| Copyright | Will Thompson Iñaki García Etxebarria and Jonas Platte |
|---|---|
| License | LGPL-2.1 |
| Maintainer | Iñaki García Etxebarria (garetxe@gmail.com) |
| Safe Haskell | None |
| Language | Haskell2010 |
GI.Gtk.Objects.Switch
Contents
Description
Switch is a widget that has two states: on or off. The user can control
which state should be active by clicking the empty area, or by dragging the
handle.
GtkSwitch can also handle situations where the underlying state changes with
a delay. See Switch::state-set for details.
CSS nodes
plain code
switch ╰── slider
GtkSwitch has two css nodes, the main node with the name switch and a subnode named slider. Neither of them is using any style classes.
Synopsis
- newtype Switch = Switch (ManagedPtr Switch)
- class GObject o => IsSwitch o
- toSwitch :: (MonadIO m, IsSwitch o) => o -> m Switch
- noSwitch :: Maybe Switch
- switchGetActive :: (HasCallStack, MonadIO m, IsSwitch a) => a -> m Bool
- switchGetState :: (HasCallStack, MonadIO m, IsSwitch a) => a -> m Bool
- switchNew :: (HasCallStack, MonadIO m) => m Switch
- switchSetActive :: (HasCallStack, MonadIO m, IsSwitch a) => a -> Bool -> m ()
- switchSetState :: (HasCallStack, MonadIO m, IsSwitch a) => a -> Bool -> m ()
- constructSwitchActive :: IsSwitch o => Bool -> IO (GValueConstruct o)
- getSwitchActive :: (MonadIO m, IsSwitch o) => o -> m Bool
- setSwitchActive :: (MonadIO m, IsSwitch o) => o -> Bool -> m ()
- constructSwitchState :: IsSwitch o => Bool -> IO (GValueConstruct o)
- getSwitchState :: (MonadIO m, IsSwitch o) => o -> m Bool
- setSwitchState :: (MonadIO m, IsSwitch o) => o -> Bool -> m ()
- type C_SwitchActivateCallback = Ptr () -> Ptr () -> IO ()
- type SwitchActivateCallback = IO ()
- afterSwitchActivate :: (IsSwitch a, MonadIO m) => a -> SwitchActivateCallback -> m SignalHandlerId
- genClosure_SwitchActivate :: SwitchActivateCallback -> IO Closure
- mk_SwitchActivateCallback :: C_SwitchActivateCallback -> IO (FunPtr C_SwitchActivateCallback)
- noSwitchActivateCallback :: Maybe SwitchActivateCallback
- onSwitchActivate :: (IsSwitch a, MonadIO m) => a -> SwitchActivateCallback -> m SignalHandlerId
- wrap_SwitchActivateCallback :: SwitchActivateCallback -> C_SwitchActivateCallback
- type C_SwitchStateSetCallback = Ptr () -> CInt -> Ptr () -> IO CInt
- type SwitchStateSetCallback = Bool -> IO Bool
- afterSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> SwitchStateSetCallback -> m SignalHandlerId
- genClosure_SwitchStateSet :: SwitchStateSetCallback -> IO Closure
- mk_SwitchStateSetCallback :: C_SwitchStateSetCallback -> IO (FunPtr C_SwitchStateSetCallback)
- noSwitchStateSetCallback :: Maybe SwitchStateSetCallback
- onSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> SwitchStateSetCallback -> m SignalHandlerId
- wrap_SwitchStateSetCallback :: SwitchStateSetCallback -> C_SwitchStateSetCallback
Exported types
Memory-managed wrapper type.
Constructors
| Switch (ManagedPtr Switch) |
Instances
| GObject Switch Source # | |
Defined in GI.Gtk.Objects.Switch Methods gobjectType :: Switch -> IO GType # | |
| IsImplementorIface Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
| IsObject Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
| IsActionable Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
| IsActivatable Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
| IsBuildable Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
| IsWidget Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
| IsSwitch Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
class GObject o => IsSwitch o Source #
Instances
| (GObject a, (UnknownAncestorError Switch a :: Constraint)) => IsSwitch a Source # | |
Defined in GI.Gtk.Objects.Switch | |
| IsSwitch Switch Source # | |
Defined in GI.Gtk.Objects.Switch | |
Methods
getActive
Arguments
| :: (HasCallStack, MonadIO m, IsSwitch a) | |
| => a |
|
| -> m Bool |
Gets whether the Switch is in its “on” or “off” state.
Since: 3.0
getState
Arguments
| :: (HasCallStack, MonadIO m, IsSwitch a) | |
| => a |
|
| -> m Bool | Returns: the underlying state |
Gets the underlying state of the Switch.
Since: 3.14
new
Arguments
| :: (HasCallStack, MonadIO m) | |
| => m Switch | Returns: the newly created |
Creates a new Switch widget.
