{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ATI.FragmentShader (
gl_ATI_fragment_shader
, glAlphaFragmentOp1ATI
, glAlphaFragmentOp2ATI
, glAlphaFragmentOp3ATI
, glBeginFragmentShaderATI
, glBindFragmentShaderATI
, glColorFragmentOp1ATI
, glColorFragmentOp2ATI
, glColorFragmentOp3ATI
, glDeleteFragmentShaderATI
, glEndFragmentShaderATI
, glGenFragmentShadersATI
, glPassTexCoordATI
, glSampleMapATI
, glSetFragmentShaderConstantATI
, pattern GL_2X_BIT_ATI
, pattern GL_4X_BIT_ATI
, pattern GL_8X_BIT_ATI
, pattern GL_ADD_ATI
, pattern GL_BIAS_BIT_ATI
, pattern GL_BLUE_BIT_ATI
, pattern GL_CND0_ATI
, pattern GL_CND_ATI
, pattern GL_COLOR_ALPHA_PAIRING_ATI
, pattern GL_COMP_BIT_ATI
, pattern GL_CON_0_ATI
, pattern GL_CON_10_ATI
, pattern GL_CON_11_ATI
, pattern GL_CON_12_ATI
, pattern GL_CON_13_ATI
, pattern GL_CON_14_ATI
, pattern GL_CON_15_ATI
, pattern GL_CON_16_ATI
, pattern GL_CON_17_ATI
, pattern GL_CON_18_ATI
, pattern GL_CON_19_ATI
, pattern GL_CON_1_ATI
, pattern GL_CON_20_ATI
, pattern GL_CON_21_ATI
, pattern GL_CON_22_ATI
, pattern GL_CON_23_ATI
, pattern GL_CON_24_ATI
, pattern GL_CON_25_ATI
, pattern GL_CON_26_ATI
, pattern GL_CON_27_ATI
, pattern GL_CON_28_ATI
, pattern GL_CON_29_ATI
, pattern GL_CON_2_ATI
, pattern GL_CON_30_ATI
, pattern GL_CON_31_ATI
, pattern GL_CON_3_ATI
, pattern GL_CON_4_ATI
, pattern GL_CON_5_ATI
, pattern GL_CON_6_ATI
, pattern GL_CON_7_ATI
, pattern GL_CON_8_ATI
, pattern GL_CON_9_ATI
, pattern GL_DOT2_ADD_ATI
, pattern GL_DOT3_ATI
, pattern GL_DOT4_ATI
, pattern GL_EIGHTH_BIT_ATI
, pattern GL_FRAGMENT_SHADER_ATI
, pattern GL_GREEN_BIT_ATI
, pattern GL_HALF_BIT_ATI
, pattern GL_LERP_ATI
, pattern GL_MAD_ATI
, pattern GL_MOV_ATI
, pattern GL_MUL_ATI
, pattern GL_NEGATE_BIT_ATI
, pattern GL_NUM_FRAGMENT_CONSTANTS_ATI
, pattern GL_NUM_FRAGMENT_REGISTERS_ATI
, pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI
, pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI
, pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI
, pattern GL_NUM_LOOPBACK_COMPONENTS_ATI
, pattern GL_NUM_PASSES_ATI
, pattern GL_QUARTER_BIT_ATI
, pattern GL_RED_BIT_ATI
, pattern GL_REG_0_ATI
, pattern GL_REG_10_ATI
, pattern GL_REG_11_ATI
, pattern GL_REG_12_ATI
, pattern GL_REG_13_ATI
, pattern GL_REG_14_ATI
, pattern GL_REG_15_ATI
, pattern GL_REG_16_ATI
, pattern GL_REG_17_ATI
, pattern GL_REG_18_ATI
, pattern GL_REG_19_ATI
, pattern GL_REG_1_ATI
, pattern GL_REG_20_ATI
, pattern GL_REG_21_ATI
, pattern GL_REG_22_ATI
, pattern GL_REG_23_ATI
, pattern GL_REG_24_ATI
, pattern GL_REG_25_ATI
, pattern GL_REG_26_ATI
, pattern GL_REG_27_ATI
, pattern GL_REG_28_ATI
, pattern GL_REG_29_ATI
, pattern GL_REG_2_ATI
, pattern GL_REG_30_ATI
, pattern GL_REG_31_ATI
, pattern GL_REG_3_ATI
, pattern GL_REG_4_ATI
, pattern GL_REG_5_ATI
, pattern GL_REG_6_ATI
, pattern GL_REG_7_ATI
, pattern GL_REG_8_ATI
, pattern GL_REG_9_ATI
, pattern GL_SATURATE_BIT_ATI
, pattern GL_SECONDARY_INTERPOLATOR_ATI
, pattern GL_SUB_ATI
, pattern GL_SWIZZLE_STQ_ATI
, pattern GL_SWIZZLE_STQ_DQ_ATI
, pattern GL_SWIZZLE_STRQ_ATI
, pattern GL_SWIZZLE_STRQ_DQ_ATI
, pattern GL_SWIZZLE_STR_ATI
, pattern GL_SWIZZLE_STR_DR_ATI
