_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD6_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3
pattern GL_OUTPUT_TEXTURE_COORD7_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD7_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD7_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4
pattern GL_OUTPUT_TEXTURE_COORD8_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD8_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD8_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5
pattern GL_OUTPUT_TEXTURE_COORD9_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_TEXTURE_COORD9_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_TEXTURE_COORD9_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6
pattern GL_OUTPUT_VERTEX_EXT :: (Eq a, Num a) => a
pattern $mGL_OUTPUT_VERTEX_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_OUTPUT_VERTEX_EXT :: forall a. (Eq a, Num a) => a
GL_OUTPUT_VERTEX_EXT = 0x879A
pattern GL_SCALAR_EXT :: (Eq a, Num a) => a
pattern $mGL_SCALAR_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SCALAR_EXT :: forall a. (Eq a, Num a) => a
GL_SCALAR_EXT = 0x87BE
pattern GL_VARIANT_ARRAY_EXT :: (Eq a, Num a) => a
pattern $mGL_VARIANT_ARRAY_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VARIANT_ARRAY_EXT :: forall a. (Eq a, Num a) => a
GL_VARIANT_ARRAY_EXT = 0x87E8
pattern GL_VARIANT_ARRAY_POINTER_EXT :: (Eq a, Num a) => a
pattern $mGL_VARIANT_ARRAY_POINTER_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VARIANT_ARRAY_POINTER_EXT :: forall a. (Eq a, Num a) => a
GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9
pattern GL_VARIANT_ARRAY_STRIDE_EXT :: (Eq a, Num a) => a
pattern $mGL_VARIANT_ARRAY_STRIDE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VARIANT_ARRAY_STRIDE_EXT :: forall a. (Eq a, Num a) => a
GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6
pattern GL_VARIANT_ARRAY_TYPE_EXT :: (Eq a, Num a) => a
pattern $mGL_VARIANT_ARRAY_TYPE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VARIANT_ARRAY_TYPE_EXT :: forall a. (Eq a, Num a) => a
GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7
pattern GL_VARIANT_DATATYPE_EXT :: (Eq a, Num a) => a
pattern $mGL_VARIANT_DATATYPE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VARIANT_DATATYPE_EXT :: forall a. (Eq a, Num a) => a
GL_VARIANT_DATATYPE_EXT = 0x87E5
pattern GL_VARIANT_EXT :: (Eq a, Num a) => a
pattern $mGL_VARIANT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VARIANT_EXT :: forall a. (Eq a, Num a) => a
GL_VARIANT_EXT = 0x87C1
pattern GL_VARIANT_VALUE_EXT :: (Eq a, Num a) => a
pattern $mGL_VARIANT_VALUE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VARIANT_VALUE_EXT :: forall a. (Eq a, Num a) => a
GL_VARIANT_VALUE_EXT = 0x87E4
pattern GL_VECTOR_EXT :: (Eq a, Num a) => a
pattern $mGL_VECTOR_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VECTOR_EXT :: forall a. (Eq a, Num a) => a
GL_VECTOR_EXT = 0x87BF
pattern GL_VERTEX_SHADER_BINDING_EXT :: (Eq a, Num a) => a
pattern $mGL_VERTEX_SHADER_BINDING_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_SHADER_BINDING_EXT :: forall a. (Eq a, Num a) => a
GL_VERTEX_SHADER_BINDING_EXT = 0x8781
pattern GL_VERTEX_SHADER_EXT :: (Eq a, Num a) => a
pattern $mGL_VERTEX_SHADER_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_SHADER_EXT :: forall a. (Eq a, Num a) => a
GL_VERTEX_SHADER_EXT = 0x8780
pattern GL_VERTEX_SHADER_INSTRUCTIONS_EXT :: (Eq a, Num a) => a
pattern $mGL_VERTEX_SHADER_INSTRUCTIONS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_SHADER_INSTRUCTIONS_EXT :: forall a. (Eq a, Num a) => a
GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF
pattern GL_VERTEX_SHADER_INVARIANTS_EXT :: (Eq a, Num a) => a
pattern $mGL_VERTEX_SHADER_INVARIANTS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_SHADER_INVARIANTS_EXT :: forall a. (Eq a, Num a) => a
GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1
pattern GL_VERTEX_SHADER_LOCALS_EXT :: (Eq a, Num a) => a
pattern $mGL_VERTEX_SHADER_LOCALS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_SHADER_LOCALS_EXT :: forall a. (Eq a, Num a) => a
GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3
pattern GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: (Eq a, Num a) => a
pattern $mGL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT :: forall a. (Eq a, Num a) => a
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2
pattern GL_VERTEX_SHADER_OPTIMIZED_EXT :: (Eq a, Num a) => a
pattern $mGL_VERTEX_SHADER_OPTIMIZED_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_SHADER_OPTIMIZED_EXT :: forall a. (Eq a, Num a) => a
GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4
pattern GL_VERTEX_SHADER_VARIANTS_EXT :: (Eq a, Num a) => a
pattern $mGL_VERTEX_SHADER_VARIANTS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_SHADER_VARIANTS_EXT :: forall a. (Eq a, Num a) => a
GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0
pattern GL_W_EXT :: (Eq a, Num a) => a
pattern $mGL_W_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_W_EXT :: forall a. (Eq a, Num a) => a
GL_W_EXT = 0x87D8
pattern GL_X_EXT :: (Eq a, Num a) => a
pattern $mGL_X_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_X_EXT :: forall a. (Eq a, Num a) => a
GL_X_EXT = 0x87D5
pattern GL_Y_EXT :: (Eq a, Num a) => a
pattern $mGL_Y_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_Y_EXT :: forall a. (Eq a, Num a) => a
GL_Y_EXT = 0x87D6
pattern GL_ZERO_EXT :: (Eq a, Num a) => a
pattern $mGL_ZERO_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ZERO_EXT :: forall a. (Eq a, Num a) => a
GL_ZERO_EXT = 0x87DD
pattern GL_Z_EXT :: (Eq a, Num a) => a
pattern $mGL_Z_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_Z_EXT :: forall a. (Eq a, Num a) => a
GL_Z_EXT = 0x87D7