{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.PipelineStatisticsQuery (
gl_ARB_pipeline_statistics_query
, pattern GL_CLIPPING_INPUT_PRIMITIVES_ARB
, pattern GL_CLIPPING_OUTPUT_PRIMITIVES_ARB
, pattern GL_COMPUTE_SHADER_INVOCATIONS_ARB
, pattern GL_FRAGMENT_SHADER_INVOCATIONS_ARB
, pattern GL_GEOMETRY_SHADER_INVOCATIONS
, pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB
, pattern GL_PRIMITIVES_SUBMITTED_ARB
, pattern GL_TESS_CONTROL_SHADER_PATCHES_ARB
, pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB
, pattern GL_VERTEX_SHADER_INVOCATIONS_ARB
, pattern GL_VERTICES_SUBMITTED_ARB
) where
import Data.Set
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
gl_ARB_pipeline_statistics_query :: Bool
gl_ARB_pipeline_statistics_query :: Bool
gl_ARB_pipeline_statistics_query = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ARB_pipeline_statistics_query" Set String
extensions
{-# NOINLINE gl_ARB_pipeline_statistics_query #-}
pattern GL_CLIPPING_INPUT_PRIMITIVES_ARB :: (Eq a, Num a) => a
pattern $mGL_CLIPPING_INPUT_PRIMITIVES_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CLIPPING_INPUT_PRIMITIVES_ARB :: forall a. (Eq a, Num a) => a
GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6
pattern GL_CLIPPING_OUTPUT_PRIMITIVES_ARB :: (Eq a, Num a) => a
pattern $mGL_CLIPPING_OUTPUT_PRIMITIVES_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CLIPPING_OUTPUT_PRIMITIVES_ARB :: forall a. (Eq a, Num a) => a
GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7
pattern GL_COMPUTE_SHADER_INVOCATIONS_ARB :: (Eq a, Num a) => a
pattern $mGL_COMPUTE_SHADER_INVOCATIONS_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COMPUTE_SHADER_INVOCATIONS_ARB :: forall a. (Eq a, Num a) => a
GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5
pattern GL_FRAGMENT_SHADER_INVOCATIONS_ARB :: (Eq a, Num a) => a
pattern $mGL_FRAGMENT_SHADER_INVOCATIONS_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAGMENT_SHADER_INVOCATIONS_ARB :: forall a. (Eq a, Num a) => a
GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4
pattern GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB :: (Eq a, Num a) => a
pattern $mGL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB :: forall a. (Eq a, Num a) => a
GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3
pattern GL_PRIMITIVES_SUBMITTED_ARB :: (Eq a, Num a) => a
pattern $mGL_PRIMITIVES_SUBMITTED_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PRIMITIVES_SUBMITTED_ARB :: forall a. (Eq a, Num a) => a
GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF
pattern GL_TESS_CONTROL_SHADER_PATCHES_ARB :: (Eq a, Num a) => a
pattern $mGL_TESS_CONTROL_SHADER_PATCHES_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TESS_CONTROL_SHADER_PATCHES_ARB :: forall a. (Eq a, Num a) => a
GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1
pattern GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB :: (Eq a, Num a) => a
pattern $mGL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB :: forall a. (Eq a, Num a) => a
GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2
pattern GL_VERTEX_SHADER_INVOCATIONS_ARB :: (Eq a, Num a) => a
pattern $mGL_VERTEX_SHADER_INVOCATIONS_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTEX_SHADER_INVOCATIONS_ARB :: forall a. (Eq a, Num a) => a
GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0
pattern GL_VERTICES_SUBMITTED_ARB :: (Eq a, Num a) => a
pattern $mGL_VERTICES_SUBMITTED_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_VERTICES_SUBMITTED_ARB :: forall a. (Eq a, Num a) => a
GL_VERTICES_SUBMITTED_ARB = 0x82EE