{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.TextureFloat (
gl_ARB_texture_float
, pattern GL_ALPHA16F_ARB
, pattern GL_ALPHA32F_ARB
, pattern GL_INTENSITY16F_ARB
, pattern GL_INTENSITY32F_ARB
, pattern GL_LUMINANCE16F_ARB
, pattern GL_LUMINANCE32F_ARB
, pattern GL_LUMINANCE_ALPHA16F_ARB
, pattern GL_LUMINANCE_ALPHA32F_ARB
, pattern GL_RGB16F_ARB
, pattern GL_RGB32F_ARB
, pattern GL_RGBA16F_ARB
, pattern GL_RGBA32F_ARB
, pattern GL_TEXTURE_ALPHA_TYPE_ARB
, pattern GL_TEXTURE_BLUE_TYPE_ARB
, pattern GL_TEXTURE_DEPTH_TYPE_ARB
, pattern GL_TEXTURE_GREEN_TYPE_ARB
, pattern GL_TEXTURE_INTENSITY_TYPE_ARB
, pattern GL_TEXTURE_LUMINANCE_TYPE_ARB
, pattern GL_TEXTURE_RED_TYPE_ARB
, pattern GL_UNSIGNED_NORMALIZED_ARB
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ARB_texture_float :: Bool
gl_ARB_texture_float :: Bool
gl_ARB_texture_float = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ARB_texture_float" Set String
extensions
{-# NOINLINE gl_ARB_texture_float #-}
pattern GL_ALPHA16F_ARB :: (Eq a, Num a) => a
pattern $mGL_ALPHA16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ALPHA16F_ARB :: forall a. (Eq a, Num a) => a
GL_ALPHA16F_ARB = 0x881C
pattern GL_ALPHA32F_ARB :: (Eq a, Num a) => a
pattern $mGL_ALPHA32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ALPHA32F_ARB :: forall a. (Eq a, Num a) => a
GL_ALPHA32F_ARB = 0x8816
pattern GL_INTENSITY16F_ARB :: (Eq a, Num a) => a
pattern $mGL_INTENSITY16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INTENSITY16F_ARB :: forall a. (Eq a, Num a) => a
GL_INTENSITY16F_ARB = 0x881D
pattern GL_INTENSITY32F_ARB :: (Eq a, Num a) => a
pattern $mGL_INTENSITY32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_INTENSITY32F_ARB :: forall a. (Eq a, Num a) => a
GL_INTENSITY32F_ARB = 0x8817
pattern GL_LUMINANCE16F_ARB :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE16F_ARB :: forall a. (Eq a, Num a) => a
GL_LUMINANCE16F_ARB = 0x881E
pattern GL_LUMINANCE32F_ARB :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE32F_ARB :: forall a. (Eq a, Num a) => a
GL_LUMINANCE32F_ARB = 0x8818
pattern GL_LUMINANCE_ALPHA16F_ARB :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE_ALPHA16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE_ALPHA16F_ARB :: forall a. (Eq a, Num a) => a
GL_LUMINANCE_ALPHA16F_ARB = 0x881F
pattern GL_LUMINANCE_ALPHA32F_ARB :: (Eq a, Num a) => a
pattern $mGL_LUMINANCE_ALPHA32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_LUMINANCE_ALPHA32F_ARB :: forall a. (Eq a, Num a) => a
GL_LUMINANCE_ALPHA32F_ARB = 0x8819
pattern GL_RGB16F_ARB :: (Eq a, Num a) => a
pattern $mGL_RGB16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGB16F_ARB :: forall a. (Eq a, Num a) => a
GL_RGB16F_ARB = 0x881B
pattern GL_RGB32F_ARB :: (Eq a, Num a) => a
pattern $mGL_RGB32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGB32F_ARB :: forall a. (Eq a, Num a) => a
GL_RGB32F_ARB = 0x8815
pattern GL_RGBA16F_ARB :: (Eq a, Num a) => a
pattern $mGL_RGBA16F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGBA16F_ARB :: forall a. (Eq a, Num a) => a
GL_RGBA16F_ARB = 0x881A
pattern GL_RGBA32F_ARB :: (Eq a, Num a) => a
pattern $mGL_RGBA32F_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGBA32F_ARB :: forall a. (Eq a, Num a) => a
GL_RGBA32F_ARB = 0x8814
pattern GL_TEXTURE_ALPHA_TYPE_ARB :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_ALPHA_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_ALPHA_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13
pattern GL_TEXTURE_BLUE_TYPE_ARB :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_BLUE_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_BLUE_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12
pattern GL_TEXTURE_DEPTH_TYPE_ARB :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_DEPTH_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_DEPTH_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16
pattern GL_TEXTURE_GREEN_TYPE_ARB :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_GREEN_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_GREEN_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11
pattern GL_TEXTURE_INTENSITY_TYPE_ARB :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_INTENSITY_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_INTENSITY_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15
pattern GL_TEXTURE_LUMINANCE_TYPE_ARB :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_LUMINANCE_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_LUMINANCE_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14
pattern GL_TEXTURE_RED_TYPE_ARB :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_RED_TYPE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_RED_TYPE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_RED_TYPE_ARB = 0x8C10
pattern GL_UNSIGNED_NORMALIZED_ARB :: (Eq a, Num a) => a
pattern $mGL_UNSIGNED_NORMALIZED_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_UNSIGNED_NORMALIZED_ARB :: forall a. (Eq a, Num a) => a
GL_UNSIGNED_NORMALIZED_ARB = 0x8C17