> import Sound.SC3 {- hsc3 -}

> g_01 = k2a (whiteNoise 'α' KR * 0.3)

compare

> g_02 = mce2 (k2a (whiteNoise 'α' KR * 0.3)) (whiteNoise 'β' AR * 0.1)

> g_03 =
>     let freq = (mouseX KR 0.1 40 Exponential 0.2) / blockSize * sampleRate;
>         o1 = k2a (lfNoise0 'α' KR freq)
>         o2 = lfNoise0 'β' AR freq
>     in mce2 o1 o2 * 0.1