Buck2 build system for Haskell projects
Short summary: this is a cabal external command cabal buck2
that allows you to use Buck2 as the build
system for your Cabal project.
Quick start
First download a buck2
binary, unpack it
and put it on your PATH.
Then
cabal install cabal-buck2
Then in the root of your project or package:
git clone https://github.com/simonmar/haskell-buck2.git buck2 -b <version>
cabal buck2 --enable-tests
Where <version> is the version of cabal-buck,
e.g. 0.2.0.0. Checking out the branch ensures that you get a
compatible copy of the Buck2 support code. cabal buck2 checks that
buck2/ is for its release (the CABAL_BUCK2_VERSION in
buck2/version.bzl), and so does buck2 when it reads the files that
cabal buck2 generated, and the error says which branch to switch to.
Then you can use buck2 as the build tool, e.g.
buck2 build //...
To build all the components, or
buck2 test //...
To run your tests.
Note that you need to re-run cabal buck2 --enable-tests if you
modify the cabal.project or any of the .cabal files.
Not all Cabal features are supported - see limitations.
Why?
(skip this section if you know why you want buck2)
Why might you want to use buck2 as the build system compared with
just using cabal? Well, first off let me be clear that you still
need Cabal, because the Buck2 support doesn't know how to solve
package dependencies or build them. So the workflow consists of first
running cabal buck2 to solve and build the dependencies, but once you've
done that you can switch to buck2 for building. The idea is that
buck2 is a more pleasant experience because:
-
It's faster than Cabal, particularly for rebuilds.
-
It supports different build modes out of the box: the default is to
build in dev mode (unoptimised with dynamic linking) but adding
-m opt gives you optimisation and static linking. Note that Cabal
doesn't have a purely dynamic build mode: it always uses -dynamic-too
for libraries, which has a significant built-time performance cost.
-
The Buck2 build is extensible. If you have anything that needs to be
generated as part of your build, or any non-standard tooling, then
hooking that up using Buck2 is far easier than Cabal. Furthermore
Buck2 knows how to rebuild things correctly when either the build
system or the code generator components change.
-
It works a lot better than Cabal when you have non-Haskell code (e.g. C/C++ or Rust) in your project, because
- Buck2 understands dependencies between C/C++ source files and header files (Cabal doesn't: issue #4306), so when you modify a C/C++ header the correct things are rebuilt.
- Buck2 builds C/C++ files in parallel, while Cabal doesn't (issue #7127)
-
You can use remote execution and caching. There is built-in support for using a build cache, see Sharing build results (a build cache) below.
Finally, if you have an existing codebase using Buck2 then this is the
basis of something that could "buckify" Cabal packages to integrate
into your build system. It needs a bit of work to be suitable for that
use case, though: cabal buck2 builds all the external dependencies
and installs them in the Cabal store, whereas to integrate with an
existing build system you would want to satisfy those external
dependencies from the build system itself.
How complete is it?
I've used it to build a few large projects, in particular the Cabal
project itself which consists of about 16 packages and a few hundred
source files. It can also build Glean, which
has some complex build requirements including custom codegen, FFI &
hsc2hs.
There are a few limitations, however.
What cabal buck2 does
You can run cabal buck2 in a project or a single Cabal package. It
does the following:
-
Solves the build-depends constraints of your package(s) and
builds all the dependencies, much like cabal build all --only-dependencies
would.
-
Generates some files, notably:
-
BUCK and BUCK.cabal.bzl in each package, these are the Buck2
build targets
-
cabal-buck2/autogen in each package, this is where we put the
files that Cabal autogenerates, such as cabal_macros.h and
Paths_<pkg>.hs.
-
cabal-buck2/packages.bzl in the root of the project, which says
where each of your packages is. Nothing in a package's
BUCK.cabal.bzl says where it is or where the packages it depends
on are, so moving a package, or building it as part of a bigger
project, only changes this file. (All the packages have to be in
the one Buck2 cell, the root.)
