{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.VertexAttrib64bit (
gl_EXT_vertex_attrib_64bit
, glGetVertexAttribLdvEXT
, glVertexAttribL1dEXT
, glVertexAttribL1dvEXT
, glVertexAttribL2dEXT
, glVertexAttribL2dvEXT
, glVertexAttribL3dEXT
, glVertexAttribL3dvEXT
, glVertexAttribL4dEXT
, glVertexAttribL4dvEXT
, glVertexAttribLPointerEXT
, pattern GL_DOUBLE
, pattern GL_DOUBLE_MAT2_EXT
, pattern GL_DOUBLE_MAT2x3_EXT
, pattern GL_DOUBLE_MAT2x4_EXT
, pattern GL_DOUBLE_MAT3_EXT
, pattern GL_DOUBLE_MAT3x2_EXT
, pattern GL_DOUBLE_MAT3x4_EXT
, pattern GL_DOUBLE_MAT4_EXT
, pattern GL_DOUBLE_MAT4x2_EXT
, pattern GL_DOUBLE_MAT4x3_EXT
, pattern GL_DOUBLE_VEC2_EXT
, pattern GL_DOUBLE_VEC3_EXT
, pattern GL_DOUBLE_VEC4_EXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_EXT_vertex_attrib_64bit :: Bool
gl_EXT_vertex_attrib_64bit :: Bool
gl_EXT_vertex_attrib_64bit = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_EXT_vertex_attrib_64bit" Set String
extensions
{-# NOINLINE gl_EXT_vertex_attrib_64bit #-}
glGetVertexAttribLdvEXT :: MonadIO m => GLuint -> GLenum -> Ptr GLdouble -> m ()
glGetVertexAttribLdvEXT :: forall (m :: * -> *).
MonadIO m =>
GLuint -> GLuint -> Ptr GLdouble -> m ()
glGetVertexAttribLdvEXT = FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> GLuint -> Ptr GLdouble -> m ()
ffiuintenumPtrdoubleIOV FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
glGetVertexAttribLdvEXTFunPtr
glGetVertexAttribLdvEXTFunPtr :: FunPtr (GLuint -> GLenum -> Ptr GLdouble -> IO ())
glGetVertexAttribLdvEXTFunPtr :: FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
glGetVertexAttribLdvEXTFunPtr = IO (FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLuint -> GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetVertexAttribLdvEXT")
{-# NOINLINE glGetVertexAttribLdvEXTFunPtr #-}
glVertexAttribL1dEXT :: MonadIO m => GLuint -> GLdouble -> m ()
glVertexAttribL1dEXT :: forall (m :: * -> *). MonadIO m => GLuint -> GLdouble -> m ()
glVertexAttribL1dEXT = FunPtr (GLuint -> GLdouble -> IO ()) -> GLuint -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLdouble -> IO ()) -> GLuint -> GLdouble -> m ()
ffiuintdoubleIOV FunPtr (GLuint -> GLdouble -> IO ())
glVertexAttribL1dEXTFunPtr
glVertexAttribL1dEXTFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())
glVertexAttribL1dEXTFunPtr :: FunPtr (GLuint -> GLdouble -> IO ())
glVertexAttribL1dEXTFunPtr = IO (FunPtr (GLuint -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLuint -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVertexAttribL1dEXT")
{-# NOINLINE glVertexAttribL1dEXTFunPtr #-}
glVertexAttribL1dvEXT :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL1dvEXT :: forall (m :: * -> *). MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL1dvEXT = FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL1dvEXTFunPtr
glVertexAttribL1dvEXTFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL1dvEXTFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL1dvEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVertexAttribL1dvEXT")
{-# NOINLINE glVertexAttribL1dvEXTFunPtr #-}
glVertexAttribL2dEXT :: MonadIO m => GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttribL2dEXT :: forall (m :: * -> *).
MonadIO m =>
GLuint -> GLdouble -> GLdouble -> m ()
glVertexAttribL2dEXT = FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubleIOV FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
glVertexAttribL2dEXTFunPtr
glVertexAttribL2dEXTFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
glVertexAttribL2dEXTFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
glVertexAttribL2dEXTFunPtr = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLuint -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVertexAttribL2dEXT")
{-# NOINLINE glVertexAttribL2dEXTFunPtr #-}
glVertexAttribL2dvEXT :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL2dvEXT :: forall (m :: * -> *). MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL2dvEXT = FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL2dvEXTFunPtr
glVertexAttribL2dvEXTFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL2dvEXTFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL2dvEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVertexAttribL2dvEXT")
{-# NOINLINE glVertexAttribL2dvEXTFunPtr #-}
glVertexAttribL3dEXT :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL3dEXT :: forall (m :: * -> *).