Since: 3.0
setActive
Arguments
| :: (HasCallStack, MonadIO m, IsSwitch a) | |
| => a |
|
| -> Bool | |
| -> m () |
Changes the state of sw to the desired one.
Since: 3.0
setState
Arguments
| :: (HasCallStack, MonadIO m, IsSwitch a) | |
| => a |
|
| -> Bool |
|
| -> m () |
Properties
active
Whether the Switch widget is in its on or off state.
constructSwitchActive :: IsSwitch o => Bool -> IO (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “active” property. This is rarely needed directly, but it is used by new.
getSwitchActive :: (MonadIO m, IsSwitch o) => o -> m Bool Source #
Get the value of the “active” property.
When overloading is enabled, this is equivalent to
get switch #active
setSwitchActive :: (MonadIO m, IsSwitch o) => o -> Bool -> m () Source #
Set the value of the “active” property.
When overloading is enabled, this is equivalent to
setswitch [ #active:=value ]
state
The backend state that is controlled by the switch.
See Switch::state-set for details.
Since: 3.14
constructSwitchState :: IsSwitch o => Bool -> IO (GValueConstruct o) Source #
Construct a GValueConstruct with valid value for the “state” property. This is rarely needed directly, but it is used by new.
getSwitchState :: (MonadIO m, IsSwitch o) => o -> m Bool Source #
Get the value of the “state” property.
When overloading is enabled, this is equivalent to
get switch #state
setSwitchState :: (MonadIO m, IsSwitch o) => o -> Bool -> m () Source #
Set the value of the “state” property.
When overloading is enabled, this is equivalent to
setswitch [ #state:=value ]
Signals
activate
type C_SwitchActivateCallback = Ptr () -> Ptr () -> IO () Source #
Type for the callback on the (unwrapped) C side.
type SwitchActivateCallback = IO () Source #
The ::activate signal on GtkSwitch is an action signal and emitting it causes the switch to animate. Applications should never connect to this signal, but use the notify::active signal.
afterSwitchActivate :: (IsSwitch a, MonadIO m) => a -> SwitchActivateCallback -> m SignalHandlerId Source #
Connect a signal handler for the “activate” signal, to be run after the default handler.
When overloading is enabled, this is equivalent to
after switch #activate callback
genClosure_SwitchActivate :: SwitchActivateCallback -> IO Closure Source #
Wrap the callback into a Closure.
mk_SwitchActivateCallback :: C_SwitchActivateCallback -> IO (FunPtr C_SwitchActivateCallback) Source #
Generate a function pointer callable from C code, from a C_SwitchActivateCallback.
noSwitchActivateCallback :: Maybe SwitchActivateCallback Source #
A convenience synonym for .Nothing :: Maybe SwitchActivateCallback
onSwitchActivate :: (IsSwitch a, MonadIO m) => a -> SwitchActivateCallback -> m SignalHandlerId Source #
Connect a signal handler for the “activate” signal, to be run before the default handler.
When overloading is enabled, this is equivalent to
on switch #activate callback
wrap_SwitchActivateCallback :: SwitchActivateCallback -> C_SwitchActivateCallback Source #
Wrap a SwitchActivateCallback into a C_SwitchActivateCallback.
stateSet
type C_SwitchStateSetCallback = Ptr () -> CInt -> Ptr () -> IO CInt Source #
Type for the callback on the (unwrapped) C side.
type SwitchStateSetCallback Source #
Arguments
| = Bool |
|
| -> IO Bool | Returns: |
The ::state-set signal on GtkSwitch is emitted to change the underlying
state. It is emitted when the user changes the switch position. The
default handler keeps the state in sync with the Switch:active
property.
To implement delayed state change, applications can connect to this signal,
initiate the change of the underlying state, and call switchSetState
when the underlying state change is complete. The signal handler should
return True to prevent the default handler from running.
Visually, the underlying state is represented by the trough color of
the switch, while the Switch:active property is represented by the
position of the switch.
Since: 3.14
afterSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> SwitchStateSetCallback -> m SignalHandlerId Source #
Connect a signal handler for the “state-set” signal, to be run after the default handler.
When overloading is enabled, this is equivalent to
after switch #stateSet callback
genClosure_SwitchStateSet :: SwitchStateSetCallback -> IO Closure Source #
Wrap the callback into a Closure.
mk_SwitchStateSetCallback :: C_SwitchStateSetCallback -> IO (FunPtr C_SwitchStateSetCallback) Source #
Generate a function pointer callable from C code, from a C_SwitchStateSetCallback.
noSwitchStateSetCallback :: Maybe SwitchStateSetCallback Source #
A convenience synonym for .Nothing :: Maybe SwitchStateSetCallback
onSwitchStateSet :: (IsSwitch a, MonadIO m) => a -> SwitchStateSetCallback -> m SignalHandlerId Source #
Connect a signal handler for the “state-set” signal, to be run before the default handler.
When overloading is enabled, this is equivalent to
on switch #stateSet callback