module Graphics.Rendering.OpenGL.Raw.ATI.VertexArrayObject (
  
  gl_ARRAY_OBJECT_BUFFER_ATI,
  gl_ARRAY_OBJECT_OFFSET_ATI,
  gl_DISCARD_ATI,
  gl_DYNAMIC_ATI,
  gl_OBJECT_BUFFER_SIZE_ATI,
  gl_OBJECT_BUFFER_USAGE_ATI,
  gl_PRESERVE_ATI,
  gl_STATIC_ATI,
  
  glArrayObjectATI,
  glFreeObjectBufferATI,
  glGetArrayObjectfvATI,
  glGetArrayObjectivATI,
  glGetObjectBufferfvATI,
  glGetObjectBufferivATI,
  glGetVariantArrayObjectfvATI,
  glGetVariantArrayObjectivATI,
  glIsObjectBufferATI,
  glNewObjectBufferATI,
  glUpdateObjectBufferATI,
  glVariantArrayObjectATI
) where
import Graphics.Rendering.OpenGL.Raw.Tokens
import Graphics.Rendering.OpenGL.Raw.Functions