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-r1 2026-11-06T09:44:18Z sheaf 95a420807dab283c00482ff72b80d1a3794ad39f1bfb67fdb916102e973fb586
  • Changed description from

    <<img/FIR_logo.svg>>
    
    [__FIR__](https://gitlab.com/sheaf/fir) is an EDSL
    for writing GPU shader code in Haskell, compiled to __@SPIR-V@__.
    Requires GHC >= 8.10.
    
    With this library, shader programs can be written using @do@ notation.
    Such programs are then transformed into abstract syntax trees (ASTs),
    before being compiled to @SPIR-V@ assembly.
    
    In effect, this replaces @GLSL@ as a shader language.
    This means the Haskell type-system and type-checker are put to use
    in verifying programs at compile-time.
    Functional idioms, such as functor and applicative operations, are also supported.
    
    See the [fir-examples](https://gitlab.com/sheaf/fir/tree/0.1/fir-examples)
    project subdirectory for fleshed out examples,
    including using the @vulkan@ package for rendering.
    
    The exposed modules are:
    
    ["FIR"]
        Re-exports the main functionality of the library: writing and compiling programs.
    
    
    ["FIR.Syntax.Labels"]
        Optional imperative-like syntax using /OverloadedLabels/.
    
    
    ["Math.Linear"]
        Vectors, matrices, and operations on them, as used by this library.
    
    
    ["Math.Quaternion"]
        Quaternions and their action by conjugation in 3 dimensions, useful for 3D cameras.
    
    
    
    Important types used by this library:
    
    [@Code a@]
    
        Code for a pure value of type @a@, represented internally as an abstract syntax tree.
        See "FIR.AST".
    
        Overloaded functions are provided that automatically create and combine terms of this type.
        For instance, @3 + 5 :: Code Float@ gets desugared to @PrimOp FAdd ( Lit 3.0 ) ( Lit 5.0 )@.
    
    [@Program i j a@]
    
        A monadic expression, starting in state @i@ and ending in state @j@.
        This state is used to keep track of information at the type level,
        allowing for type errors to be thrown on invalid operations
        (e.g. writing to a read-only variable, image sampling outside a fragment shader, etc).
    
        A value of type @Program i j (Code a)@ can be thought of as stateful GPU code
        producing a value of type @a@.
    
        Internally represented using the codensity transformation of McBride-style indexed monads, see "Control.Monad.Indexed".
    
    [@Module defs@]
    
        Code for a program that can be compiled to a @SPIR-V@ module.
    
        @defs@ is a type-level list of shader inputs/ouputs (uniforms, varyings, etc),
        top-level functions, and entry points.
    
        See "FIR.Module" for the definition, and the [example shaders](https://gitlab.com/sheaf/fir/tree/0.1/fir-examples/readme.md#overview)
        for common usage patterns.
    
    
    Values of all three of these types can be displayed graphically as trees using @showAST@/@drawAST@,
    which can be useful for debugging.
    
    See the [project readme](https://gitlab.com/sheaf/fir/tree/0.1/readme.md) for further information,
    as well as the ["getting started" guide](https://gitlab.com/sheaf/fir/tree/0.1/getting_started.md),
    which includes instructions concerning installation and usage of the library, and of useful tools
    such as the @SPIR-V@ tools provided by the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/).
    to
    <<https://gitlab.com/sheaf/fir/-/raw/v0.1.0.0/img/FIR_logo.svg>>
    
    [__FIR__](https://gitlab.com/sheaf/fir) is an EDSL
    for writing GPU shader code in Haskell, compiled to __@SPIR-V@__.
    Requires GHC >= 8.10.
    
    With this library, shader programs can be written using @do@ notation.
    Such programs are then transformed into abstract syntax trees (ASTs),
    before being compiled to @SPIR-V@ assembly.
    
    In effect, this replaces @GLSL@ as a shader language.
    This means the Haskell type-system and type-checker are put to use
    in verifying programs at compile-time.
    Functional idioms, such as functor and applicative operations, are also supported.
    
    See the [fir-examples](https://gitlab.com/sheaf/fir/tree/0.1/fir-examples)
    project subdirectory for fleshed out examples,
    including using the @vulkan@ package for rendering.
    
    The exposed modules are:
    
    ["FIR"]
        Re-exports the main functionality of the library: writing and compiling programs.
    
    
    ["FIR.Syntax.Labels"]
        Optional imperative-like syntax using /OverloadedLabels/.
    
    
    ["Math.Linear"]
        Vectors, matrices, and operations on them, as used by this library.
    
    
    ["Math.Quaternion"]
        Quaternions and their action by conjugation in 3 dimensions, useful for 3D cameras.
    
    
    
    Important types used by this library:
    
    [@Code a@]
    
        Code for a pure value of type @a@, represented internally as an abstract syntax tree.
        See "FIR.AST".
    
        Overloaded functions are provided that automatically create and combine terms of this type.
        For instance, @3 + 5 :: Code Float@ gets desugared to @PrimOp FAdd ( Lit 3.0 ) ( Lit 5.0 )@.
    
    [@Program i j a@]
    
        A monadic expression, starting in state @i@ and ending in state @j@.
        This state is used to keep track of information at the type level,
        allowing for type errors to be thrown on invalid operations
        (e.g. writing to a read-only variable, image sampling outside a fragment shader, etc).
    
        A value of type @Program i j (Code a)@ can be thought of as stateful GPU code
        producing a value of type @a@.
    
        Internally represented using the codensity transformation of McBride-style indexed monads, see "Control.Monad.Indexed".
    
    [@Module defs@]
    
        Code for a program that can be compiled to a @SPIR-V@ module.
    
        @defs@ is a type-level list of shader inputs/ouputs (uniforms, varyings, etc),
        top-level functions, and entry points.
    
        See "FIR.Module" for the definition, and the [example shaders](https://gitlab.com/sheaf/fir/tree/0.1/fir-examples/readme.md#overview)
        for common usage patterns.
    
    
    Values of all three of these types can be displayed graphically as trees using @showAST@/@drawAST@,
    which can be useful for debugging.
    
    See the [project readme](https://gitlab.com/sheaf/fir/tree/0.1/readme.md) for further information,
    as well as the ["getting started" guide](https://gitlab.com/sheaf/fir/tree/0.1/getting_started.md),
    which includes instructions concerning installation and usage of the library, and of useful tools
    such as the @SPIR-V@ tools provided by the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/).

-r0 2026-11-06T09:42:23Z sheaf f4739ac0934091b3b1460cd4d0922a11a8626a3e4d62db4bc149fa6057de370b