{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.VertexBufferObject (
gl_ARB_vertex_buffer_object
, glBindBufferARB
, glBufferDataARB
, glBufferSubDataARB
, glDeleteBuffersARB
, glGenBuffersARB
, glGetBufferParameterivARB
, glGetBufferPointervARB
, glGetBufferSubDataARB
, glIsBufferARB
, glMapBufferARB
, glUnmapBufferARB
, pattern GL_ARRAY_BUFFER_ARB
, pattern GL_ARRAY_BUFFER_BINDING_ARB
, pattern GL_BUFFER_ACCESS_ARB
, pattern GL_BUFFER_MAPPED_ARB
, pattern GL_BUFFER_MAP_POINTER_ARB
, pattern GL_BUFFER_SIZE_ARB
, pattern GL_BUFFER_USAGE_ARB
, pattern GL_COLOR_ARRAY_BUFFER_BINDING_ARB
, pattern GL_DYNAMIC_COPY_ARB
, pattern GL_DYNAMIC_DRAW_ARB
, pattern GL_DYNAMIC_READ_ARB
, pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB
, pattern GL_ELEMENT_ARRAY_BUFFER_ARB
, pattern GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB
, pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB
, pattern GL_INDEX_ARRAY_BUFFER_BINDING_ARB
, pattern GL_NORMAL_ARRAY_BUFFER_BINDING_ARB
, pattern GL_READ_ONLY_ARB
, pattern GL_READ_WRITE_ARB
, pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB
, pattern GL_STATIC_COPY_ARB
, pattern GL_STATIC_DRAW_ARB
, pattern GL_STATIC_READ_ARB
, pattern GL_STREAM_COPY_ARB
, pattern GL_STREAM_DRAW_ARB
, pattern GL_STREAM_READ_ARB
, pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
, pattern GL_VERTEX_ARRAY_BUFFER_BINDING_ARB
, pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB
, pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB
, pattern GL_WRITE_ONLY_ARB
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ARB_vertex_buffer_object :: Bool
gl_ARB_vertex_buffer_object :: Bool
gl_ARB_vertex_buffer_object = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ARB_vertex_buffer_object" Set String
extensions
{-# NOINLINE gl_ARB_vertex_buffer_object #-}
glBindBufferARB :: MonadIO m => GLenum -> GLuint -> m ()
glBindBufferARB :: forall (m :: * -> *). MonadIO m => GLenum -> GLenum -> m ()
glBindBufferARB = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumuintIOV FunPtr (GLenum -> GLenum -> IO ())
glBindBufferARBFunPtr
glBindBufferARBFunPtr :: FunPtr (GLenum -> GLuint -> IO ())
glBindBufferARBFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glBindBufferARBFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBindBufferARB")
{-# NOINLINE glBindBufferARBFunPtr #-}
glBufferDataARB :: MonadIO m => GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> m ()
glBufferDataARB :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> m ()
glBufferDataARB = FunPtr (GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> IO ())
-> GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> IO ())
-> GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> m ()
ffienumsizeiptrARBPtrVenumIOV FunPtr (GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> IO ())
glBufferDataARBFunPtr
glBufferDataARBFunPtr :: FunPtr (GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> IO ())
glBufferDataARBFunPtr :: FunPtr (GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> IO ())
glBufferDataARBFunPtr = IO (FunPtr (GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr (GLenum -> GLsizeiptrARB -> Ptr () -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBufferDataARB")
{-# NOINLINE glBufferDataARBFunPtr #-}
glBufferSubDataARB :: MonadIO m => GLenum -> GLintptrARB -> GLsizeiptrARB -> Ptr () -> m ()
glBufferSubDataARB :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> m ()
glBufferSubDataARB = FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
-> GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
-> GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> m ()
ffienumintptrARBsizeiptrARBPtrVIOV FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
glBufferSubDataARBFunPtr
glBufferSubDataARBFunPtr :: FunPtr (GLenum -> GLintptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
