{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.ANGLE.TextureCompressionDxt3 (
gl_ANGLE_texture_compression_dxt3
, pattern GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
) where
import Data.Set
import Graphics.GL.Internal.Proc
gl_ANGLE_texture_compression_dxt3 :: Bool
gl_ANGLE_texture_compression_dxt3 :: Bool
gl_ANGLE_texture_compression_dxt3 = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_ANGLE_texture_compression_dxt3" Set String
extensions
{-# NOINLINE gl_ANGLE_texture_compression_dxt3 #-}
pattern GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE :: (Eq a, Num a) => a
pattern $mGL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE :: forall a. (Eq a, Num a) => a
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE = 0x83F2