| Safe Haskell | None |
|---|---|
| Language | Haskell2010 |
Geomancy.Vulkan.View
Documentation
Construct a right-handed world-to-view transformation.
This will rotate and translate the world around a static camera.
This would produce an identity when looking from vec3 0 0 0 to vec3 0 0 1 using (-Y up).
The fallback "up" should be used when you're looking close to your UP in either direction.