{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.DrawBuffers (
gl_ARB_draw_buffers
, glDrawBuffersARB
, pattern GL_DRAW_BUFFER0_ARB
, pattern GL_DRAW_BUFFER10_ARB
, pattern GL_DRAW_BUFFER11_ARB
, pattern GL_DRAW_BUFFER12_ARB
, pattern GL_DRAW_BUFFER13_ARB
, pattern GL_DRAW_BUFFER14_ARB
, pattern GL_DRAW_BUFFER15_ARB
, pattern GL_DRAW_BUFFER1_ARB
, pattern GL_DRAW_BUFFER2_ARB
, pattern GL_DRAW_BUFFER3_ARB
, pattern GL_DRAW_BUFFER4_ARB
, pattern GL_DRAW_BUFFER5_ARB
, pattern GL_DRAW_BUFFER6_ARB
, pattern GL_DRAW_BUFFER7_ARB
, pattern GL_DRAW_BUFFER8_ARB
, pattern GL_DRAW_BUFFER9_ARB
, pattern GL_MAX_DRAW_BUFFERS_ARB
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ARB_draw_buffers :: Bool
gl_ARB_draw_buffers :: Bool
gl_ARB_draw_buffers = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ARB_draw_buffers" Set String
extensions
{-# NOINLINE gl_ARB_draw_buffers #-}
glDrawBuffersARB :: MonadIO m => GLsizei -> Ptr GLenum -> m ()
glDrawBuffersARB :: forall (m :: * -> *). MonadIO m => GLsizei -> Ptr GLenum -> m ()
glDrawBuffersARB = FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLsizei -> Ptr GLenum -> IO ())
-> GLsizei -> Ptr GLenum -> m ()
ffisizeiPtrenumIOV FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDrawBuffersARBFunPtr
glDrawBuffersARBFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDrawBuffersARBFunPtr :: FunPtr (GLsizei -> Ptr GLenum -> IO ())
glDrawBuffersARBFunPtr = IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
-> FunPtr (GLsizei -> Ptr GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLsizei -> Ptr GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glDrawBuffersARB")
{-# NOINLINE glDrawBuffersARBFunPtr #-}
pattern GL_DRAW_BUFFER0_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER0_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER0_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER0_ARB = 0x8825
pattern GL_DRAW_BUFFER10_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER10_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER10_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER10_ARB = 0x882F
pattern GL_DRAW_BUFFER11_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER11_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER11_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER11_ARB = 0x8830
pattern GL_DRAW_BUFFER12_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER12_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER12_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER12_ARB = 0x8831
pattern GL_DRAW_BUFFER13_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER13_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER13_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER13_ARB = 0x8832
pattern GL_DRAW_BUFFER14_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER14_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER14_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER14_ARB = 0x8833
pattern GL_DRAW_BUFFER15_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER15_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER15_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER15_ARB = 0x8834
pattern GL_DRAW_BUFFER1_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER1_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER1_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER1_ARB = 0x8826
pattern GL_DRAW_BUFFER2_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER2_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER2_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER2_ARB = 0x8827
pattern GL_DRAW_BUFFER3_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER3_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER3_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER3_ARB = 0x8828
pattern GL_DRAW_BUFFER4_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER4_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER4_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER4_ARB = 0x8829
pattern GL_DRAW_BUFFER5_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER5_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER5_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER5_ARB = 0x882A
pattern GL_DRAW_BUFFER6_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER6_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER6_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER6_ARB = 0x882B
pattern GL_DRAW_BUFFER7_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER7_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER7_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER7_ARB = 0x882C
pattern GL_DRAW_BUFFER8_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER8_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER8_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER8_ARB = 0x882D
pattern GL_DRAW_BUFFER9_ARB :: (Eq a, Num a) => a
pattern $mGL_DRAW_BUFFER9_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DRAW_BUFFER9_ARB :: forall a. (Eq a, Num a) => a
GL_DRAW_BUFFER9_ARB = 0x882E
pattern GL_MAX_DRAW_BUFFERS_ARB :: (Eq a, Num a) => a
pattern $mGL_MAX_DRAW_BUFFERS_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_MAX_DRAW_BUFFERS_ARB :: forall a. (Eq a, Num a) => a
GL_MAX_DRAW_BUFFERS_ARB = 0x8824