{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ATI.DrawBuffers (
gl_ATI_draw_buffers
, glDrawBuffersATI
, pattern GL_DRAW_BUFFER0_ATI
, pattern GL_DRAW_BUFFER10_ATI
, pattern GL_DRAW_BUFFER11_ATI
, pattern GL_DRAW_BUFFER12_ATI
, pattern GL_DRAW_BUFFER13_ATI
, pattern GL_DRAW_BUFFER14_ATI
, pattern GL_DRAW_BUFFER15_ATI
, pattern GL_DRAW_BUFFER1_ATI
, pattern GL_DRAW_BUFFER2_ATI
, pattern GL_DRAW_BUFFER3_ATI
, pattern GL_DRAW_BUFFER4_ATI
, pattern GL_DRAW_BUFFER5_ATI
, pattern GL_DRAW_BUFFER6_ATI
, pattern GL_DRAW_BUFFER7_ATI
, pattern GL_DRAW_BUFFER8_ATI
, pattern GL_DRAW_BUFFER9_ATI
, pattern GL_MAX_DRAW_BUFFERS_ATI
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ATI_draw_buffers :: Bool
gl_ATI_draw_buffers :: Bool
gl_ATI_draw_buffers = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ATI_draw_buffers" Set String
extensions
{-# NOINLINE gl_ATI_draw_buffers #-}
glDrawBuffersATI :: MonadIO m => GLsizei -> Ptr GLenum -> m ()
glDrawBuffersATI :: forall (m :: * -> *). MonadIO m => GLsizei -> Ptr GLenum -> m ()
glDrawBuffersATI = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtrenumIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDrawBuffersATIFunPtr
glDrawBuffersATIFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDrawBuffersATIFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDrawBuffersATIFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glDrawBuffersATI")
{-# NOINLINE glDrawBuffersATIFunPtr #-}
pattern GL_DRAW_BUFFER0_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER0_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER0_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER0_ATI = 0x8825
pattern GL_DRAW_BUFFER10_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER10_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER10_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER10_ATI = 0x882F
pattern GL_DRAW_BUFFER11_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER11_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER11_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER11_ATI = 0x8830
pattern GL_DRAW_BUFFER12_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER12_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER12_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER12_ATI = 0x8831
pattern GL_DRAW_BUFFER13_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER13_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER13_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER13_ATI = 0x8832
pattern GL_DRAW_BUFFER14_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER14_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER14_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER14_ATI = 0x8833
pattern GL_DRAW_BUFFER15_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER15_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER15_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER15_ATI = 0x8834
pattern GL_DRAW_BUFFER1_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER1_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER1_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER1_ATI = 0x8826
pattern GL_DRAW_BUFFER2_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER2_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER2_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER2_ATI = 0x8827
pattern GL_DRAW_BUFFER3_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER3_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER3_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER3_ATI = 0x8828
pattern GL_DRAW_BUFFER4_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER4_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER4_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER4_ATI = 0x8829
pattern GL_DRAW_BUFFER5_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER5_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER5_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER5_ATI = 0x882A
pattern GL_DRAW_BUFFER6_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER6_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER6_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER6_ATI = 0x882B
pattern GL_DRAW_BUFFER7_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER7_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER7_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER7_ATI = 0x882C
pattern GL_DRAW_BUFFER8_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER8_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER8_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER8_ATI = 0x882D
pattern GL_DRAW_BUFFER9_ATI :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER9_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER9_ATI :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER9_ATI = 0x882E
pattern GL_MAX_DRAW_BUFFERS_ATI :: (Eq a, Num a) => a
pattern $mGL_MAX_DRAW_BUFFERS_ATI :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_DRAW_BUFFERS_ATI :: forall a. (Eq a, Num a) => a
GL_MAX_DRAW_BUFFERS_ATI = 0x8824