{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ATI.TextureFloat (
gl_ATI_texture_float
, pattern GL_ALPHA_FLOAT16_ATI
, pattern GL_ALPHA_FLOAT32_ATI
, pattern GL_INTENSITY_FLOAT16_ATI
, pattern GL_INTENSITY_FLOAT32_ATI
, pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI
, pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI
, pattern GL_LUMINANCE_FLOAT16_ATI
, pattern GL_LUMINANCE_FLOAT32_ATI
, pattern GL_RGBA_FLOAT16_ATI
, pattern GL_RGBA_FLOAT32_ATI
, pattern GL_RGB_FLOAT16_ATI
, pattern GL_RGB_FLOAT32_ATI
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ATI_texture_float :: Bool
gl_ATI_texture_float :: Bool
gl_ATI_texture_float = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ATI_texture_float" Set String
extensions
{-# NOINLINE gl_ATI_texture_float #-}
pattern GL_ALPHA_FLOAT16_ATI :: (Eq a, Num a) => a
pattern $mGL_ALPHA_FLOAT16_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ALPHA_FLOAT16_ATI :: forall a. (Eq a, Num a) => a
GL_ALPHA_FLOAT16_ATI = 0x881C
pattern GL_ALPHA_FLOAT32_ATI :: (Eq a, Num a) => a
pattern $mGL_ALPHA_FLOAT32_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ALPHA_FLOAT32_ATI :: forall a. (Eq a, Num a) => a
GL_ALPHA_FLOAT32_ATI = 0x8816
pattern GL_INTENSITY_FLOAT16_ATI :: (Eq a, Num a) => a
pattern $mGL_INTENSITY_FLOAT16_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INTENSITY_FLOAT16_ATI :: forall a. (Eq a, Num a) => a
GL_INTENSITY_FLOAT16_ATI = 0x881D
pattern GL_INTENSITY_FLOAT32_ATI :: (Eq a, Num a) => a
pattern $mGL_INTENSITY_FLOAT32_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INTENSITY_FLOAT32_ATI :: forall a. (Eq a, Num a) => a
GL_INTENSITY_FLOAT32_ATI = 0x8817
pattern GL_LUMINANCE_ALPHA_FLOAT16_ATI :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE_ALPHA_FLOAT16_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE_ALPHA_FLOAT16_ATI :: forall a. (Eq a, Num a) => a
GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F
pattern GL_LUMINANCE_ALPHA_FLOAT32_ATI :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE_ALPHA_FLOAT32_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE_ALPHA_FLOAT32_ATI :: forall a. (Eq a, Num a) => a
GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819
pattern GL_LUMINANCE_FLOAT16_ATI :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE_FLOAT16_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE_FLOAT16_ATI :: forall a. (Eq a, Num a) => a
GL_LUMINANCE_FLOAT16_ATI = 0x881E
pattern GL_LUMINANCE_FLOAT32_ATI :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE_FLOAT32_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE_FLOAT32_ATI :: forall a. (Eq a, Num a) => a
GL_LUMINANCE_FLOAT32_ATI = 0x8818
pattern GL_RGBA_FLOAT16_ATI :: (Eq a, Num a) => a
pattern $mGL_RGBA_FLOAT16_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGBA_FLOAT16_ATI :: forall a. (Eq a, Num a) => a
GL_RGBA_FLOAT16_ATI = 0x881A
pattern GL_RGBA_FLOAT32_ATI :: (Eq a, Num a) => a
pattern $mGL_RGBA_FLOAT32_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGBA_FLOAT32_ATI :: forall a. (Eq a, Num a) => a
GL_RGBA_FLOAT32_ATI = 0x8814
pattern GL_RGB_FLOAT16_ATI :: (Eq a, Num a) => a
pattern $mGL_RGB_FLOAT16_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGB_FLOAT16_ATI :: forall a. (Eq a, Num a) => a
GL_RGB_FLOAT16_ATI = 0x881B
pattern GL_RGB_FLOAT32_ATI :: (Eq a, Num a) => a
pattern $mGL_RGB_FLOAT32_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGB_FLOAT32_ATI :: forall a. (Eq a, Num a) => a
GL_RGB_FLOAT32_ATI = 0x8815