> import Sound.SC3 {- hsc3 -}
> import qualified Sound.SC3.UGen.Bindings.DB.External as X {- hsc3 -}

> g_01 =
>   let k = control KR
>       out_ = k "out" 0
>       freq = k "freq" 440
>       amp = k "amp" 0.5
>       force = k "force" 1
>       gate_ = k "gate" 1
>       pos = k "pos" 0.07
>       c1 = k "c1" 0.25
>       c3 = k "c3" 31
>       pan = k "pan" 0
>       vib = gendy1 'α' KR 1 1 1 1 0.1 4 0.5 0.5 12 0 * 0.003 + 1
>       s1 = X.dWGBowedTor AR (freq  *vib) amp force gate_ pos 0.1 c1 c3 0.55 2 5.2 1 3000 1.8
>       s2 = X.dWGSoundBoard AR s1 20 20 0.8 199 211 223 227 229 233 239 241
>       s3 = bpf s2 118 1 + s2
>       s4 = bpf s3 430 1 + s3
>       s5 = bpf s4 490 1 + s4
>       s6 = lpf s5 6000
>   in out out_ (pan2 (s6 * 0.1) pan 1)

    > import Sound.OSC {- hosc -}
    > withSC3 (sendMessage (n_set1 (-1) "gate" 0))