{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ATI.TextFragmentShader (
gl_ATI_text_fragment_shader
, pattern GL_TEXT_FRAGMENT_SHADER_ATI
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ATI_text_fragment_shader :: Bool
gl_ATI_text_fragment_shader :: Bool
gl_ATI_text_fragment_shader = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ATI_text_fragment_shader" Set String
extensions
{-# NOINLINE gl_ATI_text_fragment_shader #-}
pattern GL_TEXT_FRAGMENT_SHADER_ATI :: (Eq a, Num a) => a
pattern $mGL_TEXT_FRAGMENT_SHADER_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXT_FRAGMENT_SHADER_ATI :: forall a. (Eq a, Num a) => a
GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200