apecs: Fast ECS framework for game programming
Entity-Component-System frameworks provide a game programming paradigm that tackles many of the shortcomings of a more OO-oriented approach. apecs is a type-driven ECS, that leverages strong typing for an expressive DSL that turns into fast game code.
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Versions [RSS] | 0.1.0.0, 0.1.1.0, 0.2.0.0, 0.2.0.1, 0.2.0.2, 0.2.0.3, 0.2.1.0, 0.2.1.1, 0.2.2.0, 0.2.3.0, 0.2.4.0, 0.2.4.1, 0.2.4.2, 0.2.4.3, 0.2.4.4, 0.2.4.5, 0.2.4.6, 0.2.4.7, 0.3.0.0, 0.3.0.1, 0.3.0.2, 0.4.0.0, 0.4.0.1, 0.4.1.0, 0.4.1.1, 0.5.0.0, 0.5.1.0, 0.5.1.1, 0.6.0.0, 0.7.0, 0.7.1, 0.7.2, 0.7.3, 0.8.0, 0.8.1, 0.8.2, 0.8.3, 0.9.0, 0.9.1, 0.9.2, 0.9.3, 0.9.4, 0.9.5, 0.9.6 |
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Change log | CHANGELOG.md |
Dependencies | base (>=4.9 && <4.12), containers, mtl, stm, template-haskell, vector [details] |
License | BSD-3-Clause |
Author | Jonas Carpay |
Maintainer | jonascarpay@gmail.com |
Revised | Revision 1 made by HerbertValerioRiedel at 2019-02-03T20:01:43Z |
Category | Game, Control, Data |
Home page | https://github.com/jonascarpay/apecs#readme |
Source repo | head: git clone git://github.com/jonascarpay/apecs.git |
Uploaded | by jonascarpay at 2018-08-27T13:46:53Z |
Distributions | LTSHaskell:0.9.6, NixOS:0.9.6, Stackage:0.9.6 |
Reverse Dependencies | 5 direct, 1 indirect [details] |
Downloads | 27929 total (59 in the last 30 days) |
Rating | 2.25 (votes: 2) [estimated by Bayesian average] |
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Status | Docs available [build log] Last success reported on 2018-08-27 [all 1 reports] |