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ATI_fragment_shader :: Bool
gl_ATI_fragment_shader :: Bool
gl_ATI_fragment_shader = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ATI_fragment_shader" Set String
extensions
{-# NOINLINE gl_ATI_fragment_shader #-}
glAlphaFragmentOp1ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp1ATI :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glAlphaFragmentOp1ATI = FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
ffienumuintuintuintuintuintIOV FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glAlphaFragmentOp1ATIFunPtr
glAlphaFragmentOp1ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp1ATIFunPtr :: FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
glAlphaFragmentOp1ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr
(GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glAlphaFragmentOp1ATI")
{-# NOINLINE glAlphaFragmentOp1ATIFunPtr #-}
glAlphaFragmentOp2ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp2ATI :: forall (m :: * -> *).
MonadIO m =>
GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glAlphaFragmentOp2ATI = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glAlphaFragmentOp2ATIFunPtr
glAlphaFragmentOp2ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp2ATIFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glAlphaFragmentOp2ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glAlphaFragmentOp2ATI")
{-# NOINLINE glAlphaFragmentOp2ATIFunPtr #-}
glAlphaFragmentOp3ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glAlphaFragmentOp3ATI :: forall (m :: * -> *).
MonadIO m =>
GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glAlphaFragmentOp3ATI = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintuintuintuintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glAlphaFragmentOp3ATIFunPtr
glAlphaFragmentOp3ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glAlphaFragmentOp3ATIFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glAlphaFragmentOp3ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glAlphaFragmentOp3ATI")
{-# NOINLINE glAlphaFragmentOp3ATIFunPtr #-}
glBeginFragmentShaderATI :: MonadIO m => m ()
glBeginFragmentShaderATI :: forall (m :: * -> *). MonadIO m => m ()
glBeginFragmentShaderATI = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glBeginFragmentShaderATIFunPtr
glBeginFragmentShaderATIFunPtr :: FunPtr (IO ())
glBeginFragmentShaderATIFunPtr :: FunPtr (IO ())
glBeginFragmentShaderATIFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBeginFragmentShaderATI")
{-# NOINLINE glBeginFragmentShaderATIFunPtr #-}
glBindFragmentShaderATI :: MonadIO m => GLuint -> m ()
glBindFragmentShaderATI :: forall (m :: * -> *). MonadIO m => GLenum -> m ()
glBindFragmentShaderATI = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glBindFragmentShaderATIFunPtr
glBindFragmentShaderATIFunPtr :: FunPtr (GLuint -> IO ())
glBindFragmentShaderATIFunPtr :: FunPtr (GLenum -> IO ())
glBindFragmentShaderATIFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBindFragmentShaderATI")
{-# NOINLINE glBindFragmentShaderATIFunPtr #-}
glColorFragmentOp1ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp1ATI :: forall (m :: * -> *).