-
third-party/haskell: tells Buck2 about all the prebuilt package
dependencies, either in the Cabal store or in GHC's package
DB (unless you build the dependencies from source, see below). In here we also record the GHC version you're using, and the
paths to any tool dependencies.
A component that can't be built with buck2 (e.g. build-type: Custom)
is an error: cabal buck2 lists them and aborts, unless you give the
--keep-going flag in which case it will translate everything it
can and warn about the missing components.
Buck2 quick start
To build your code:
buck2 build //...
The //... is Buck2's syntax for "all targets recursively below the
current directory". You can also build specific target(s), for example
buck2 build cabal-install:cabal would build the cabal target in
the cabal-install package. For more details see Target
Pattern in the
Buck2 docs.
Next you can run your tests:
buck2 test //...
Customising the build
cabal buck2 will generate all the BUCK files if they don't exist,
but you can also write your own if you want (cabal buck2 won't
overwrite them).
The BUCK file usually goes in the same directory as your source
files. The targets that cabal buck2 produces go in the
BUCK.cabal.bzl file, and are generated by a call to
generated_targets() from the BUCK file. This call takes some
arguments that you can use to override or transform the generated
targets - take a look at the comments in the generated code to see
how.
The overrides can also go in a cabal-buck2.bzl file in the root of
the project, for all of its packages at once, which is useful when a
package's directory isn't yours to add files to (a git submodule, say):
OVERRIDES = {
# package name -> component name -> extra attributes
"my-package": {
"my-package": {"compiler_flags": ["-O2"]},
},
}
Re-run cabal buck2 after adding or removing cabal-buck2.bzl.
You can also completely override the generated targets and write a
BUCK file with your own rules, while still making use of the
pre-built dependencies that cabal buck2 produces. For example, the
BUCK file for a simple Haskell library might look something like
load("//buck2:haskell.bzl", "haskell_library")
haskell_library(
name = "my-package",
srcs = [
"Some/Module.hs",
],
packages = [
"unordered-containers",
],
visibility = ["PUBLIC"],
)
and the BUCK file for a test might look like
load("//buck2:haskell.bzl", "haskell_test")
haskell_test(
name = "my-test",
srcs = {
"Main.hs" : "my-test.hs",
},
deps = [
"//:my-package",
],
packages = [
"test-framework",
"test-framework-hunit",
"HUnit",
],
)
You can find docs on how to write BUCK files in the Buck2 docs, e.g. haskell_library.
Build modes
The Buck2 build system has two build modes:
dev: the default, builds everything with -O0 and dynamic linking. This is intended to give you the quickest edit-compile-test turnaround.
opt: enable -O and link statically. This takes longer but the code runs faster.
To build with opt, use -m opt, e.g.
buck2 build my-package:my-program -m opt
There are other build options that can be selected in a similar way, such as -m prof to enable profiling. See constraints/BUCK for details.
Sharing build results (a build cache)
By default buck2 keeps nothing between runs of its daemon, nor between
checkouts: after buck2 kill, or in a new worktree, everything is built again.
A cache of build results fixes that. Buck2 can use any server that implements
the Bazel remote execution API's action cache and CAS, only to look results
up and store them: nothing is run remotely. For example
bazel-remote:
bazel-remote --dir ~/.cache/buck2 --max_size 20 --grpc_address 127.0.0.1:9092 --http_address 127.0.0.1:8080
cabal buck2 --cache=grpc://127.0.0.1:9092
--cache adds a block to .buckconfig (between # >>> cabal buck2: cache
and # <<< cabal buck2: cache <<<; anything else in the file is left alone),
which later runs keep. cabal buck2 --no-cache removes it. Run
buck2 kill after changing it: buck2 reads the cache's address when its
daemon starts, and a daemon that was already running keeps the old settings.
Things to know:
- The server has to be running. When it isn't, buck2 retries connecting
for about 45 seconds on each build before carrying on without the cache.
Re-run
cabal buck2 with --no-cache to stop using the cache.
