{-# LANGUAGE CPP, ScopedTypeVariables, PatternSynonyms #-}
module Graphics.GL.Ext.AMD.FramebufferSamplePositions (
gl_AMD_framebuffer_sample_positions
, glFramebufferSamplePositionsfvAMD
, glGetFramebufferParameterfvAMD
, glGetNamedFramebufferParameterfvAMD
, glNamedFramebufferSamplePositionsfvAMD
, pattern GL_ALL_PIXELS_AMD
, pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD
, pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD
, pattern GL_SUBSAMPLE_DISTANCE_AMD
) where
import Control.Monad.IO.Class
import Data.Set
import Foreign.Ptr
import Graphics.GL.Internal.FFI
import Graphics.GL.Internal.Proc
import Graphics.GL.Internal.Shared
import Graphics.GL.Types
import System.IO.Unsafe
gl_AMD_framebuffer_sample_positions :: Bool
gl_AMD_framebuffer_sample_positions :: Bool
gl_AMD_framebuffer_sample_positions = String -> Set String -> Bool
forall a. Ord a => a -> Set a -> Bool
member String
"GL_AMD_framebuffer_sample_positions" Set String
extensions
{-# NOINLINE gl_AMD_framebuffer_sample_positions #-}
glFramebufferSamplePositionsfvAMD :: MonadIO m => GLenum -> GLuint -> GLuint -> Ptr GLfloat -> m ()
glFramebufferSamplePositionsfvAMD :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
glFramebufferSamplePositionsfvAMD = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffienumuintuintPtrfloatIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glFramebufferSamplePositionsfvAMDFunPtr
glFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLenum -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
glFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glFramebufferSamplePositionsfvAMDFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glFramebufferSamplePositionsfvAMD")
{-# NOINLINE glFramebufferSamplePositionsfvAMDFunPtr #-}
glGetFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
glGetFramebufferParameterfvAMD :: forall (m :: * -> *).
MonadIO m =>
GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> m ()
glGetFramebufferParameterfvAMD = FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLfloat
-> m ()
ffienumenumuintuintsizeiPtrfloatIOV FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glGetFramebufferParameterfvAMDFunPtr
glGetFramebufferParameterfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glGetFramebufferParameterfvAMDFunPtr :: FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glGetFramebufferParameterfvAMDFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetFramebufferParameterfvAMD")
{-# NOINLINE glGetFramebufferParameterfvAMDFunPtr #-}
glGetNamedFramebufferParameterfvAMD :: MonadIO m => GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> m ()
glGetNamedFramebufferParameterfvAMD :: forall (m :: * -> *).
MonadIO m =>
GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> m ()
glGetNamedFramebufferParameterfvAMD = FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLfloat
-> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
-> GLenum
-> GLenum
-> GLenum
-> GLenum
-> GLsizei
-> Ptr GLfloat
-> m ()
ffienumenumuintuintsizeiPtrfloatIOV FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glGetNamedFramebufferParameterfvAMDFunPtr
glGetNamedFramebufferParameterfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLuint -> GLuint -> GLsizei -> Ptr GLfloat -> IO ())
glGetNamedFramebufferParameterfvAMDFunPtr :: FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
glGetNamedFramebufferParameterfvAMDFunPtr = IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
-> FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO
(FunPtr
(GLenum
-> GLenum -> GLenum -> GLenum -> GLsizei -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glGetNamedFramebufferParameterfvAMD")
{-# NOINLINE glGetNamedFramebufferParameterfvAMDFunPtr #-}
glNamedFramebufferSamplePositionsfvAMD :: MonadIO m => GLuint -> GLuint -> GLuint -> Ptr GLfloat -> m ()
glNamedFramebufferSamplePositionsfvAMD :: forall (m :: * -> *).
MonadIO m =>
GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
glNamedFramebufferSamplePositionsfvAMD = FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
forall (m :: * -> *).
MonadIO m =>
FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
-> GLenum -> GLenum -> GLenum -> Ptr GLfloat -> m ()
ffiuintuintuintPtrfloatIOV FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glNamedFramebufferSamplePositionsfvAMDFunPtr
glNamedFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLuint -> GLuint -> GLuint -> Ptr GLfloat -> IO ())
glNamedFramebufferSamplePositionsfvAMDFunPtr :: FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
glNamedFramebufferSamplePositionsfvAMDFunPtr = IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
-> FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ())
forall a. IO a -> a
unsafePerformIO (String
-> IO (FunPtr (GLenum -> GLenum -> GLenum -> Ptr GLfloat -> IO ()))
forall a. String -> IO (FunPtr a)
getProcAddress String
"glNamedFramebufferSamplePositionsfvAMD")
{-# NOINLINE glNamedFramebufferSamplePositionsfvAMDFunPtr #-}
pattern GL_ALL_PIXELS_AMD :: (Eq a, Num a) => a
pattern $mGL_ALL_PIXELS_AMD :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_ALL_PIXELS_AMD :: forall a. (Eq a, Num a) => a
GL_ALL_PIXELS_AMD = 0xFFFFFFFF
pattern GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD :: (Eq a, Num a) => a
pattern $mGL_PIXELS_PER_SAMPLE_PATTERN_X_AMD :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PIXELS_PER_SAMPLE_PATTERN_X_AMD :: forall a. (Eq a, Num a) => a
GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE
pattern GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD :: (Eq a, Num a) => a
pattern $mGL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD :: forall {r} {a}.
(Eq a, Num a) =>
a -> ((# #) -> r) -> ((# #) -> r) -> r
$bGL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD :: forall a. (Eq a, Num a) => a
GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF