/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include namespace folly { class EventBaseThreadTimekeeper : public Timekeeper { public: EventBaseThreadTimekeeper() = delete; explicit EventBaseThreadTimekeeper(folly::EventBase& eventBase) : eventBaseRef_(eventBase) {} ~EventBaseThreadTimekeeper() override = default; /// Implement the Timekeeper interface SemiFuture after(HighResDuration) override; protected: folly::EventBase& eventBaseRef_; }; /// The default Timekeeper implementation which uses a HHWheelTimer on an /// EventBase in a dedicated thread. Users needn't deal with this directly, it /// is used by default by Future methods that work with timeouts. class ThreadWheelTimekeeper : public EventBaseThreadTimekeeper { public: /// But it doesn't *have* to be a singleton. ThreadWheelTimekeeper(); ~ThreadWheelTimekeeper() override; protected: folly::EventBase eventBase_{folly::EventBase::Options().setTimerTickInterval( std::chrono::milliseconds(1))}; std::thread thread_; }; } // namespace folly