{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.ShaderImageLoadStore (
gl_EXT_shader_image_load_store
, glBindImageTextureEXT
, glMemoryBarrierEXT
, pattern GL_ALL_BARRIER_BITS_EXT
, pattern GL_ATOMIC_COUNTER_BARRIER_BIT_EXT
, pattern GL_BUFFER_UPDATE_BARRIER_BIT_EXT
, pattern GL_COMMAND_BARRIER_BIT_EXT
, pattern GL_ELEMENT_ARRAY_BARRIER_BIT_EXT
, pattern GL_FRAMEBUFFER_BARRIER_BIT_EXT
, pattern GL_IMAGE_1D_ARRAY_EXT
, pattern GL_IMAGE_1D_EXT
, pattern GL_IMAGE_2D_ARRAY_EXT
, pattern GL_IMAGE_2D_EXT
, pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
, pattern GL_IMAGE_2D_MULTISAMPLE_EXT
, pattern GL_IMAGE_2D_RECT_EXT
, pattern GL_IMAGE_3D_EXT
, pattern GL_IMAGE_BINDING_ACCESS_EXT
, pattern GL_IMAGE_BINDING_FORMAT_EXT
, pattern GL_IMAGE_BINDING_LAYERED_EXT
, pattern GL_IMAGE_BINDING_LAYER_EXT
, pattern GL_IMAGE_BINDING_LEVEL_EXT
, pattern GL_IMAGE_BINDING_NAME_EXT
, pattern GL_IMAGE_BUFFER_EXT
, pattern GL_IMAGE_CUBE_EXT
, pattern GL_IMAGE_CUBE_MAP_ARRAY_EXT
, pattern GL_INT_IMAGE_1D_ARRAY_EXT
, pattern GL_INT_IMAGE_1D_EXT
, pattern GL_INT_IMAGE_2D_ARRAY_EXT
, pattern GL_INT_IMAGE_2D_EXT
, pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
, pattern GL_INT_IMAGE_2D_MULTISAMPLE_EXT
, pattern GL_INT_IMAGE_2D_RECT_EXT
, pattern GL_INT_IMAGE_3D_EXT
, pattern GL_INT_IMAGE_BUFFER_EXT
, pattern GL_INT_IMAGE_CUBE_EXT
, pattern GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT
, pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT
, pattern GL_MAX_IMAGE_SAMPLES_EXT
, pattern GL_MAX_IMAGE_UNITS_EXT
, pattern GL_PIXEL_BUFFER_BARRIER_BIT_EXT
, pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT
, pattern GL_TEXTURE_FETCH_BARRIER_BIT_EXT
, pattern GL_TEXTURE_UPDATE_BARRIER_BIT_EXT
, pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT
, pattern GL_UNIFORM_BARRIER_BIT_EXT
, pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT
, pattern GL_UNSIGNED_INT_IMAGE_1D_EXT
, pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT
, pattern GL_UNSIGNED_INT_IMAGE_2D_EXT
, pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT
, pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT
, pattern GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT
, pattern GL_UNSIGNED_INT_IMAGE_3D_EXT
, pattern GL_UNSIGNED_INT_IMAGE_BUFFER_EXT
, pattern GL_UNSIGNED_INT_IMAGE_CUBE_EXT
, pattern GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT
, pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_EXT_shader_image_load_store :: Bool
gl_EXT_shader_image_load_store :: Bool
gl_EXT_shader_image_load_store = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_EXT_shader_image_load_store" Set String
extensions
{-# NOINLINE gl_EXT_shader_image_load_store #-}
glBindImageTextureEXT :: MonadIO m => GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLint -> m ()
glBindImageTextureEXT :: forall (m :: * -> *).
