-- This file was automatically generated.
{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.ParallelShaderCompile (
  -- * Extension Support
    gl_ARB_parallel_shader_compile

  -- * GL_ARB_parallel_shader_compile
  , glMaxShaderCompilerThreadsARB
  , pattern GL_COMPLETION_STATUS_ARB
  , pattern GL_MAX_SHADER_COMPILER_THREADS_ARB
) where

import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe

-- | Checks that the <https://cvs.khronos.org/svn/repos/ogl/trunk/doc/registry/public/specs/ARB/parallel_shader_compile.txt GL_ARB_parallel_shader_compile> extension is available.

gl_ARB_parallel_shader_compile :: Bool
gl_ARB_parallel_shader_compile :: Bool
gl_ARB_parallel_shader_compile = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ARB_parallel_shader_compile" Set String
extensions
{-# NOINLINE gl_ARB_parallel_shader_compile #-}

-- | Usage: @'glMaxShaderCompilerThreadsARB' count@


glMaxShaderCompilerThreadsARB :: MonadIO m => GLuint -> m ()
glMaxShaderCompilerThreadsARB :: forall (m :: * -> *). MonadIO m => GLuint -> m ()
glMaxShaderCompilerThreadsARB = FunPtr (GLuint -> IO ()) -> GLuint -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLuint -> IO ()) -> GLuint -> m ()
ffiuintIOV FunPtr (GLuint -> IO ())
glMaxShaderCompilerThreadsARBFunPtr

glMaxShaderCompilerThreadsARBFunPtr :: FunPtr (GLuint -> IO ())
glMaxShaderCompilerThreadsARBFunPtr :: FunPtr (GLuint -> IO ())
glMaxShaderCompilerThreadsARBFunPtr = IO (FunPtr (GLuint -> IO ())) -> FunPtr (GLuint -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLuint -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glMaxShaderCompilerThreadsARB")

{-# NOINLINE glMaxShaderCompilerThreadsARBFunPtr #-}

pattern GL_COMPLETION_STATUS_ARB  :: (Eq a, Num a) => a

pattern $mGL_COMPLETION_STATUS_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COMPLETION_STATUS_ARB :: forall a. (Eq a, Num a) => a
GL_COMPLETION_STATUS_ARB = 0x91B1

pattern GL_MAX_SHADER_COMPILER_THREADS_ARB  :: (Eq a, Num a) => a

pattern $mGL_MAX_SHADER_COMPILER_THREADS_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_SHADER_COMPILER_THREADS_ARB :: forall a. (Eq a, Num a) => a
GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0