MonadIO m =>
GLenum
-> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> GLenum -> m ()
glColorFragmentOp1ATI = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp1ATIFunPtr
glColorFragmentOp1ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp1ATIFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp1ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glColorFragmentOp1ATI")
{-# NOINLINE glColorFragmentOp1ATIFunPtr #-}
glColorFragmentOp2ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp2ATI :: forall (m :: * -> *).
MonadIO m =>
GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glColorFragmentOp2ATI = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintuintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp2ATIFunPtr
glColorFragmentOp2ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp2ATIFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp2ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glColorFragmentOp2ATI")
{-# NOINLINE glColorFragmentOp2ATIFunPtr #-}
glColorFragmentOp3ATI :: MonadIO m => GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> m ()
glColorFragmentOp3ATI :: forall (m :: * -> *).
MonadIO m =>
GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
glColorFragmentOp3ATI = FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> m ()
ffienumuintuintuintuintuintuintuintuintuintuintuintuintIOV FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp3ATIFunPtr
glColorFragmentOp3ATIFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ())
glColorFragmentOp3ATIFunPtr :: FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
glColorFragmentOp3ATIFunPtr = IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
-> FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glColorFragmentOp3ATI")
{-# NOINLINE glColorFragmentOp3ATIFunPtr #-}
glDeleteFragmentShaderATI :: MonadIO m => GLuint -> m ()
glDeleteFragmentShaderATI :: forall (m :: * -> *). MonadIO m => GLenum -> m ()
glDeleteFragmentShaderATI = FunPtr (GLenum -> IO ()) -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO ()) -> GLenum -> m ()
ffiuintIOV FunPtr (GLenum -> IO ())
glDeleteFragmentShaderATIFunPtr
glDeleteFragmentShaderATIFunPtr :: FunPtr (GLuint -> IO ())
glDeleteFragmentShaderATIFunPtr :: FunPtr (GLenum -> IO ())
glDeleteFragmentShaderATIFunPtr = IO (FunPtr (GLenum -> IO ())) -> FunPtr (GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glDeleteFragmentShaderATI")
{-# NOINLINE glDeleteFragmentShaderATIFunPtr #-}
glEndFragmentShaderATI :: MonadIO m => m ()
glEndFragmentShaderATI :: forall (m :: * -> *). MonadIO m => m ()
glEndFragmentShaderATI = FunPtr (IO ()) -> m ()
forall (m :: * -> *). MonadIO m => FunPtr (IO ()) -> m ()
ffiIOV FunPtr (IO ())
glEndFragmentShaderATIFunPtr
glEndFragmentShaderATIFunPtr :: FunPtr (IO ())
glEndFragmentShaderATIFunPtr :: FunPtr (IO ())
glEndFragmentShaderATIFunPtr = IO (FunPtr (IO ())) -> FunPtr (IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glEndFragmentShaderATI")
{-# NOINLINE glEndFragmentShaderATIFunPtr #-}
glGenFragmentShadersATI :: MonadIO m => GLuint -> m GLuint
glGenFragmentShadersATI :: forall (m :: * -> *). MonadIO m => GLenum -> m GLenum
glGenFragmentShadersATI = FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLenum) -> GLenum -> m GLenum
ffiuintIOuint FunPtr (GLenum -> IO GLenum)
glGenFragmentShadersATIFunPtr
glGenFragmentShadersATIFunPtr :: FunPtr (GLuint -> IO GLuint)
glGenFragmentShadersATIFunPtr :: FunPtr (GLenum -> IO GLenum)
glGenFragmentShadersATIFunPtr = IO (FunPtr (GLenum -> IO GLenum)) -> FunPtr (GLenum -> IO GLenum)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLenum))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGenFragmentShadersATI")
{-# NOINLINE glGenFragmentShadersATIFunPtr #-}
glPassTexCoordATI :: MonadIO m => GLuint -> GLuint -> GLenum -> m ()
glPassTexCoordATI :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> m ()
glPassTexCoordATI = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintenumIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glPassTexCoordATIFunPtr
glPassTexCoordATIFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> IO ())
glPassTexCoordATIFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glPassTexCoordATIFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glPassTexCoordATI")
{-# NOINLINE glPassTexCoordATIFunPtr #-}
glSampleMapATI :: MonadIO m => GLuint -> GLuint -> GLenum -> m ()
