lambdacube-gl: OpenGL backend for LambdaCube graphics language (main package)
LambdaCube 3D is a domain specific language and library that makes it possible to program GPUs in a purely functional style. Programming with LambdaCube constitutes of composing a data-flow description, which is compiled into a specialised library. The language provides a uniform way to define shaders and compositor chains by treating both streams and framebuffers as first-class values.
As a user of the library you only need to import the LambdaCube.GL and
LambdaCube.GL.Mesh modules. You should check out the pointers at http://lambdacube3d.wordpress.com/getting-started/
to understand the principle behind the library, and also have a good look
at the lambdacube-samples
package.
Downloads
- lambdacube-gl-0.2.0.tar.gz [browse] (Cabal source package)
- Package description (as included in the package)
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Versions [RSS] | 0.2.0, 0.2.1, 0.2.2, 0.4.0.0, 0.4.0.1, 0.4.0.2, 0.5.0.1, 0.5.0.3, 0.5.0.4, 0.5.0.5, 0.5.1.0, 0.5.1.1, 0.5.1.2, 0.5.2.0, 0.5.2.2, 0.5.2.3, 0.5.2.4 (info) |
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Dependencies | base (>=4.6 && <5), binary (>=0.7 && <0.8), bitmap (>=0.0.2 && <0.0.3), bytestring (>=0.10 && <0.11), bytestring-trie (>=0.2 && <0.3), containers (>=0.5 && <0.6), lambdacube-core (==0.2.0), lambdacube-edsl (==0.2.0), language-glsl (>=0.1 && <0.2), mtl (>=2.2 && <2.3), OpenGLRaw (>=1.5 && <1.6), prettyclass (>=1.0 && <1.1), vector (>=0.10 && <0.11) [details] |
Tested with | ghc ==7.8.3 |
License | BSD-3-Clause |
Author | Csaba Hruska, Gergely Patai |
Maintainer | csaba (dot) hruska (at) gmail (dot) com |
Category | Graphics |
Home page | http://www.haskell.org/haskellwiki/LambdaCubeEngine |
Bug tracker | https://github.com/csabahruska/lc-dsl/issues |
Uploaded | by CsabaHruska at 2014-12-09T15:19:13Z |
Distributions | |
Reverse Dependencies | 2 direct, 0 indirect [details] |
Downloads | 10920 total (1 in the last 30 days) |
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Status | Docs uploaded by user Build status unknown [no reports yet] |