glBufferSubDataARBFunPtr :: FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
glBufferSubDataARBFunPtr = IO
(FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ()))
-> FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glBufferSubDataARB")
{-# NOINLINE glBufferSubDataARBFunPtr #-}
glDeleteBuffersARB :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glDeleteBuffersARB :: forall (m :: * -> *). MonadIO m => GLsizei -> Ptr GLenum -> m ()
glDeleteBuffersARB = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteBuffersARBFunPtr
glDeleteBuffersARBFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glDeleteBuffersARBFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDeleteBuffersARBFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glDeleteBuffersARB")
{-# NOINLINE glDeleteBuffersARBFunPtr #-}
glGenBuffersARB :: MonadIO m => GLsizei -> Ptr GLuint -> m ()
glGenBuffersARB :: forall (m :: * -> *). MonadIO m => GLsizei -> Ptr GLenum -> m ()
glGenBuffersARB = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtruintIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenBuffersARBFunPtr
glGenBuffersARBFunPtr :: FunPtr (GLsizei -> Ptr GLuint -> IO ())
glGenBuffersARBFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glGenBuffersARBFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGenBuffersARB")
{-# NOINLINE glGenBuffersARBFunPtr #-}
glGetBufferParameterivARB :: MonadIO m => GLenum -> GLenum -> Ptr GLint -> m ()
glGetBufferParameterivARB :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr GLsizei -> m ()
glGetBufferParameterivARB = FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
-> GLenum -> GLenum -> Ptr GLsizei -> m ()
ffienumenumPtrintIOV FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetBufferParameterivARBFunPtr
glGetBufferParameterivARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLint -> IO ())
glGetBufferParameterivARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
glGetBufferParameterivARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr GLsizei -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetBufferParameterivARB")
{-# NOINLINE glGetBufferParameterivARBFunPtr #-}
glGetBufferPointervARB :: MonadIO m => GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
glGetBufferPointervARB :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
glGetBufferPointervARB = FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
-> GLenum -> GLenum -> Ptr (Ptr ()) -> m ()
ffienumenumPtrPtrVIOV FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetBufferPointervARBFunPtr
glGetBufferPointervARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetBufferPointervARBFunPtr :: FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
glGetBufferPointervARBFunPtr = IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
-> FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> Ptr (Ptr ()) -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetBufferPointervARB")
{-# NOINLINE glGetBufferPointervARBFunPtr #-}
glGetBufferSubDataARB :: MonadIO m => GLenum -> GLintptrARB -> GLsizeiptrARB -> Ptr () -> m ()
glGetBufferSubDataARB :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> m ()
glGetBufferSubDataARB = FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
-> GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
-> GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> m ()
ffienumintptrARBsizeiptrARBPtrVIOV FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
glGetBufferSubDataARBFunPtr
glGetBufferSubDataARBFunPtr :: FunPtr (GLenum -> GLintptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
glGetBufferSubDataARBFunPtr :: FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
glGetBufferSubDataARBFunPtr = IO
(FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ()))
-> FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum -> GLsizeiptrARB -> GLsizeiptrARB -> Ptr () -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetBufferSubDataARB")
