{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ARB.ColorBufferFloat (
gl_ARB_color_buffer_float
, glClampColorARB
, pattern GL_CLAMP_FRAGMENT_COLOR_ARB
, pattern GL_CLAMP_READ_COLOR_ARB
, pattern GL_CLAMP_VERTEX_COLOR_ARB
, pattern GL_FIXED_ONLY_ARB
, pattern GL_RGBA_FLOAT_MODE_ARB
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Types
import System.IO.Unsafe
gl_ARB_color_buffer_float :: Bool
gl_ARB_color_buffer_float :: Bool
gl_ARB_color_buffer_float = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ARB_color_buffer_float" Set String
extensions
{-# NOINLINE gl_ARB_color_buffer_float #-}
glClampColorARB :: MonadIO m => GLenum -> GLenum -> m ()
glClampColorARB :: forall (m :: * -> *). MonadIO m => GLenum -> GLenum -> m ()
glClampColorARB = FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> IO ()) -> GLenum -> GLenum -> m ()
ffienumenumIOV FunPtr (GLenum -> GLenum -> IO ())
glClampColorARBFunPtr
glClampColorARBFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glClampColorARBFunPtr :: FunPtr (GLenum -> GLenum -> IO ())
glClampColorARBFunPtr = IO (FunPtr (GLenum -> GLenum -> IO ()))
-> FunPtr (GLenum -> GLenum -> IO ())
forall a. IO a -> a
unsafePerformIO (String -> IO (FunPtr (GLenum -> GLenum -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glClampColorARB")
{-# NOINLINE glClampColorARBFunPtr #-}
pattern GL_CLAMP_FRAGMENT_COLOR_ARB :: (Eq a, Num a) => a
pattern $mGL_CLAMP_FRAGMENT_COLOR_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CLAMP_FRAGMENT_COLOR_ARB :: forall a. (Eq a, Num a) => a
GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B
pattern GL_CLAMP_READ_COLOR_ARB :: (Eq a, Num a) => a
pattern $mGL_CLAMP_READ_COLOR_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CLAMP_READ_COLOR_ARB :: forall a. (Eq a, Num a) => a
GL_CLAMP_READ_COLOR_ARB = 0x891C
pattern GL_CLAMP_VERTEX_COLOR_ARB :: (Eq a, Num a) => a
pattern $mGL_CLAMP_VERTEX_COLOR_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_CLAMP_VERTEX_COLOR_ARB :: forall a. (Eq a, Num a) => a
GL_CLAMP_VERTEX_COLOR_ARB = 0x891A
pattern GL_FIXED_ONLY_ARB :: (Eq a, Num a) => a
pattern $mGL_FIXED_ONLY_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FIXED_ONLY_ARB :: forall a. (Eq a, Num a) => a
GL_FIXED_ONLY_ARB = 0x891D
pattern GL_RGBA_FLOAT_MODE_ARB :: (Eq a, Num a) => a
pattern $mGL_RGBA_FLOAT_MODE_ARB :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_RGBA_FLOAT_MODE_ARB :: forall a. (Eq a, Num a) => a
GL_RGBA_FLOAT_MODE_ARB = 0x8820