MonadIO m =>
GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL3dEXT = FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubledoubleIOV FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL3dEXTFunPtr
glVertexAttribL3dEXTFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL3dEXTFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL3dEXTFunPtr = IO (FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVertexAttribL3dEXT")
{-# NOINLINE glVertexAttribL3dEXTFunPtr #-}
glVertexAttribL3dvEXT :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL3dvEXT :: forall (m :: * -> *). MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL3dvEXT = FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL3dvEXTFunPtr
glVertexAttribL3dvEXTFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL3dvEXTFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL3dvEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVertexAttribL3dvEXT")
{-# NOINLINE glVertexAttribL3dvEXTFunPtr #-}
glVertexAttribL4dEXT :: MonadIO m => GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL4dEXT :: forall (m :: * -> *).
MonadIO m =>
GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
glVertexAttribL4dEXT = FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
-> GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> m ()
ffiuintdoubledoubledoubledoubleIOV FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL4dEXTFunPtr
glVertexAttribL4dEXTFunPtr :: FunPtr (GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL4dEXTFunPtr :: FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
glVertexAttribL4dEXTFunPtr = IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
-> FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLuint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVertexAttribL4dEXT")
{-# NOINLINE glVertexAttribL4dEXTFunPtr #-}
glVertexAttribL4dvEXT :: MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL4dvEXT :: forall (m :: * -> *). MonadIO m => GLuint -> Ptr GLdouble -> m ()
glVertexAttribL4dvEXT = FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> Ptr GLdouble -> IO ())
-> GLuint -> Ptr GLdouble -> m ()
ffiuintPtrdoubleIOV FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL4dvEXTFunPtr
glVertexAttribL4dvEXTFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL4dvEXTFunPtr :: FunPtr (GLuint -> Ptr GLdouble -> IO ())
glVertexAttribL4dvEXTFunPtr = IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
-> FunPtr (GLuint -> Ptr GLdouble -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLuint -> Ptr GLdouble -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVertexAttribL4dvEXT")
{-# NOINLINE glVertexAttribL4dvEXTFunPtr #-}
glVertexAttribLPointerEXT :: MonadIO m => GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> m ()
glVertexAttribLPointerEXT :: forall (m :: * -> *).
MonadIO m =>
GLuint -> GLint -> GLuint -> GLint -> Ptr () -> m ()
glVertexAttribLPointerEXT = FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ())
-> GLuint -> GLint -> GLuint -> GLint -> Ptr () -> m ()
ffiuintintenumsizeiPtrVIOV FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ())
glVertexAttribLPointerEXTFunPtr
glVertexAttribLPointerEXTFunPtr :: FunPtr (GLuint -> GLint -> GLenum -> GLsizei -> Ptr () -> IO ())
glVertexAttribLPointerEXTFunPtr :: FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ())
glVertexAttribLPointerEXTFunPtr = IO (FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ()))
-> FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLuint -> GLint -> GLuint -> GLint -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glVertexAttribLPointerEXT")
{-# NOINLINE glVertexAttribLPointerEXTFunPtr #-}
pattern GL_DOUBLE_MAT2_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_MAT2_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_MAT2_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_MAT2_EXT = 0x8F46
pattern GL_DOUBLE_MAT2x3_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_MAT2x3_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_MAT2x3_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_MAT2x3_EXT = 0x8F49
pattern GL_DOUBLE_MAT2x4_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_MAT2x4_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_MAT2x4_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_MAT2x4_EXT = 0x8F4A
pattern GL_DOUBLE_MAT3_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_MAT3_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_MAT3_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_MAT3_EXT = 0x8F47
pattern GL_DOUBLE_MAT3x2_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_MAT3x2_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_MAT3x2_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_MAT3x2_EXT = 0x8F4B
pattern GL_DOUBLE_MAT3x4_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_MAT3x4_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_MAT3x4_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_MAT3x4_EXT = 0x8F4C
pattern GL_DOUBLE_MAT4_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_MAT4_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_MAT4_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_MAT4_EXT = 0x8F48
pattern GL_DOUBLE_MAT4x2_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_MAT4x2_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_MAT4x2_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_MAT4x2_EXT = 0x8F4D
pattern GL_DOUBLE_MAT4x3_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_MAT4x3_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_MAT4x3_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_MAT4x3_EXT = 0x8F4E
pattern GL_DOUBLE_VEC2_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_VEC2_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_VEC2_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_VEC2_EXT = 0x8FFC
pattern GL_DOUBLE_VEC3_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_VEC3_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_VEC3_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_VEC3_EXT = 0x8FFD
pattern GL_DOUBLE_VEC4_EXT :: (Eq a, Num a) => a
pattern $mGL_DOUBLE_VEC4_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOUBLE_VEC4_EXT :: forall a. (Eq a, Num a) => a
GL_DOUBLE_VEC4_EXT = 0x8FFE