{-# NOINLINE glGetBufferSubDataARBFunPtr #-}
glIsBufferARB :: MonadIO m => GLuint -> m GLboolean
glIsBufferARB :: forall (m :: * -> *). MonadIO m => GLenum -> m GLboolean
glIsBufferARB = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffiuintIOboolean FunPtr (GLenum -> IO GLboolean)
glIsBufferARBFunPtr
glIsBufferARBFunPtr :: FunPtr (GLuint -> IO GLboolean)
glIsBufferARBFunPtr :: FunPtr (GLenum -> IO GLboolean)
glIsBufferARBFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glIsBufferARB")
{-# NOINLINE glIsBufferARBFunPtr #-}
glMapBufferARB :: MonadIO m => GLenum -> GLenum -> m (Ptr ())
glMapBufferARB :: forall (m :: * -> *). MonadIO m => GLenum -> GLenum -> m (Ptr ())
glMapBufferARB = FunPtr (GLenum -> GLenum -> IO (Ptr ()))
-> GLenum -> GLenum -> m (Ptr ())
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO (Ptr ()))
-> GLenum -> GLenum -> m (Ptr ())
ffienumenumIOPtrV FunPtr (GLenum -> GLenum -> IO (Ptr ()))
glMapBufferARBFunPtr
glMapBufferARBFunPtr :: FunPtr (GLenum -> GLenum -> IO (Ptr ()))
glMapBufferARBFunPtr :: FunPtr (GLenum -> GLenum -> IO (Ptr ()))
glMapBufferARBFunPtr = IO (FunPtr (GLenum -> GLenum -> IO (Ptr ())))
-> FunPtr (GLenum -> GLenum -> IO (Ptr ()))
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO (Ptr ())))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glMapBufferARB")
{-# NOINLINE glMapBufferARBFunPtr #-}
glUnmapBufferARB :: MonadIO m => GLenum -> m GLboolean
glUnmapBufferARB :: forall (m :: * -> *). MonadIO m => GLenum -> m GLboolean
glUnmapBufferARB = FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> IO GLboolean) -> GLenum -> m GLboolean
ffienumIOboolean FunPtr (GLenum -> IO GLboolean)
glUnmapBufferARBFunPtr
glUnmapBufferARBFunPtr :: FunPtr (GLenum -> IO GLboolean)
glUnmapBufferARBFunPtr :: FunPtr (GLenum -> IO GLboolean)
glUnmapBufferARBFunPtr = IO (FunPtr (GLenum -> IO GLboolean))
-> FunPtr (GLenum -> IO GLboolean)
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> IO GLboolean))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glUnmapBufferARB")
{-# NOINLINE glUnmapBufferARBFunPtr #-}
pattern GL_ARRAY_BUFFER_ARB :: (Eq a, Num a) => a
pattern $mGL_ARRAY_BUFFER_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ARRAY_BUFFER_ARB :: forall a. (Eq a, Num a) => a
GL_ARRAY_BUFFER_ARB = 0x8892
pattern GL_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_ARRAY_BUFFER_BINDING_ARB = 0x8894
pattern GL_BUFFER_ACCESS_ARB :: (Eq a, Num a) => a
pattern $mGL_BUFFER_ACCESS_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_BUFFER_ACCESS_ARB :: forall a. (Eq a, Num a) => a
GL_BUFFER_ACCESS_ARB = 0x88BB
pattern GL_BUFFER_MAPPED_ARB :: (Eq a, Num a) => a
pattern $mGL_BUFFER_MAPPED_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_BUFFER_MAPPED_ARB :: forall a. (Eq a, Num a) => a
GL_BUFFER_MAPPED_ARB = 0x88BC
pattern GL_BUFFER_MAP_POINTER_ARB :: (Eq a, Num a) => a
pattern $mGL_BUFFER_MAP_POINTER_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_BUFFER_MAP_POINTER_ARB :: forall a. (Eq a, Num a) => a
GL_BUFFER_MAP_POINTER_ARB = 0x88BD
pattern GL_BUFFER_SIZE_ARB :: (Eq a, Num a) => a
pattern $mGL_BUFFER_SIZE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_BUFFER_SIZE_ARB :: forall a. (Eq a, Num a) => a
GL_BUFFER_SIZE_ARB = 0x8764
pattern GL_BUFFER_USAGE_ARB :: (Eq a, Num a) => a
pattern $mGL_BUFFER_USAGE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_BUFFER_USAGE_ARB :: forall a. (Eq a, Num a) => a
GL_BUFFER_USAGE_ARB = 0x8765
pattern GL_COLOR_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_COLOR_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COLOR_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898
pattern GL_DYNAMIC_COPY_ARB :: (Eq a, Num a) => a
pattern $mGL_DYNAMIC_COPY_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DYNAMIC_COPY_ARB :: forall a. (Eq a, Num a) => a