MonadIO m =>
GLuint
-> GLuint -> GLint -> GLboolean -> GLint -> GLuint -> GLint -> m ()
glBindImageTextureEXT = FunPtr
(GLuint
-> GLuint
-> GLint
-> GLboolean
-> GLint
-> GLuint
-> GLint
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLboolean
-> GLint
-> GLuint
-> GLint
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLuint
-> GLuint
-> GLint
-> GLboolean
-> GLint
-> GLuint
-> GLint
-> IO ())
-> GLuint
-> GLuint
-> GLint
-> GLboolean
-> GLint
-> GLuint
-> GLint
-> m ()
ffiuintuintintbooleanintenumintIOV FunPtr
(GLuint
-> GLuint
-> GLint
-> GLboolean
-> GLint
-> GLuint
-> GLint
-> IO ())
glBindImageTextureEXTFunPtr
glBindImageTextureEXTFunPtr :: FunPtr (GLuint -> GLuint -> GLint -> GLboolean -> GLint -> GLenum -> GLint -> IO ())
glBindImageTextureEXTFunPtr :: FunPtr
(GLuint
-> GLuint
-> GLint
-> GLboolean
-> GLint
-> GLuint
-> GLint
-> IO ())
glBindImageTextureEXTFunPtr = IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLboolean
-> GLint
-> GLuint
-> GLint
-> IO ()))
-> FunPtr
(GLuint
-> GLuint
-> GLint
-> GLboolean
-> GLint
-> GLuint
-> GLint
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLuint
-> GLuint
-> GLint
-> GLboolean
-> GLint
-> GLuint
-> GLint
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBindImageTextureEXT")
{-# NOINLINE glBindImageTextureEXTFunPtr #-}
glMemoryBarrierEXT :: MonadIO m => GLbitfield -> m ()
glMemoryBarrierEXT :: forall (m :: * -> *). MonadIO m => GLuint -> m ()
glMemoryBarrierEXT = FunPtr (GLuint -> IO ()) -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> IO ()) -> GLuint -> m ()
ffibitfieldIOV FunPtr (GLuint -> IO ())
glMemoryBarrierEXTFunPtr
glMemoryBarrierEXTFunPtr :: FunPtr (GLbitfield -> IO ())
glMemoryBarrierEXTFunPtr :: FunPtr (GLuint -> IO ())
glMemoryBarrierEXTFunPtr = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glMemoryBarrierEXT")
{-# NOINLINE glMemoryBarrierEXTFunPtr #-}
pattern GL_ALL_BARRIER_BITS_EXT :: (Eq a, Num a) => a
pattern $mGL_ALL_BARRIER_BITS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ALL_BARRIER_BITS_EXT :: forall a. (Eq a, Num a) => a
GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF
pattern GL_ATOMIC_COUNTER_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_ATOMIC_COUNTER_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ATOMIC_COUNTER_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000
pattern GL_BUFFER_UPDATE_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_BUFFER_UPDATE_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_BUFFER_UPDATE_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200
pattern GL_COMMAND_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_COMMAND_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COMMAND_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_COMMAND_BARRIER_BIT_EXT = 0x00000040
pattern GL_ELEMENT_ARRAY_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_ELEMENT_ARRAY_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ELEMENT_ARRAY_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002
pattern GL_FRAMEBUFFER_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_FRAMEBUFFER_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAMEBUFFER_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400
pattern GL_IMAGE_1D_ARRAY_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_1D_ARRAY_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_1D_ARRAY_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_1D_ARRAY_EXT = 0x9052
pattern GL_IMAGE_1D_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_1D_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_1D_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_1D_EXT = 0x904C
pattern GL_IMAGE_2D_ARRAY_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_2D_ARRAY_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_2D_ARRAY_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_2D_ARRAY_EXT = 0x9053
pattern GL_IMAGE_2D_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_2D_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_2D_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_2D_EXT = 0x904D
pattern GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056
pattern GL_IMAGE_2D_MULTISAMPLE_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_2D_MULTISAMPLE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_2D_MULTISAMPLE_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055
pattern GL_IMAGE_2D_RECT_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_2D_RECT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_2D_RECT_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_2D_RECT_EXT = 0x904F
pattern GL_IMAGE_3D_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_3D_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_3D_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_3D_EXT = 0x904E
pattern GL_IMAGE_BINDING_ACCESS_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_BINDING_ACCESS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_BINDING_ACCESS_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E
pattern GL_IMAGE_BINDING_FORMAT_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_BINDING_FORMAT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_BINDING_FORMAT_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_BINDING_FORMAT_EXT = 0x906E
pattern GL_IMAGE_BINDING_LAYERED_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_BINDING_LAYERED_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_BINDING_LAYERED_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C
pattern GL_IMAGE_BINDING_LAYER_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_BINDING_LAYER_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_BINDING_LAYER_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D