glSampleMapATI :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> m ()
glSampleMapATI = FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> IO ())
-> GLenum -> GLenum -> GLenum -> m ()
ffiuintuintenumIOV FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glSampleMapATIFunPtr
glSampleMapATIFunPtr :: FunPtr (GLuint -> GLuint -> GLenum -> IO ())
glSampleMapATIFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> IO ())
glSampleMapATIFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glSampleMapATI")
{-# NOINLINE glSampleMapATIFunPtr #-}
glSetFragmentShaderConstantATI :: MonadIO m => GLuint -> Ptr GLfloat -> m ()
glSetFragmentShaderConstantATI :: forall (m :: * -> *). MonadIO m => GLenum -> Ptr GLfloat -> m ()
glSetFragmentShaderConstantATI = FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> Ptr GLfloat -> m ()
ffiuintPtrfloatIOV FunPtr (GLenum -> Ptr GLfloat -> IO ())
glSetFragmentShaderConstantATIFunPtr
glSetFragmentShaderConstantATIFunPtr :: FunPtr (GLuint -> Ptr GLfloat -> IO ())
glSetFragmentShaderConstantATIFunPtr :: FunPtr (GLenum -> Ptr GLfloat -> IO ())
glSetFragmentShaderConstantATIFunPtr = IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glSetFragmentShaderConstantATI")
{-# NOINLINE glSetFragmentShaderConstantATIFunPtr #-}
pattern GL_2X_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_2X_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_2X_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_2X_BIT_ATI = 0x00000001
pattern GL_4X_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_4X_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_4X_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_4X_BIT_ATI = 0x00000002
pattern GL_8X_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_8X_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_8X_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_8X_BIT_ATI = 0x00000004
pattern GL_ADD_ATI :: (Eq a, Num a) => a
pattern $mGL_ADD_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ADD_ATI :: forall a. (Eq a, Num a) => a
GL_ADD_ATI = 0x8963
pattern GL_BIAS_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_BIAS_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_BIAS_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_BIAS_BIT_ATI = 0x00000008
pattern GL_BLUE_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_BLUE_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_BLUE_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_BLUE_BIT_ATI = 0x00000004
pattern GL_CND0_ATI :: (Eq a, Num a) => a
pattern $mGL_CND0_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CND0_ATI :: forall a. (Eq a, Num a) => a
GL_CND0_ATI = 0x896B
pattern GL_CND_ATI :: (Eq a, Num a) => a
pattern $mGL_CND_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CND_ATI :: forall a. (Eq a, Num a) => a
GL_CND_ATI = 0x896A
pattern GL_COLOR_ALPHA_PAIRING_ATI :: (Eq a, Num a) => a
pattern $mGL_COLOR_ALPHA_PAIRING_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COLOR_ALPHA_PAIRING_ATI :: forall a. (Eq a, Num a) => a
GL_COLOR_ALPHA_PAIRING_ATI = 0x8975
pattern GL_COMP_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_COMP_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COMP_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_COMP_BIT_ATI = 0x00000002
pattern GL_CON_0_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_0_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_0_ATI :: forall a. (Eq a, Num a) => a
GL_CON_0_ATI = 0x8941
pattern GL_CON_10_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_10_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_10_ATI :: forall a. (Eq a, Num a) => a
GL_CON_10_ATI = 0x894B
pattern GL_CON_11_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_11_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_11_ATI :: forall a. (Eq a, Num a) => a
GL_CON_11_ATI = 0x894C
pattern GL_CON_12_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_12_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_12_ATI :: forall a. (Eq a, Num a) => a
GL_CON_12_ATI = 0x894D
pattern GL_CON_13_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_13_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_13_ATI :: forall a. (Eq a, Num a) => a
GL_CON_13_ATI = 0x894E
pattern GL_CON_14_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_14_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_14_ATI :: forall a. (Eq a, Num a) => a
