{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ATI.PnTriangles (
gl_ATI_pn_triangles
, glPNTrianglesfATI
, glPNTrianglesiATI
, pattern GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI
, pattern GL_PN_TRIANGLES_ATI
, pattern GL_PN_TRIANGLES_NORMAL_MODE_ATI
, pattern GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI
, pattern GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI
, pattern GL_PN_TRIANGLES_POINT_MODE_ATI
, pattern GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI
, pattern GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI
, pattern GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ATI_pn_triangles :: Bool
gl_ATI_pn_triangles :: Bool
gl_ATI_pn_triangles = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ATI_pn_triangles" Set String
extensions
{-# NOINLINE gl_ATI_pn_triangles #-}
glPNTrianglesfATI :: MonadIO m => GLenum -> GLfloat -> m ()
glPNTrianglesfATI :: forall (m :: * -> *). MonadIO m => GLenum -> GLfloat -> m ()
glPNTrianglesfATI = FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLfloat -> IO ()) -> GLenum -> GLfloat -> m ()
ffienumfloatIOV FunPtr (GLenum -> GLfloat -> IO ())
glPNTrianglesfATIFunPtr
glPNTrianglesfATIFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glPNTrianglesfATIFunPtr :: FunPtr (GLenum -> GLfloat -> IO ())
glPNTrianglesfATIFunPtr = IO (FunPtr (GLenum -> GLfloat -> IO ()))
-> FunPtr (GLenum -> GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glPNTrianglesfATI")
{-# NOINLINE glPNTrianglesfATIFunPtr #-}
glPNTrianglesiATI :: MonadIO m => GLenum -> GLint -> m ()
glPNTrianglesiATI :: forall (m :: * -> *). MonadIO m => GLenum -> GLint -> m ()
glPNTrianglesiATI = FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLint -> IO ()) -> GLenum -> GLint -> m ()
ffienumintIOV FunPtr (GLenum -> GLint -> IO ())
glPNTrianglesiATIFunPtr
glPNTrianglesiATIFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glPNTrianglesiATIFunPtr :: FunPtr (GLenum -> GLint -> IO ())
glPNTrianglesiATIFunPtr = IO (FunPtr (GLenum -> GLint -> IO ()))
-> FunPtr (GLenum -> GLint -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glPNTrianglesiATI")
{-# NOINLINE glPNTrianglesiATIFunPtr #-}
pattern GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: (Eq a, Num a) => a
pattern $mGL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: forall a. (Eq a, Num a) => a
GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1
pattern GL_PN_TRIANGLES_ATI :: (Eq a, Num a) => a
pattern $mGL_PN_TRIANGLES_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PN_TRIANGLES_ATI :: forall a. (Eq a, Num a) => a
GL_PN_TRIANGLES_ATI = 0x87F0
pattern GL_PN_TRIANGLES_NORMAL_MODE_ATI :: (Eq a, Num a) => a
pattern $mGL_PN_TRIANGLES_NORMAL_MODE_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PN_TRIANGLES_NORMAL_MODE_ATI :: forall a. (Eq a, Num a) => a
GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3
pattern GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI :: (Eq a, Num a) => a
pattern $mGL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI :: forall a. (Eq a, Num a) => a
GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7
pattern GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI :: (Eq a, Num a) => a
pattern $mGL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI :: forall a. (Eq a, Num a) => a
GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8
pattern GL_PN_TRIANGLES_POINT_MODE_ATI :: (Eq a, Num a) => a
pattern $mGL_PN_TRIANGLES_POINT_MODE_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PN_TRIANGLES_POINT_MODE_ATI :: forall a. (Eq a, Num a) => a
GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2
pattern GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI :: (Eq a, Num a) => a
pattern $mGL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI :: forall a. (Eq a, Num a) => a
GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6
pattern GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI :: (Eq a, Num a) => a
pattern $mGL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI :: forall a. (Eq a, Num a) => a
GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5
pattern GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: (Eq a, Num a) => a
pattern $mGL_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PN_TRIANGLES_TESSELATION_LEVEL_ATI :: forall a. (Eq a, Num a) => a
GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4