{-# LANGUAGE MultiParamTypeClasses, FlexibleInstances #-}
module Geodetics.Stereographic (
   GridStereo (gridTangent, gridOrigin, gridScale),
   mkGridStereo
) where
import Geodetics.Ellipsoids
import Geodetics.Geodetic
import Geodetics.Grid
import Numeric.Units.Dimensional.Prelude
import Prelude ()
data GridStereo e = GridStereo {
      gridTangent :: Geodetic e, 
      gridOrigin :: GridOffset,  
      gridScale :: Dimensionless Double, 
                                         
      
      
      gridR :: Length Double,
      gridN, gridC, gridSin, gridCos :: Dimensionless Double,
      gridLatC :: Angle Double,
      gridG, gridH :: Length Double
   } deriving (Show)
   
mkGridStereo :: (Ellipsoid e) => Geodetic e -> GridOffset -> Dimensionless Double -> GridStereo e
mkGridStereo tangent origin scale = GridStereo {
      gridTangent = tangent,
      gridOrigin = origin,
      gridScale = scale,
      gridR = r,
      gridN = n,
      gridC = c,
      gridSin = sinLatC1,
      gridCos = sqrt $ _1 - sinLatC1 * sinLatC1,
      gridLatC = asin sinLatC1,
      gridG = g,
      gridH = h
   }
   where 
      
      
      ellipse = ellipsoid tangent
      op :: Num a => Quantity d a -> Quantity d a    
      op = if latitude tangent < _0 then negate else id  
      lat0 = op $ latitude tangent
      sinLat0 = sin lat0
      e2 = eccentricity2 ellipse
      e = sqrt e2
      r = sqrt $ meridianRadius ellipse lat0 * primeVerticalRadius ellipse lat0
      n = sqrt $ _1 + ((e2 * cos lat0 ^ pos4)/(_1 - e2))
      s1 = (_1 + sinLat0) / (_1 - sinLat0)
      s2 = (_1 - e * sinLat0) / (_1 + e * sinLat0)
      w1 = (s1 * s2 ** e) ** n
      sinLatC0 = (w1 - _1)/(w1 + _1)
      c = ((n + sin lat0) * (_1 - sinLatC0)) / ((n - sin lat0) * (_1 + sinLatC0))
      w2 = c * w1
      sinLatC1 = (w2 - _1)/(w2 + _1)
      g = _2 * r * scale * tan (pi/_4 - latC1/_2)
      h = _4 * r * scale * tan latC1 + g
      latC1 = asin sinLatC1
      
instance (Ellipsoid e) => GridClass (GridStereo e) e where
   toGrid grid geo = applyOffset (gridOrigin grid) $ GridPoint east north (geoAlt geo) grid
      where
         op :: Num a => Quantity d a -> Quantity d a    
         op = if latitude (gridTangent grid) < _0 then negate else id  
         sinLatC = (w - _1)/(w + _1)
         cosLatC = sqrt $ _1 - sinLatC * sinLatC
         longC = gridN grid * (op (longitude geo) - long0) + long0
         w = gridC grid * (sA * sB ** e) ** gridN grid
         sA = (_1+sinLat) / (_1 - sinLat)
         sB = (_1 - e*sinLat) / (_1 + e*sinLat)
         sinLat = sin $ op $ latitude geo
         e = sqrt $ eccentricity2 $ ellipsoid geo
         long0 = op $ longitude $ gridTangent grid
         b = _1 + sinLatC * gridSin grid + cosLatC * gridCos grid * cos (longC - long0)
         east = _2 * gridR grid * gridScale grid * cosLatC * sin (longC - long0) / b
         north = _2 * gridR grid * gridScale grid * (sinLatC * gridCos grid - cosLatC * gridSin grid * cos (longC - long0)) / b
   
   fromGrid gp = 
      
         Geodetic (op latN) (op long) height $ gridEllipsoid grid
      where
         op :: Num a => Quantity d a -> Quantity d a                   
         op = if latitude (gridTangent grid) < _0 then negate else id  
         GridPoint east north height _ = applyOffset (offsetNegate $ gridOrigin grid) gp
         east' = east
         north' = north
         grid = gridBasis gp
         long0 = op $ longitude $ gridTangent grid
         i = atan2 east' (gridH grid + north')
         j = atan2 east' (gridG grid - north') - i
         latC = gridLatC grid + _2 * atan2 (north' - east' * tan (j/_2)) (_2 * gridR grid * gridScale grid)
         longC = j + _2 * i + long0
         sinLatC = sin latC
         long = (longC - long0) / gridN grid + long0
         isoLat = log ((_1 + sinLatC) / (gridC grid * (_1 - sinLatC))) / (_2 * gridN grid)
         lat1 = _2 * atan (exp isoLat) - pi/_2
         next lat = lat - (isoN - isoLat) * cos lat * (_1 - e2 * sin lat ^ pos2) / (_1 - e2)
            where isoN = isometricLatitude (gridEllipsoid grid) lat
                  e2 = eccentricity2 $ gridEllipsoid grid
         lats = iterate next lat1
         latN = snd $ head $ dropWhile (\(v1, v2) -> abs (v1-v2) > 0.01 *~ arcsecond) $ zip lats $ tail lats 
            
   gridEllipsoid = ellipsoid . gridTangent