GL_CON_14_ATI = 0x894F
pattern GL_CON_15_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_15_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_15_ATI :: forall a. (Eq a, Num a) => a
GL_CON_15_ATI = 0x8950
pattern GL_CON_16_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_16_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_16_ATI :: forall a. (Eq a, Num a) => a
GL_CON_16_ATI = 0x8951
pattern GL_CON_17_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_17_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_17_ATI :: forall a. (Eq a, Num a) => a
GL_CON_17_ATI = 0x8952
pattern GL_CON_18_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_18_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_18_ATI :: forall a. (Eq a, Num a) => a
GL_CON_18_ATI = 0x8953
pattern GL_CON_19_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_19_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_19_ATI :: forall a. (Eq a, Num a) => a
GL_CON_19_ATI = 0x8954
pattern GL_CON_1_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_1_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_1_ATI :: forall a. (Eq a, Num a) => a
GL_CON_1_ATI = 0x8942
pattern GL_CON_20_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_20_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_20_ATI :: forall a. (Eq a, Num a) => a
GL_CON_20_ATI = 0x8955
pattern GL_CON_21_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_21_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_21_ATI :: forall a. (Eq a, Num a) => a
GL_CON_21_ATI = 0x8956
pattern GL_CON_22_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_22_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_22_ATI :: forall a. (Eq a, Num a) => a
GL_CON_22_ATI = 0x8957
pattern GL_CON_23_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_23_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_23_ATI :: forall a. (Eq a, Num a) => a
GL_CON_23_ATI = 0x8958
pattern GL_CON_24_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_24_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_24_ATI :: forall a. (Eq a, Num a) => a
GL_CON_24_ATI = 0x8959
pattern GL_CON_25_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_25_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_25_ATI :: forall a. (Eq a, Num a) => a
GL_CON_25_ATI = 0x895A
pattern GL_CON_26_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_26_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_26_ATI :: forall a. (Eq a, Num a) => a
GL_CON_26_ATI = 0x895B
pattern GL_CON_27_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_27_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_27_ATI :: forall a. (Eq a, Num a) => a
GL_CON_27_ATI = 0x895C
pattern GL_CON_28_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_28_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_28_ATI :: forall a. (Eq a, Num a) => a
GL_CON_28_ATI = 0x895D
pattern GL_CON_29_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_29_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_29_ATI :: forall a. (Eq a, Num a) => a
GL_CON_29_ATI = 0x895E
pattern GL_CON_2_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_2_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_2_ATI :: forall a. (Eq a, Num a) => a
GL_CON_2_ATI = 0x8943
pattern GL_CON_30_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_30_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_30_ATI :: forall a. (Eq a, Num a) => a
GL_CON_30_ATI = 0x895F
pattern GL_CON_31_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_31_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_31_ATI :: forall a. (Eq a, Num a) => a
GL_CON_31_ATI = 0x8960
pattern GL_CON_3_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_3_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_3_ATI :: forall a. (Eq a, Num a) => a
GL_CON_3_ATI = 0x8944
pattern GL_CON_4_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_4_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_4_ATI :: forall a. (Eq a, Num a) => a
GL_CON_4_ATI = 0x8945
pattern GL_CON_5_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_5_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_5_ATI :: forall a. (Eq a, Num a) => a
GL_CON_5_ATI = 0x8946
pattern GL_CON_6_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_6_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_6_ATI :: forall a. (Eq a, Num a) => a