- The key of a cached result includes the command line, the environment and
the contents of the inputs. It includes the exact packages from the Cabal
store (their unit ids), a fingerprint of the GHC installation (its version,
platform, source commit and the interface hashes of its boot packages) and
a fingerprint of the C toolchain (the versions of the C compiler,
ld, the
C library and libstdc++). It does not include other files that are
found on the system, such as headers and libraries that are not part of
those. That is fine on one machine; sharing a cache between machines with
different system software is not safe yet.
- Compiling and linking C/C++ code is cached,
pkg-config queries are not.
- buck2 only downloads what is needed. A result that is found in the cache
is not downloaded until something needs its files: a local action that has
it as an input,
buck2 run or buck2 test, or it is what you asked to
build. So most intermediate results (the compiled modules of a library
that was cached as a whole, say) are never fetched. buck2 build -M none //... goes further and does not download what you asked for either, which
is a fast way to find out whether everything is already in the cache: the
summary line shows how many actions were cache hits.
Building the dependencies with buck2
By default the dependencies of your packages are built by cabal, into its
store, and Buck2 uses them from there. With --source-deps Buck2 builds them
too:
cabal buck2 --source-deps
The source of each dependency is unpacked under dist-newstyle/src and the
package gets a BUCK and BUCK.cabal.bzl like those of your own packages.
Only the packages that come with GHC are used from its package database; the
build then doesn't depend on the Cabal store at all. Together with a
build cache that means a dependency is
built once, and then found in the cache by every other checkout, which is the
job the store does for cabal.
Things to know:
- If any dependency package isn't supported by
cabal buck2,
--source-deps will fail. The most common cause of this is a
package that uses build-type: Custom (see
Custom build type). In case of failure you can
either fall back to not using --source-deps or use --keep-going
to continue without the unsupported dependencies.
- Running
cabal buck2 again without --source-deps goes back to the store,
and removes the packages that were unpacked for the previous run.
- The tools that dependencies need to preprocess sources (
alex and happy)
are built by buck2 too, when the project needs them.
- The build plan can only have one version of each package, because a package
in a
.cabal file is referred to by its name. cabal buck2 stops and lists
the packages that need more than one.
I ran some experiments building the Cabal project itself - 16 packages
and 641 source files (one package, hackage-security, is not part of
the project but has to be built locally nonetheless because it depends
on Cabal-syntax which is part of the project).
Buck2 shines when it comes to rebuilds: the dependency graph is cached
in memory, and it knows when build steps can be omitted because the
inputs haven't changed.

Caveats
- Results tend to be +/- a few seconds from run to run
- I didn't dig into the results in any detail
- It's just one set of data points. Different projects and different choices of edits could give different results. However, I did perform a similar
experiment with the persistent
project, and got similar results.
Raw results and details
Clean build
-
Optimised:
- Default Cabal build: 280s
cabal build all --enable-tests --enable-benchmarks -j
- Buck2 build (opt mode, including
cabal buck2): 259s
cabal buck2 --enable-tests --enable-benchmarks && buck2 build //... -m opt
- Not much difference here, as we expect.
-
Unoptimised / dynamic:
- Cabal build with -O0 -dynamic: 136s
cabal build all --enable-tests --enable-benchmarks -j --disable-optimisation --enable-executable-dynamic
- Buck2 build (dev mode, including
cabal buck2): 78s
cabal buck2 --enable-tests --enable-benchmarks && buck2 build //... -m dev
- Cabal is using
-dynamic-too for libraries, while Buck2 is building everything purely dynamic.
Edit + rebuild
Next I made a single edit (added an extension to
Language.Haskell.Extension) and rebuilt everything:
-
Optimised:
-
Unoptimised / dynamic:
Limitations
It's an external command, not builtin to cabal-install
This has some implications:
-
cabal passes only the arguments after buck2, so global flags
given before it (cabal --store-dir=... buck2) don't reach the
tool. Use the environment (CABAL_DIR) instead.
-
Nothing checks that your cabal binary matches the version of the
cabal-install library that cabal-buck2 was built against. Try to
make sure they match, or confusion will undoubtedly ensue.
