{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.EXT.DiscardFramebuffer (
gl_EXT_discard_framebuffer
, glDiscardFramebufferEXT
, pattern GL_COLOR_EXT
, pattern GL_DEPTH_EXT
, pattern GL_STENCIL_EXT
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_EXT_discard_framebuffer :: Bool
gl_EXT_discard_framebuffer :: Bool
gl_EXT_discard_framebuffer = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_EXT_discard_framebuffer" Set String
extensions
{-# NOINLINE gl_EXT_discard_framebuffer #-}
glDiscardFramebufferEXT :: MonadIO m => GLenum -> GLsizei -> Ptr GLenum -> m ()
glDiscardFramebufferEXT :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLsizei -> Ptr GLenum -> m ()
glDiscardFramebufferEXT = FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
-> GLenum -> GLsizei -> Ptr GLenum -> m ()
ffienumsizeiPtrenumIOV FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glDiscardFramebufferEXTFunPtr
glDiscardFramebufferEXTFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glDiscardFramebufferEXTFunPtr :: FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
glDiscardFramebufferEXTFunPtr = IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glDiscardFramebufferEXT")
{-# NOINLINE glDiscardFramebufferEXTFunPtr #-}
pattern GL_COLOR_EXT :: (Eq a, Num a) => a
pattern $mGL_COLOR_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COLOR_EXT :: forall a. (Eq a, Num a) => a
GL_COLOR_EXT = 0x1800
pattern GL_DEPTH_EXT :: (Eq a, Num a) => a
pattern $mGL_DEPTH_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DEPTH_EXT :: forall a. (Eq a, Num a) => a
GL_DEPTH_EXT = 0x1801
pattern GL_STENCIL_EXT :: (Eq a, Num a) => a
pattern $mGL_STENCIL_EXT :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_STENCIL_EXT :: forall a. (Eq a, Num a) => a
GL_STENCIL_EXT = 0x1802