GL_DYNAMIC_COPY_ARB = 0x88EA
pattern GL_DYNAMIC_DRAW_ARB :: (Eq a, Num a) => a
pattern $mGL_DYNAMIC_DRAW_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DYNAMIC_DRAW_ARB :: forall a. (Eq a, Num a) => a
GL_DYNAMIC_DRAW_ARB = 0x88E8
pattern GL_DYNAMIC_READ_ARB :: (Eq a, Num a) => a
pattern $mGL_DYNAMIC_READ_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DYNAMIC_READ_ARB :: forall a. (Eq a, Num a) => a
GL_DYNAMIC_READ_ARB = 0x88E9
pattern GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B
pattern GL_ELEMENT_ARRAY_BUFFER_ARB :: (Eq a, Num a) => a
pattern $mGL_ELEMENT_ARRAY_BUFFER_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ELEMENT_ARRAY_BUFFER_ARB :: forall a. (Eq a, Num a) => a
GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893
pattern GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_ELEMENT_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ELEMENT_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895
pattern GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D
pattern GL_INDEX_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_INDEX_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INDEX_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899
pattern GL_NORMAL_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_NORMAL_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_NORMAL_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897
pattern GL_READ_ONLY_ARB :: (Eq a, Num a) => a
pattern $mGL_READ_ONLY_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_READ_ONLY_ARB :: forall a. (Eq a, Num a) => a
GL_READ_ONLY_ARB = 0x88B8
pattern GL_READ_WRITE_ARB :: (Eq a, Num a) => a
pattern $mGL_READ_WRITE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_READ_WRITE_ARB :: forall a. (Eq a, Num a) => a
GL_READ_WRITE_ARB = 0x88BA
pattern GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C
pattern GL_STATIC_COPY_ARB :: (Eq a, Num a) => a
pattern $mGL_STATIC_COPY_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_STATIC_COPY_ARB :: forall a. (Eq a, Num a) => a
GL_STATIC_COPY_ARB = 0x88E6
pattern GL_STATIC_DRAW_ARB :: (Eq a, Num a) => a
pattern $mGL_STATIC_DRAW_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_STATIC_DRAW_ARB :: forall a. (Eq a, Num a) => a
GL_STATIC_DRAW_ARB = 0x88E4
pattern GL_STATIC_READ_ARB :: (Eq a, Num a) => a
pattern $mGL_STATIC_READ_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_STATIC_READ_ARB :: forall a. (Eq a, Num a) => a
GL_STATIC_READ_ARB = 0x88E5
pattern GL_STREAM_COPY_ARB :: (Eq a, Num a) => a
pattern $mGL_STREAM_COPY_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_STREAM_COPY_ARB :: forall a. (Eq a, Num a) => a
GL_STREAM_COPY_ARB = 0x88E2
pattern GL_STREAM_DRAW_ARB :: (Eq a, Num a) => a
pattern $mGL_STREAM_DRAW_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_STREAM_DRAW_ARB :: forall a. (Eq a, Num a) => a
GL_STREAM_DRAW_ARB = 0x88E0
pattern GL_STREAM_READ_ARB :: (Eq a, Num a) => a
pattern $mGL_STREAM_READ_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_STREAM_READ_ARB :: forall a. (Eq a, Num a) => a
GL_STREAM_READ_ARB = 0x88E1
pattern GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A
pattern GL_VERTEX_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_VERTEX_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896
pattern GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F
pattern GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB :: (Eq a, Num a) => a
pattern $mGL_WEIGHT_ARRAY_BUFFER_BINDING_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_WEIGHT_ARRAY_BUFFER_BINDING_ARB :: forall a. (Eq a, Num a) => a
GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E
pattern GL_WRITE_ONLY_ARB :: (Eq a, Num a) => a
pattern $mGL_WRITE_ONLY_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_WRITE_ONLY_ARB :: forall a. (Eq a, Num a) => a
GL_WRITE_ONLY_ARB = 0x88B9