{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ANGLE.TextureUsage (
gl_ANGLE_texture_usage
, pattern GL_FRAMEBUFFER_ATTACHMENT_ANGLE
, pattern GL_TEXTURE_USAGE_ANGLE
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ANGLE_texture_usage :: Bool
gl_ANGLE_texture_usage :: Bool
gl_ANGLE_texture_usage = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ANGLE_texture_usage" Set String
extensions
{-# NOINLINE gl_ANGLE_texture_usage #-}
pattern GL_FRAMEBUFFER_ATTACHMENT_ANGLE :: (Eq a, Num a) => a
pattern $mGL_FRAMEBUFFER_ATTACHMENT_ANGLE :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_FRAMEBUFFER_ATTACHMENT_ANGLE :: forall a. (Eq a, Num a) => a
GL_FRAMEBUFFER_ATTACHMENT_ANGLE = 0x93A3
pattern GL_TEXTURE_USAGE_ANGLE :: (Eq a, Num a) => a
pattern $mGL_TEXTURE_USAGE_ANGLE :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_TEXTURE_USAGE_ANGLE :: forall a. (Eq a, Num a) => a
GL_TEXTURE_USAGE_ANGLE = 0x93A2