pattern GL_IMAGE_BINDING_LEVEL_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_BINDING_LEVEL_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_BINDING_LEVEL_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B
pattern GL_IMAGE_BINDING_NAME_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_BINDING_NAME_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_BINDING_NAME_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_BINDING_NAME_EXT = 0x8F3A
pattern GL_IMAGE_CUBE_EXT :: (Eq a, Num a) => a
pattern $mGL_IMAGE_CUBE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_IMAGE_CUBE_EXT :: forall a. (Eq a, Num a) => a
GL_IMAGE_CUBE_EXT = 0x9050
pattern GL_INT_IMAGE_1D_ARRAY_EXT :: (Eq a, Num a) => a
pattern $mGL_INT_IMAGE_1D_ARRAY_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INT_IMAGE_1D_ARRAY_EXT :: forall a. (Eq a, Num a) => a
GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D
pattern GL_INT_IMAGE_1D_EXT :: (Eq a, Num a) => a
pattern $mGL_INT_IMAGE_1D_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INT_IMAGE_1D_EXT :: forall a. (Eq a, Num a) => a
GL_INT_IMAGE_1D_EXT = 0x9057
pattern GL_INT_IMAGE_2D_ARRAY_EXT :: (Eq a, Num a) => a
pattern $mGL_INT_IMAGE_2D_ARRAY_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INT_IMAGE_2D_ARRAY_EXT :: forall a. (Eq a, Num a) => a
GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E
pattern GL_INT_IMAGE_2D_EXT :: (Eq a, Num a) => a
pattern $mGL_INT_IMAGE_2D_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INT_IMAGE_2D_EXT :: forall a. (Eq a, Num a) => a
GL_INT_IMAGE_2D_EXT = 0x9058
pattern GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: (Eq a, Num a) => a
pattern $mGL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: forall a. (Eq a, Num a) => a
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061
pattern GL_INT_IMAGE_2D_MULTISAMPLE_EXT :: (Eq a, Num a) => a
pattern $mGL_INT_IMAGE_2D_MULTISAMPLE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INT_IMAGE_2D_MULTISAMPLE_EXT :: forall a. (Eq a, Num a) => a
GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060
pattern GL_INT_IMAGE_2D_RECT_EXT :: (Eq a, Num a) => a
pattern $mGL_INT_IMAGE_2D_RECT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INT_IMAGE_2D_RECT_EXT :: forall a. (Eq a, Num a) => a
GL_INT_IMAGE_2D_RECT_EXT = 0x905A
pattern GL_INT_IMAGE_3D_EXT :: (Eq a, Num a) => a
pattern $mGL_INT_IMAGE_3D_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INT_IMAGE_3D_EXT :: forall a. (Eq a, Num a) => a
GL_INT_IMAGE_3D_EXT = 0x9059
pattern GL_INT_IMAGE_CUBE_EXT :: (Eq a, Num a) => a
pattern $mGL_INT_IMAGE_CUBE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INT_IMAGE_CUBE_EXT :: forall a. (Eq a, Num a) => a
GL_INT_IMAGE_CUBE_EXT = 0x905B
pattern GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39
pattern GL_MAX_IMAGE_SAMPLES_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_IMAGE_SAMPLES_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_IMAGE_SAMPLES_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_IMAGE_SAMPLES_EXT = 0x906D
pattern GL_MAX_IMAGE_UNITS_EXT :: (Eq a, Num a) => a
pattern $mGL_MAX_IMAGE_UNITS_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_IMAGE_UNITS_EXT :: forall a. (Eq a, Num a) => a
GL_MAX_IMAGE_UNITS_EXT = 0x8F38
pattern GL_PIXEL_BUFFER_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_PIXEL_BUFFER_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PIXEL_BUFFER_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080
pattern GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020
pattern GL_TEXTURE_FETCH_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_FETCH_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_FETCH_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008
pattern GL_TEXTURE_UPDATE_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_UPDATE_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_UPDATE_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100
pattern GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800
pattern GL_UNIFORM_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_UNIFORM_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNIFORM_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004
pattern GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068
pattern GL_UNSIGNED_INT_IMAGE_1D_EXT :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_IMAGE_1D_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_IMAGE_1D_EXT :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062
pattern GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069
pattern GL_UNSIGNED_INT_IMAGE_2D_EXT :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_IMAGE_2D_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_IMAGE_2D_EXT :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C
pattern GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B
pattern GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_IMAGE_2D_RECT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_IMAGE_2D_RECT_EXT :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065
pattern GL_UNSIGNED_INT_IMAGE_3D_EXT :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_IMAGE_3D_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_IMAGE_3D_EXT :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064
pattern GL_UNSIGNED_INT_IMAGE_CUBE_EXT :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_INT_IMAGE_CUBE_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_INT_IMAGE_CUBE_EXT :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066
pattern GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT :: (Eq a, Num a) => a
pattern $mGL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT :: forall a. (Eq a, Num a) => a
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001