gi-gtk4-4.0.12: Gtk 4.x bindings
CopyrightWill Thompson and Iñaki García Etxebarria
LicenseLGPL-2.1
MaintainerIñaki García Etxebarria
Safe HaskellNone
LanguageHaskell2010

GI.Gtk.Objects.SignalListItemFactory

Description

Emits signals to manage listitems.

Signals are emitted for every listitem in the same order:

  1. SignalListItemFactory::setup is emitted to set up permanent things on the listitem. This usually means constructing the widgets used in the row and adding them to the listitem.
  2. SignalListItemFactory::bind is emitted to bind the item passed via ListItem:item to the widgets that have been created in step 1 or to add item-specific widgets. Signals are connected to listen to changes - both to changes in the item to update the widgets or to changes in the widgets to update the item. After this signal has been called, the listitem may be shown in a list widget.
  3. SignalListItemFactory::unbind is emitted to undo everything done in step 2. Usually this means disconnecting signal handlers. Once this signal has been called, the listitem will no longer be used in a list widget.
  4. SignalListItemFactory::bind and SignalListItemFactory::unbind may be emitted multiple times again to bind the listitem for use with new items. By reusing listitems, potentially costly setup can be avoided. However, it means code needs to make sure to properly clean up the listitem in step 3 so that no information from the previous use leaks into the next one.
  5. SignalListItemFactory::teardown is emitted to allow undoing the effects of SignalListItemFactory::setup. After this signal was emitted on a listitem, the listitem will be destroyed and not be used again.

Note that during the signal emissions, changing properties on the listitems passed will not trigger notify signals as the listitem's notifications are frozen. See [methodgObject.Object.freeze_notify()] for details.

For tracking changes in other properties in the listitem, the notify signal is recommended. The signal can be connected in the SignalListItemFactory::setup signal and removed again during SignalListItemFactory::teardown.

Synopsis

Exported types

class (GObject o, IsDescendantOf SignalListItemFactory o) => IsSignalListItemFactory o Source #

Type class for types which can be safely cast to SignalListItemFactory, for instance with toSignalListItemFactory.

Instances

Instances details
(GObject o, IsDescendantOf SignalListItemFactory o) => IsSignalListItemFactory o Source # 
Instance details

Defined in GI.Gtk.Objects.SignalListItemFactory

toSignalListItemFactory :: (MonadIO m, IsSignalListItemFactory o) => o -> m SignalListItemFactory Source #

Cast to SignalListItemFactory, for types for which this is known to be safe. For general casts, use castTo.

Methods

new

signalListItemFactoryNew Source #

Arguments

:: (HasCallStack, MonadIO m) 
=> m SignalListItemFactory

Returns: a new GtkSignalListItemFactory

Creates a new GtkSignalListItemFactory.

You need to connect signal handlers before you use it.

Signals

bind

type SignalListItemFactoryBindCallback Source #

Arguments

 = Object

object: The GObject to bind

-> IO () 

Emitted when an object has been bound to an item.

The handler for this signal must set to populate the listitem with widgets.

After this signal was emitted, the object might be shown in a ListView or other widget.

The SignalListItemFactory::unbind signal is the opposite of this signal and can be used to undo everything done in this signal.

afterSignalListItemFactoryBind :: (IsSignalListItemFactory a, MonadIO m) => a -> ((?self :: a) => SignalListItemFactoryBindCallback) -> m SignalHandlerId Source #

Connect a signal handler for the bind signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after signalListItemFactory #bind callback

By default the object invoking the signal is not passed to the callback. If you need to access it, you can use the implit ?self parameter. Note that this requires activating the ImplicitParams GHC extension.

onSignalListItemFactoryBind :: (IsSignalListItemFactory a, MonadIO m) => a -> ((?self :: a) => SignalListItemFactoryBindCallback) -> m SignalHandlerId Source #

Connect a signal handler for the bind signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on signalListItemFactory #bind callback

setup

type SignalListItemFactorySetupCallback Source #

Arguments

 = Object

object: the GObject to set up

-> IO () 

Emitted when a newly created listitem needs to be prepared for use.

It is the first signal emitted for every listitem.

The handler for this signal must call listItemSetChild to populate the listitem with widgets.

The SignalListItemFactory::teardown signal is the opposite of this signal and can be used to undo everything done in this signal.

afterSignalListItemFactorySetup :: (IsSignalListItemFactory a, MonadIO m) => a -> ((?self :: a) => SignalListItemFactorySetupCallback) -> m SignalHandlerId Source #

Connect a signal handler for the setup signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after signalListItemFactory #setup callback

By default the object invoking the signal is not passed to the callback. If you need to access it, you can use the implit ?self parameter. Note that this requires activating the ImplicitParams GHC extension.

onSignalListItemFactorySetup :: (IsSignalListItemFactory a, MonadIO m) => a -> ((?self :: a) => SignalListItemFactorySetupCallback) -> m SignalHandlerId Source #

Connect a signal handler for the setup signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on signalListItemFactory #setup callback

teardown

type SignalListItemFactoryTeardownCallback Source #

Arguments

 = Object

object: The GObject to tear down

-> IO () 

Emitted when an object is about to be destroyed.

It is the last signal ever emitted for this object.

This signal is the opposite of the SignalListItemFactory::setup signal and should be used to undo everything done in that signal.

afterSignalListItemFactoryTeardown :: (IsSignalListItemFactory a, MonadIO m) => a -> ((?self :: a) => SignalListItemFactoryTeardownCallback) -> m SignalHandlerId Source #

Connect a signal handler for the teardown signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after signalListItemFactory #teardown callback

By default the object invoking the signal is not passed to the callback. If you need to access it, you can use the implit ?self parameter. Note that this requires activating the ImplicitParams GHC extension.

onSignalListItemFactoryTeardown :: (IsSignalListItemFactory a, MonadIO m) => a -> ((?self :: a) => SignalListItemFactoryTeardownCallback) -> m SignalHandlerId Source #

Connect a signal handler for the teardown signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on signalListItemFactory #teardown callback

unbind

type SignalListItemFactoryUnbindCallback Source #

Arguments

 = Object

object: The GObject to unbind

-> IO () 

Emitted when an object has been unbound from its item.

This happens for example when a listitem was removed from use in a list widget and its ListItem:item is about to be unset.

This signal is the opposite of the SignalListItemFactory::bind signal and should be used to undo everything done in that signal.

afterSignalListItemFactoryUnbind :: (IsSignalListItemFactory a, MonadIO m) => a -> ((?self :: a) => SignalListItemFactoryUnbindCallback) -> m SignalHandlerId Source #

Connect a signal handler for the unbind signal, to be run after the default handler. When overloading is enabled, this is equivalent to

after signalListItemFactory #unbind callback

By default the object invoking the signal is not passed to the callback. If you need to access it, you can use the implit ?self parameter. Note that this requires activating the ImplicitParams GHC extension.

onSignalListItemFactoryUnbind :: (IsSignalListItemFactory a, MonadIO m) => a -> ((?self :: a) => SignalListItemFactoryUnbindCallback) -> m SignalHandlerId Source #

Connect a signal handler for the unbind signal, to be run before the default handler. When overloading is enabled, this is equivalent to

on signalListItemFactory #unbind callback