Builds currently use --make
The current Buck2 prelude uses ghc --make to build each component
(library, executable). Ideally we should expose the full per-module
dependencies to Buck2 so that it can exploit parallelism across
packages for faster builds/rebuilds. It's entirely possible to do
this, indeed the functionality already exists in Tweag's Haskell/Buck2
integration.
Custom build type
Build-type Custom isn't supported, and can't be in general, so
cabal buck2 will fail if any package requires it. Note that this
also applies to dependencies when --source-deps is being used. As
with other unsupported features, you can use --keep-going to just
skip all the affected packages.
If a package's Setup.hs isn't needed by your build, or what it
does can be done some other way, --enable-custom-setup builds it as
if it had build-type: Simple (or Configure, if it has a
configure script). The modules that its Setup.hs would generate
(its autogen-modules) must then be given by the project, in the
overrides of the component (see Customising the build),
for example
OVERRIDES = {
"my-package": {
"my-package": {"srcs": {"My.Generated.Module": "//gen:my-module"}},
},
}
Hooks build type
There is partial support for build-type: Hooks: only configure hooks
are supported so far; files generated by pre-build rules are not.
The SetupHooks executable is built (by cabal) during cabal buck2,
including the package's setup-depends. It has to be built with the
same Cabal version as cabal-buck2, so cabal-buck2 injects a
solver constraint to ensure that.
Template Haskell and prof
A module that defines a splice must live in a different
haskell_library() from any module that uses it, when profiling (-m prof). If not, the build will likely complain about a link error or a
missing object file at compile-time.
The situation with Template Haskell and profiling is complex, as is
the reason for this limitation.
-
Without -fexternal-interpreter: GHC loads object code at
compile-time into its own process. Since GHC is itself a
dynamically-linked non-profiled executable, the objects it loads
must be shared, non-profiled, objects. So we have to build all the
dependencies of the current packages as shared libraries. This is
fine, except for the current package: GHC expects to find the
.dyn_o objects for the current package in the current -odir. But
Buck2 doesn't work this way: it builds the two instances of the
package separately. It's not clear if this is easily fixable.
-
With -fexternal-interpreter, we could load the profiled non-shared
objects. However, this method uses the RTS runtime linker, which is
known to have some limitations and can't load some objects,
particularly on certain architectures. This is the main reason that
GHC switched to dynamic linking. So we don't go this route.
No support for Cabal's foreign-library
Nothing fundamental blocking this, it's just a TODO.
Preprocessors like hspec-discover
The hspec-discover preprocessor is designed to be invoked by GHC via
the -pgmF flag to specify a custom preprocessor. The problem is that
hspec-discover searches the filesystem to find other source files;
these other source files amount to implicit inputs to the compilation,
but when using Buck2 all inputs must be explicit (this is so that
compilation steps can be executed remotely).
To build an hspec-discover test with Buck2, you have to run the
preprocessor using a genrule() that takes all the source files as an
input. For example, if your test is in test/Spec.hs:
filegroup(
name = "srcs",
srcs = glob(["**/*.hs"])
)
genrule(
name = 'spec-gen',
cmd = "$(location third-party-haskell//:hspec-discover-exe) $(location :srcs)/test/Spec.hs test/Spec.hs ${OUT}",
out = "test/Spec.hs"
)
haskell_test(
name = 'spec',
srcs = {
'Main.hs': ':spec-gen',
...
},
...
)
Acknowledgments
Most of the code and modifications to the standard Buck2 prelude were
developed with the help of Claude Code using Claude Sonnet 5/5.5.
The Haskell support already in the Buck2 prelude was developed by Meta
and is in production use internally for building
Glean. This project just fixes a few things
and adds some functionality needed to support building Cabal projects.
Tweag also worked on a Haskell integration for
Buck2. This project has
no code in common with theirs, except for the shared upstream prelude
code. Tweag's integration is more sophisticated and was aimed at using
Buck2's improved scalability to build large Haskell projects.