-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.TextureFloat (
  -- * Extension Support
    gl_ARB_texture_float

  -- * GL_ARB_texture_float
  , pattern GL_ALPHA16F_ARB
  , pattern GL_ALPHA32F_ARB
  , pattern GL_INTENSITY16F_ARB
  , pattern GL_INTENSITY32F_ARB
  , pattern GL_LUMINANCE16F_ARB
  , pattern GL_LUMINANCE32F_ARB
  , pattern GL_LUMINANCE_ALPHA16F_ARB
  , pattern GL_LUMINANCE_ALPHA32F_ARB
  , pattern GL_RGB16F_ARB
  , pattern GL_RGB32F_ARB
  , pattern GL_RGBA16F_ARB
  , pattern GL_RGBA32F_ARB
  , pattern GL_TEXTURE_ALPHA_TYPE_ARB
  , pattern GL_TEXTURE_BLUE_TYPE_ARB
  , pattern GL_TEXTURE_DEPTH_TYPE_ARB
  , pattern GL_TEXTURE_GREEN_TYPE_ARB
  , pattern GL_TEXTURE_INTENSITY_TYPE_ARB
  , pattern GL_TEXTURE_LUMINANCE_TYPE_ARB
  , pattern GL_TEXTURE_RED_TYPE_ARB
  , pattern GL_UNSIGNED_NORMALIZED_ARB
) where

import Data.Set
import Graphics.GL.Internal.Proc

-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/texture_float.txt GL_ARB_texture_float> extension is available.

gl_ARB_texture_float :: Bool
gl_ARB_texture_float :: Bool
gl_ARB_texture_float = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ARB_texture_float" Set String
extensions
{-# NOINLINE gl_ARB_texture_float #-}

pattern GL_ALPHA16F_ARB  :: (Eq a, Num a) => a

pattern $mGL_ALPHA16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ALPHA16F_ARB :: forall a. (Eq a, Num a) => a
GL_ALPHA16F_ARB = 0x881C

pattern GL_ALPHA32F_ARB  :: (Eq a, Num a) => a

pattern $mGL_ALPHA32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ALPHA32F_ARB :: forall a. (Eq a, Num a) => a
GL_ALPHA32F_ARB = 0x8816

pattern GL_INTENSITY16F_ARB  :: (Eq a, Num a) => a

pattern $mGL_INTENSITY16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INTENSITY16F_ARB :: forall a. (Eq a, Num a) => a
GL_INTENSITY16F_ARB = 0x881D

pattern GL_INTENSITY32F_ARB  :: (Eq a, Num a) => a

pattern $mGL_INTENSITY32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INTENSITY32F_ARB :: forall a. (Eq a, Num a) => a
GL_INTENSITY32F_ARB = 0x8817

pattern GL_LUMINANCE16F_ARB  :: (Eq a, Num a) => a

pattern $mGL_LUMINANCE16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE16F_ARB :: forall a. (Eq a, Num a) => a
GL_LUMINANCE16F_ARB = 0x881E

pattern GL_LUMINANCE32F_ARB  :: (Eq a, Num a) => a

pattern $mGL_LUMINANCE32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE32F_ARB :: forall a. (Eq a, Num a) => a
GL_LUMINANCE32F_ARB = 0x8818

pattern GL_LUMINANCE_ALPHA16F_ARB  :: (Eq a, Num a) => a

pattern $mGL_LUMINANCE_ALPHA16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE_ALPHA16F_ARB :: forall a. (Eq a, Num a) => a
GL_LUMINANCE_ALPHA16F_ARB = 0x881F

pattern GL_LUMINANCE_ALPHA32F_ARB  :: (Eq a, Num a) => a

pattern $mGL_LUMINANCE_ALPHA32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE_ALPHA32F_ARB :: forall a. (Eq a, Num a) => a
GL_LUMINANCE_ALPHA32F_ARB = 0x8819

pattern GL_RGB16F_ARB  :: (Eq a, Num a) => a

pattern $mGL_RGB16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGB16F_ARB :: forall a. (Eq a, Num a) => a
GL_RGB16F_ARB = 0x881B

pattern GL_RGB32F_ARB  :: (Eq a, Num a) => a

pattern $mGL_RGB32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGB32F_ARB :: forall a. (Eq a, Num a) => a
GL_RGB32F_ARB = 0x8815

pattern GL_RGBA16F_ARB  :: (Eq a, Num a) => a

pattern $mGL_RGBA16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGBA16F_ARB :: forall a. (Eq a, Num a) => a
GL_RGBA16F_ARB = 0x881A

pattern GL_RGBA32F_ARB  :: (Eq a, Num a) => a

pattern $mGL_RGBA32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGBA32F_ARB :: forall a. (Eq a, Num a) => a
GL_RGBA32F_ARB = 0x8814

pattern GL_TEXTURE_ALPHA_TYPE_ARB  :: (Eq a, Num a) => a

pattern $mGL_TEXTURE_ALPHA_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_ALPHA_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13

pattern GL_TEXTURE_BLUE_TYPE_ARB  :: (Eq a, Num a) => a

pattern $mGL_TEXTURE_BLUE_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_BLUE_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12

pattern GL_TEXTURE_DEPTH_TYPE_ARB  :: (Eq a, Num a) => a

pattern $mGL_TEXTURE_DEPTH_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_DEPTH_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16

pattern GL_TEXTURE_GREEN_TYPE_ARB  :: (Eq a, Num a) => a

pattern $mGL_TEXTURE_GREEN_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_GREEN_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11

pattern GL_TEXTURE_INTENSITY_TYPE_ARB  :: (Eq a, Num a) => a

pattern $mGL_TEXTURE_INTENSITY_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_INTENSITY_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15

pattern GL_TEXTURE_LUMINANCE_TYPE_ARB  :: (Eq a, Num a) => a

pattern $mGL_TEXTURE_LUMINANCE_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_LUMINANCE_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14

pattern GL_TEXTURE_RED_TYPE_ARB  :: (Eq a, Num a) => a

pattern $mGL_TEXTURE_RED_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_RED_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_RED_TYPE_ARB = 0x8C10

pattern GL_UNSIGNED_NORMALIZED_ARB  :: (Eq a, Num a) => a

pattern $mGL_UNSIGNED_NORMALIZED_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_NORMALIZED_ARB :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_NORMALIZED_ARB = 0x8C17