{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.DepthTexture (
gl_ARB_depth_texture
, pattern GL_DEPTH_COMPONENT16_ARB
, pattern GL_DEPTH_COMPONENT24_ARB
, pattern GL_DEPTH_COMPONENT32_ARB
, pattern GL_DEPTH_TEXTURE_MODE_ARB
, pattern GL_TEXTURE_DEPTH_SIZE_ARB
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ARB_depth_texture :: Bool
gl_ARB_depth_texture :: Bool
gl_ARB_depth_texture = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ARB_depth_texture" Set String
extensions
{-# NOINLINE gl_ARB_depth_texture #-}
pattern GL_DEPTH_COMPONENT16_ARB :: (Eq a, Num a) => a
pattern $mGL_DEPTH_COMPONENT16_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DEPTH_COMPONENT16_ARB :: forall a. (Eq a, Num a) => a
GL_DEPTH_COMPONENT16_ARB = 0x81A5
pattern GL_DEPTH_COMPONENT24_ARB :: (Eq a, Num a) => a
pattern $mGL_DEPTH_COMPONENT24_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DEPTH_COMPONENT24_ARB :: forall a. (Eq a, Num a) => a
GL_DEPTH_COMPONENT24_ARB = 0x81A6
pattern GL_DEPTH_COMPONENT32_ARB :: (Eq a, Num a) => a
pattern $mGL_DEPTH_COMPONENT32_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DEPTH_COMPONENT32_ARB :: forall a. (Eq a, Num a) => a
GL_DEPTH_COMPONENT32_ARB = 0x81A7
pattern GL_DEPTH_TEXTURE_MODE_ARB :: (Eq a, Num a) => a
pattern $mGL_DEPTH_TEXTURE_MODE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_DEPTH_TEXTURE_MODE_ARB :: forall a. (Eq a, Num a) => a
GL_DEPTH_TEXTURE_MODE_ARB = 0x884B
pattern GL_TEXTURE_DEPTH_SIZE_ARB :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_DEPTH_SIZE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_DEPTH_SIZE_ARB :: forall a. (Eq a, Num a) => a
GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A