| Safe Haskell | None |
|---|---|
| Language | GHC2021 |
SDL3.Sys.Bindgen.Blendmode.Unsafe
Synopsis
Documentation
sDL_ComposeCustomBlendMode Source #
Arguments
| :: SDL_BlendFactor |
|
| -> SDL_BlendFactor |
|
| -> SDL_BlendOperation |
|
| -> SDL_BlendFactor |
|
| -> SDL_BlendFactor |
|
| -> SDL_BlendOperation |
|
| -> IO SDL_BlendMode |
Compose a custom blend mode for renderers.
The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept the SDL_BlendMode returned by this function if the renderer supports it.
A blend mode controls how the pixels from a drawing operation (source) get combined with the pixels from the render target (destination). First, the components of the source and destination pixels get multiplied with their blend factors. Then, the blend operation takes the two products and calculates the result that will get stored in the render target.
Expressed in pseudocode, it would look like this:
dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
Where the functions colorOperation(src, dst) and alphaOperation(src, dst) can return one of the following:
src + dst
src - dst
dst - src
min(src, dst)
max(src, dst)
The red, green, and blue components are always multiplied with the first, second, and third components of the SDL_BlendFactor, respectively. The fourth component is not used.
The alpha component is always multiplied with the fourth component of the SDL_BlendFactor. The other components are not used in the alpha calculation.
Support for these blend modes varies for each renderer. To check if a specific SDL_BlendMode is supported, create a renderer and pass it to either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will return with an error if the blend mode is not supported.
This list describes the support of custom blend modes for each renderer. All renderers support the four blend modes listed in the SDL_BlendMode enumeration.
- direct3d: Supports all operations with all factors. However, some factors produce unexpected results with
SDL_BLENDOPERATION_MINIMUMandSDL_BLENDOPERATION_MAXIMUM. - direct3d11: Same as Direct3D 9.
- opengl: Supports the
SDL_BLENDOPERATION_ADDoperation with all factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here. - opengles2: Supports the
SDL_BLENDOPERATION_ADD,SDL_BLENDOPERATION_SUBTRACT,SDL_BLENDOPERATION_REV_SUBTRACToperations with all factors. - psp: No custom blend mode support.
- software: No custom blend mode support.
Some renderers do not provide an alpha component for the default render target. The SDL_BLENDFACTOR_DST_ALPHA and SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA factors do not have an effect in this case.
- Returns
- an
SDL_BlendModethat represents the chosen factors and operations. - Thread safety
- It is safe to call this function from any thread.
- See also
- SDL_SetRenderDrawBlendMode, SDL_GetRenderDrawBlendMode, SDL_SetTextureBlendMode, SDL_GetTextureBlendMode
- C declaration
SDL_ComposeCustomBlendMode, defined atSDL3/SDL_blendmode.h 189:43
Since: 3.2.0