GL_CON_6_ATI = 0x8947
pattern GL_CON_7_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_7_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_7_ATI :: forall a. (Eq a, Num a) => a
GL_CON_7_ATI = 0x8948
pattern GL_CON_8_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_8_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_8_ATI :: forall a. (Eq a, Num a) => a
GL_CON_8_ATI = 0x8949
pattern GL_CON_9_ATI :: (Eq a, Num a) => a
pattern $mGL_CON_9_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CON_9_ATI :: forall a. (Eq a, Num a) => a
GL_CON_9_ATI = 0x894A
pattern GL_DOT2_ADD_ATI :: (Eq a, Num a) => a
pattern $mGL_DOT2_ADD_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT2_ADD_ATI :: forall a. (Eq a, Num a) => a
GL_DOT2_ADD_ATI = 0x896C
pattern GL_DOT3_ATI :: (Eq a, Num a) => a
pattern $mGL_DOT3_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT3_ATI :: forall a. (Eq a, Num a) => a
GL_DOT3_ATI = 0x8966
pattern GL_DOT4_ATI :: (Eq a, Num a) => a
pattern $mGL_DOT4_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DOT4_ATI :: forall a. (Eq a, Num a) => a
GL_DOT4_ATI = 0x8967
pattern GL_EIGHTH_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_EIGHTH_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_EIGHTH_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_EIGHTH_BIT_ATI = 0x00000020
pattern GL_FRAGMENT_SHADER_ATI :: (Eq a, Num a) => a
pattern $mGL_FRAGMENT_SHADER_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAGMENT_SHADER_ATI :: forall a. (Eq a, Num a) => a
GL_FRAGMENT_SHADER_ATI = 0x8920
pattern GL_GREEN_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_GREEN_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GREEN_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_GREEN_BIT_ATI = 0x00000002
pattern GL_HALF_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_HALF_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_HALF_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_HALF_BIT_ATI = 0x00000008
pattern GL_LERP_ATI :: (Eq a, Num a) => a
pattern $mGL_LERP_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LERP_ATI :: forall a. (Eq a, Num a) => a
GL_LERP_ATI = 0x8969
pattern GL_MAD_ATI :: (Eq a, Num a) => a
pattern $mGL_MAD_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAD_ATI :: forall a. (Eq a, Num a) => a
GL_MAD_ATI = 0x8968
pattern GL_MOV_ATI :: (Eq a, Num a) => a
pattern $mGL_MOV_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MOV_ATI :: forall a. (Eq a, Num a) => a
GL_MOV_ATI = 0x8961
pattern GL_MUL_ATI :: (Eq a, Num a) => a
pattern $mGL_MUL_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MUL_ATI :: forall a. (Eq a, Num a) => a
GL_MUL_ATI = 0x8964
pattern GL_NEGATE_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_NEGATE_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NEGATE_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_NEGATE_BIT_ATI = 0x00000004
pattern GL_NUM_FRAGMENT_CONSTANTS_ATI :: (Eq a, Num a) => a
pattern $mGL_NUM_FRAGMENT_CONSTANTS_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NUM_FRAGMENT_CONSTANTS_ATI :: forall a. (Eq a, Num a) => a
GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F
pattern GL_NUM_FRAGMENT_REGISTERS_ATI :: (Eq a, Num a) => a
pattern $mGL_NUM_FRAGMENT_REGISTERS_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NUM_FRAGMENT_REGISTERS_ATI :: forall a. (Eq a, Num a) => a
GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E
pattern GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI :: (Eq a, Num a) => a
pattern $mGL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI :: forall a. (Eq a, Num a) => a
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973
pattern GL_NUM_INSTRUCTIONS_PER_PASS_ATI :: (Eq a, Num a) => a
pattern $mGL_NUM_INSTRUCTIONS_PER_PASS_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NUM_INSTRUCTIONS_PER_PASS_ATI :: forall a. (Eq a, Num a) => a
GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971
pattern GL_NUM_INSTRUCTIONS_TOTAL_ATI :: (Eq a, Num a) => a
pattern $mGL_NUM_INSTRUCTIONS_TOTAL_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NUM_INSTRUCTIONS_TOTAL_ATI :: forall a. (Eq a, Num a) => a
GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972
pattern GL_NUM_LOOPBACK_COMPONENTS_ATI :: (Eq a, Num a) => a
