{-# language CPP #-} -- | = Name -- -- VK_KHR_shader_relaxed_extended_instruction - device extension -- -- = VK_KHR_shader_relaxed_extended_instruction -- -- [__Name String__] -- @VK_KHR_shader_relaxed_extended_instruction@ -- -- [__Extension Type__] -- Device extension -- -- [__Registered Extension Number__] -- 559 -- -- [__Revision__] -- 1 -- -- [__Ratification Status__] -- Ratified -- -- [__Extension and Version Dependencies__] -- -- or -- -- -- [__SPIR-V Dependencies__] -- -- - -- -- [__Contact__] -- -- - Nathan Gauër -- -- -- [__Extension Proposal__] -- -- -- == Other Extension Metadata -- -- [__Last Modified Date__] -- 2024-01-24 -- -- [__IP Status__] -- No known IP claims. -- -- [__Contributors__] -- -- - Alan Baker, Google LLC -- -- - Nathan Gauër, Google LLC -- -- == Description -- -- This extension allows the use of the -- @SPV_KHR_relaxed_extended_instruction@ extension in SPIR-V shader -- modules. -- -- It adds a new SPIR-V instruction, which allows some usage of forward -- references in non-semantic instruction sets. This extensions interacts -- with the @SPV_KHR_non_semantic_info@ extension, hence with -- @VK_KHR_shader_non_semantic_info@. -- -- == New Structures -- -- - Extending -- 'Vulkan.Core11.Promoted_From_VK_KHR_get_physical_device_properties2.PhysicalDeviceFeatures2', -- 'Vulkan.Core10.Device.DeviceCreateInfo': -- -- - 'PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR' -- -- == New Enum Constants -- -- - 'KHR_SHADER_RELAXED_EXTENDED_INSTRUCTION_EXTENSION_NAME' -- -- - 'KHR_SHADER_RELAXED_EXTENDED_INSTRUCTION_SPEC_VERSION' -- -- - Extending 'Vulkan.Core10.Enums.StructureType.StructureType': -- -- - 'Vulkan.Core10.Enums.StructureType.STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_RELAXED_EXTENDED_INSTRUCTION_FEATURES_KHR' -- -- == Version History -- -- - Revision 1, 2024-01-24 (Nathan Gauër) -- -- - Initial revision -- -- == See Also -- -- No cross-references are available -- -- == Document Notes -- -- For more information, see the -- . -- -- This page is a generated document. Fixes and changes should be made to -- the generator scripts, not directly. module Vulkan.Extensions.VK_KHR_shader_relaxed_extended_instruction (PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR) where import Vulkan.CStruct (FromCStruct) import Vulkan.CStruct (ToCStruct) import Data.Kind (Type) data PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR instance ToCStruct PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR instance Show PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR instance FromCStruct PhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR