{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.FragmentShader (
gl_ARB_fragment_shader
, pattern GL_FRAGMENT_SHADER_ARB
, pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
, pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ARB_fragment_shader :: Bool
gl_ARB_fragment_shader :: Bool
gl_ARB_fragment_shader = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ARB_fragment_shader" Set String
extensions
{-# NOINLINE gl_ARB_fragment_shader #-}
pattern GL_FRAGMENT_SHADER_ARB :: (Eq a, Num a) => a
pattern $mGL_FRAGMENT_SHADER_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAGMENT_SHADER_ARB :: forall a. (Eq a, Num a) => a
GL_FRAGMENT_SHADER_ARB = 0x8B30
pattern GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB :: (Eq a, Num a) => a
pattern $mGL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB :: forall a. (Eq a, Num a) => a
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B
pattern GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB :: (Eq a, Num a) => a
pattern $mGL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB :: forall a. (Eq a, Num a) => a
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49