pattern $mGL_NUM_LOOPBACK_COMPONENTS_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NUM_LOOPBACK_COMPONENTS_ATI :: forall a. (Eq a, Num a) => a
GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974
pattern GL_NUM_PASSES_ATI :: (Eq a, Num a) => a
pattern $mGL_NUM_PASSES_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NUM_PASSES_ATI :: forall a. (Eq a, Num a) => a
GL_NUM_PASSES_ATI = 0x8970
pattern GL_QUARTER_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_QUARTER_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_QUARTER_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_QUARTER_BIT_ATI = 0x00000010
pattern GL_RED_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_RED_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RED_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_RED_BIT_ATI = 0x00000001
pattern GL_REG_0_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_0_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_0_ATI :: forall a. (Eq a, Num a) => a
GL_REG_0_ATI = 0x8921
pattern GL_REG_10_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_10_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_10_ATI :: forall a. (Eq a, Num a) => a
GL_REG_10_ATI = 0x892B
pattern GL_REG_11_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_11_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_11_ATI :: forall a. (Eq a, Num a) => a
GL_REG_11_ATI = 0x892C
pattern GL_REG_12_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_12_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_12_ATI :: forall a. (Eq a, Num a) => a
GL_REG_12_ATI = 0x892D
pattern GL_REG_13_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_13_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_13_ATI :: forall a. (Eq a, Num a) => a
GL_REG_13_ATI = 0x892E
pattern GL_REG_14_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_14_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_14_ATI :: forall a. (Eq a, Num a) => a
GL_REG_14_ATI = 0x892F
pattern GL_REG_15_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_15_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_15_ATI :: forall a. (Eq a, Num a) => a
GL_REG_15_ATI = 0x8930
pattern GL_REG_16_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_16_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_16_ATI :: forall a. (Eq a, Num a) => a
GL_REG_16_ATI = 0x8931
pattern GL_REG_17_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_17_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_17_ATI :: forall a. (Eq a, Num a) => a
GL_REG_17_ATI = 0x8932
pattern GL_REG_18_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_18_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_18_ATI :: forall a. (Eq a, Num a) => a
GL_REG_18_ATI = 0x8933
pattern GL_REG_19_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_19_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_19_ATI :: forall a. (Eq a, Num a) => a
GL_REG_19_ATI = 0x8934
pattern GL_REG_1_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_1_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_1_ATI :: forall a. (Eq a, Num a) => a
GL_REG_1_ATI = 0x8922
pattern GL_REG_20_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_20_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_20_ATI :: forall a. (Eq a, Num a) => a
GL_REG_20_ATI = 0x8935
pattern GL_REG_21_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_21_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_21_ATI :: forall a. (Eq a, Num a) => a
GL_REG_21_ATI = 0x8936
pattern GL_REG_22_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_22_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_22_ATI :: forall a. (Eq a, Num a) => a
GL_REG_22_ATI = 0x8937
pattern GL_REG_23_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_23_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_23_ATI :: forall a. (Eq a, Num a) => a
GL_REG_23_ATI = 0x8938
pattern GL_REG_24_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_24_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_24_ATI :: forall a. (Eq a, Num a) => a
GL_REG_24_ATI = 0x8939
pattern GL_REG_25_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_25_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_25_ATI :: forall a. (Eq a, Num a) => a
GL_REG_25_ATI = 0x893A
pattern GL_REG_26_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_26_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_26_ATI :: forall a. (Eq a, Num a) => a
