{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.TextureSnorm (
gl_EXT_texture_snorm
, pattern GL_ALPHA16_SNORM
, pattern GL_ALPHA8_SNORM
, pattern GL_ALPHA_SNORM
, pattern GL_INTENSITY16_SNORM
, pattern GL_INTENSITY8_SNORM
, pattern GL_INTENSITY_SNORM
, pattern GL_LUMINANCE16_ALPHA16_SNORM
, pattern GL_LUMINANCE16_SNORM
, pattern GL_LUMINANCE8_ALPHA8_SNORM
, pattern GL_LUMINANCE8_SNORM
, pattern GL_LUMINANCE_ALPHA_SNORM
, pattern GL_LUMINANCE_SNORM
, pattern GL_R16_SNORM
, pattern GL_R8_SNORM
, pattern GL_RED_SNORM
, pattern GL_RG16_SNORM
, pattern GL_RG8_SNORM
, pattern GL_RGB16_SNORM
, pattern GL_RGB8_SNORM
, pattern GL_RGBA16_SNORM
, pattern GL_RGBA8_SNORM
, pattern GL_RGBA_SNORM
, pattern GL_RGB_SNORM
, pattern GL_RG_SNORM
, pattern GL_SIGNED_NORMALIZED
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_EXT_texture_snorm :: Bool
gl_EXT_texture_snorm :: Bool
gl_EXT_texture_snorm = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_EXT_texture_snorm" Set String
extensions
{-# NOINLINE gl_EXT_texture_snorm #-}
pattern GL_ALPHA16_SNORM :: (Eq a, Num a) => a
pattern $mGL_ALPHA16_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ALPHA16_SNORM :: forall a. (Eq a, Num a) => a
GL_ALPHA16_SNORM = 0x9018
pattern GL_ALPHA8_SNORM :: (Eq a, Num a) => a
pattern $mGL_ALPHA8_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ALPHA8_SNORM :: forall a. (Eq a, Num a) => a
GL_ALPHA8_SNORM = 0x9014
pattern GL_ALPHA_SNORM :: (Eq a, Num a) => a
pattern $mGL_ALPHA_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ALPHA_SNORM :: forall a. (Eq a, Num a) => a
GL_ALPHA_SNORM = 0x9010
pattern GL_INTENSITY16_SNORM :: (Eq a, Num a) => a
pattern $mGL_INTENSITY16_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INTENSITY16_SNORM :: forall a. (Eq a, Num a) => a
GL_INTENSITY16_SNORM = 0x901B
pattern GL_INTENSITY8_SNORM :: (Eq a, Num a) => a
pattern $mGL_INTENSITY8_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INTENSITY8_SNORM :: forall a. (Eq a, Num a) => a
GL_INTENSITY8_SNORM = 0x9017
pattern GL_INTENSITY_SNORM :: (Eq a, Num a) => a
pattern $mGL_INTENSITY_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INTENSITY_SNORM :: forall a. (Eq a, Num a) => a
GL_INTENSITY_SNORM = 0x9013
pattern GL_LUMINANCE16_ALPHA16_SNORM :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE16_ALPHA16_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE16_ALPHA16_SNORM :: forall a. (Eq a, Num a) => a
GL_LUMINANCE16_ALPHA16_SNORM = 0x901A
pattern GL_LUMINANCE16_SNORM :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE16_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE16_SNORM :: forall a. (Eq a, Num a) => a
GL_LUMINANCE16_SNORM = 0x9019
pattern GL_LUMINANCE8_ALPHA8_SNORM :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE8_ALPHA8_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE8_ALPHA8_SNORM :: forall a. (Eq a, Num a) => a
GL_LUMINANCE8_ALPHA8_SNORM = 0x9016
pattern GL_LUMINANCE8_SNORM :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE8_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE8_SNORM :: forall a. (Eq a, Num a) => a
GL_LUMINANCE8_SNORM = 0x9015
pattern GL_LUMINANCE_ALPHA_SNORM :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE_ALPHA_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE_ALPHA_SNORM :: forall a. (Eq a, Num a) => a
GL_LUMINANCE_ALPHA_SNORM = 0x9012
pattern GL_LUMINANCE_SNORM :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE_SNORM :: forall a. (Eq a, Num a) => a
GL_LUMINANCE_SNORM = 0x9011
pattern GL_RED_SNORM :: (Eq a, Num a) => a
pattern $mGL_RED_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RED_SNORM :: forall a. (Eq a, Num a) => a
GL_RED_SNORM = 0x8F90
pattern GL_RGBA_SNORM :: (Eq a, Num a) => a
pattern $mGL_RGBA_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGBA_SNORM :: forall a. (Eq a, Num a) => a
GL_RGBA_SNORM = 0x8F93
pattern GL_RGB_SNORM :: (Eq a, Num a) => a
pattern $mGL_RGB_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGB_SNORM :: forall a. (Eq a, Num a) => a
GL_RGB_SNORM = 0x8F92
pattern GL_RG_SNORM :: (Eq a, Num a) => a
pattern $mGL_RG_SNORM :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RG_SNORM :: forall a. (Eq a, Num a) => a
GL_RG_SNORM = 0x8F91