GL_REG_26_ATI = 0x893B
pattern GL_REG_27_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_27_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_27_ATI :: forall a. (Eq a, Num a) => a
GL_REG_27_ATI = 0x893C
pattern GL_REG_28_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_28_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_28_ATI :: forall a. (Eq a, Num a) => a
GL_REG_28_ATI = 0x893D
pattern GL_REG_29_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_29_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_29_ATI :: forall a. (Eq a, Num a) => a
GL_REG_29_ATI = 0x893E
pattern GL_REG_2_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_2_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_2_ATI :: forall a. (Eq a, Num a) => a
GL_REG_2_ATI = 0x8923
pattern GL_REG_30_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_30_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_30_ATI :: forall a. (Eq a, Num a) => a
GL_REG_30_ATI = 0x893F
pattern GL_REG_31_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_31_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_31_ATI :: forall a. (Eq a, Num a) => a
GL_REG_31_ATI = 0x8940
pattern GL_REG_3_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_3_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_3_ATI :: forall a. (Eq a, Num a) => a
GL_REG_3_ATI = 0x8924
pattern GL_REG_4_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_4_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_4_ATI :: forall a. (Eq a, Num a) => a
GL_REG_4_ATI = 0x8925
pattern GL_REG_5_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_5_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_5_ATI :: forall a. (Eq a, Num a) => a
GL_REG_5_ATI = 0x8926
pattern GL_REG_6_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_6_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_6_ATI :: forall a. (Eq a, Num a) => a
GL_REG_6_ATI = 0x8927
pattern GL_REG_7_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_7_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_7_ATI :: forall a. (Eq a, Num a) => a
GL_REG_7_ATI = 0x8928
pattern GL_REG_8_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_8_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_8_ATI :: forall a. (Eq a, Num a) => a
GL_REG_8_ATI = 0x8929
pattern GL_REG_9_ATI :: (Eq a, Num a) => a
pattern $mGL_REG_9_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_REG_9_ATI :: forall a. (Eq a, Num a) => a
GL_REG_9_ATI = 0x892A
pattern GL_SATURATE_BIT_ATI :: (Eq a, Num a) => a
pattern $mGL_SATURATE_BIT_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SATURATE_BIT_ATI :: forall a. (Eq a, Num a) => a
GL_SATURATE_BIT_ATI = 0x00000040
pattern GL_SECONDARY_INTERPOLATOR_ATI :: (Eq a, Num a) => a
pattern $mGL_SECONDARY_INTERPOLATOR_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SECONDARY_INTERPOLATOR_ATI :: forall a. (Eq a, Num a) => a
GL_SECONDARY_INTERPOLATOR_ATI = 0x896D
pattern GL_SUB_ATI :: (Eq a, Num a) => a
pattern $mGL_SUB_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SUB_ATI :: forall a. (Eq a, Num a) => a
GL_SUB_ATI = 0x8965
pattern GL_SWIZZLE_STQ_ATI :: (Eq a, Num a) => a
pattern $mGL_SWIZZLE_STQ_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SWIZZLE_STQ_ATI :: forall a. (Eq a, Num a) => a
GL_SWIZZLE_STQ_ATI = 0x8977
pattern GL_SWIZZLE_STQ_DQ_ATI :: (Eq a, Num a) => a
pattern $mGL_SWIZZLE_STQ_DQ_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SWIZZLE_STQ_DQ_ATI :: forall a. (Eq a, Num a) => a
GL_SWIZZLE_STQ_DQ_ATI = 0x8979
pattern GL_SWIZZLE_STRQ_ATI :: (Eq a, Num a) => a
pattern $mGL_SWIZZLE_STRQ_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SWIZZLE_STRQ_ATI :: forall a. (Eq a, Num a) => a
GL_SWIZZLE_STRQ_ATI = 0x897A
pattern GL_SWIZZLE_STRQ_DQ_ATI :: (Eq a, Num a) => a
pattern $mGL_SWIZZLE_STRQ_DQ_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SWIZZLE_STRQ_DQ_ATI :: forall a. (Eq a, Num a) => a
GL_SWIZZLE_STRQ_DQ_ATI = 0x897B
pattern GL_SWIZZLE_STR_ATI :: (Eq a, Num a) => a
pattern $mGL_SWIZZLE_STR_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SWIZZLE_STR_ATI :: forall a. (Eq a, Num a) => a
GL_SWIZZLE_STR_ATI = 0x8976
pattern GL_SWIZZLE_STR_DR_ATI :: (Eq a, Num a) => a
pattern $mGL_SWIZZLE_STR_DR_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SWIZZLE_STR_DR_ATI :: forall a. (Eq a, Num a) => a
GL_SWIZZLE_STR_DR_ATI = 0x8978